Why not an option for Forced first person in some matches, whatever's your poison in others. Keeps everybody happy.
#121
Posted 10 November 2011 - 04:15 PM
Why not an option for Forced first person in some matches, whatever's your poison in others. Keeps everybody happy.
#123
Posted 10 November 2011 - 09:37 PM
StORmTrAin, on 10 November 2011 - 03:18 PM, said:
This should not be surprising at all. Battletech was a game created to simulate mech combat. Mechwarrior has a long tradition of attempting to emulate that combat.
Your experiences may differ but, the truly talented people I know do not complain about perceived handicaps.
First person view for me and the win! Cheers.
#126
Posted 10 November 2011 - 11:54 PM
3rd is nice for people who want to make cool videos.
#127
Posted 11 November 2011 - 12:06 AM
omega5-9er, on 01 November 2011 - 03:27 PM, said:
Care to elaborate on that, either here or more correctly on the boards of MWLL? Feedback on the project is always welcomed imo.
#128
Posted 11 November 2011 - 02:22 PM
KitLightning, on 11 November 2011 - 12:06 AM, said:
Care to elaborate on that, either here or more correctly on the boards of MWLL? Feedback on the project is always welcomed imo.
I believe everything I said below that line pertained to MWLL. So I did elaborate.
*EDIT* Above that in the first paragraph actually.
Edited by omega5-9er, 11 November 2011 - 02:24 PM.
#129
Posted 11 November 2011 - 02:38 PM
Otherwise I want to see (graphically represented) every Mech's personal floating cameras that provides said 3rd person view. That way I can shoot it and disable the Pilots ability to see.
#130
Posted 11 November 2011 - 02:44 PM
#131
Posted 11 November 2011 - 02:53 PM
A third person view in general would detroy the simulator feeling.
#132
Posted 11 November 2011 - 02:55 PM
#133
Posted 11 November 2011 - 02:58 PM
#134
Posted 11 November 2011 - 04:23 PM
Angelicon, on 31 October 2011 - 08:48 PM, said:
Its obvious you missed the whole introduction to the Battletech universe, where it stated that things as simple as water purification technology was RARE, and EXPENSIVE. To quote the back of the original Mechwarrior book. "Life is cheap, Mechs arent"
There are no random floating semi-automatic droids that follow you around like a bad episode of Sea Quest DSV. So no third person. We dont have floating UAVs following around F-15E Strike Eagles today do we? I think not.
#135
Posted 11 November 2011 - 08:25 PM
omega5-9er, on 01 November 2011 - 03:27 PM, said:
omega5-9er, on 11 November 2011 - 02:22 PM, said:
*EDIT* Above that in the first paragraph actually.
Thanks, on that you should create a topic on MWLL, if it is a to great hindrance to play with. There may be more having that view?
#136
Posted 11 November 2011 - 08:32 PM
#137
Posted 11 November 2011 - 08:36 PM
Hodo, on 11 November 2011 - 04:23 PM, said:
Its obvious you missed the whole introduction to the Battletech universe, where it stated that things as simple as water purification technology was RARE, and EXPENSIVE. To quote the back of the original Mechwarrior book. "Life is cheap, Mechs arent"
There are no random floating semi-automatic droids that follow you around like a bad episode of Sea Quest DSV. So no third person. We dont have floating UAVs following around F-15E Strike Eagles today do we? I think not.
"The massive neurohelmets of the succession wars, which sat on the shoulders and inhibited the MechWarriors ability to turn their head compressed a 360-degree view from external cameras and sensors into a 160-degree HUD display in the helmet with the different firing arcs deliniated and having their own reticules for weapons in those firing arcs."
The above is from an excellent "how does a mech work" type of essay found here http://www.sarna.net...nology#Overview
I only point this out, because 1PV in Battletech doesn't mean what I think many of you think it means, and if we want "realistic" according to what it "should" be like to pilot a Battletech universe mech, well, how awesome does the above sound to you, game-play wise?
The relative inability to move your head within your mech, and a 360 degree field of view compressed onto a 160 degree HUD projected onto the face-plate of your neuro-helmet?
Remember, we are not arguing known capabilities of modern war machines, or what we imagine piloting a mech should be like according to what we know of current technology. We are arguing previously well established mechanics of sci-fi technology, that won't always translate well to "real-world" mechanics, and by game mechanic necessity, it will likely differ from what it "should" be.
So why, then, is taking it a step further and allowing 3PV, some egregious divergence from logic or gritty realism on the part of the devs, especially when, as I and others have previously pointed out, it could mean the difference in actually playing the game or not for many of us, for physiologically induced reasons?
I do understand the complaint about expanded field of view being an advantage in PvP, and believe me, I'd rather be in a situation where that could be my major concern with camera views in the game, but from where I'm sitting, where including 3PV represents a problem with "how the game is played" for you, excluding 3PV represents a problem with "will I even be able to play the game in the first place" for me.
Just some things to consider from the opposite side of the coin
#138
Posted 11 November 2011 - 08:39 PM
Rip Snorgan, on 11 November 2011 - 08:36 PM, said:
"The massive neurohelmets of the succession wars, which sat on the shoulders and inhibited the MechWarriors ability to turn their head compressed a 360-degree view from external cameras and sensors into a 160-degree HUD display in the helmet with the different firing arcs deliniated and having their own reticules for weapons in those firing arcs."
The above is from an excellent "how does a mech work" type of essay found here http://www.sarna.net...nology#Overview
I only point this out, because 1PV in Battletech doesn't mean what I think many of you think it means, and if we want "realistic" according to what it "should" be like to pilot a Battletech universe mech, well, how awesome does the above sound to you, game-play wise?
The relative inability to move your head within your mech, and a 360 degree field of view compressed onto a 160 degree HUD projected onto the face-plate of your neuro-helmet?
Remember, we are not arguing known capabilities of modern war machines, or what we imagine piloting a mech should be like according to what we know of current technology. We are arguing previously well established mechanics of sci-fi technology, that won't always translate well to "real-world" mechanics, and by game mechanic necessity, it will likely differ from what it "should" be.
So why, then, is taking it a step further and allowing 3PV, some egregious divergence from logic or gritty realism on the part of the devs, especially when, as I and others have previously pointed out, it could mean the difference in actually playing the game or not for many of us, for physiologically induced reasons?
I do understand the complaint about expanded field of view being an advantage in PvP, and believe me, I'd rather be in a situation where that could be my major concern with camera views in the game, but from where I'm sitting, where including 3PV represents a problem with "how the game is played" for you, excluding 3PV represents a problem with "will I even be able to play the game in the first place" for me.
Just some things to consider from the opposite side of the coin
I agree that undoubtedly in this respect canon and what is in the game should deviate. If for no other reason than interpreting that information would be astoundingly headache inducing. I'd rather see a 90 degree FOV with the ability to move your head through either the use of TrackIR or a mouse look like function.
#139
Posted 11 November 2011 - 08:46 PM
Rip Snorgan, on 11 November 2011 - 08:36 PM, said:
"The massive neurohelmets of the succession wars, which sat on the shoulders and inhibited the MechWarriors ability to turn their head compressed a 360-degree view from external cameras and sensors into a 160-degree HUD display in the helmet with the different firing arcs deliniated and having their own reticules for weapons in those firing arcs."
The above is from an excellent "how does a mech work" type of essay found here http://www.sarna.net...nology#Overview
I only point this out, because 1PV in Battletech doesn't mean what I think many of you think it means, and if we want "realistic" according to what it "should" be like to pilot a Battletech universe mech, well, how awesome does the above sound to you, game-play wise?
The relative inability to move your head within your mech, and a 360 degree field of view compressed onto a 160 degree HUD projected onto the face-plate of your neuro-helmet?
Remember, we are not arguing known capabilities of modern war machines, or what we imagine piloting a mech should be like according to what we know of current technology. We are arguing previously well established mechanics of sci-fi technology, that won't always translate well to "real-world" mechanics, and by game mechanic necessity, it will likely differ from what it "should" be.
So why, then, is taking it a step further and allowing 3PV, some egregious divergence from logic or gritty realism on the part of the devs, especially when, as I and others have previously pointed out, it could mean the difference in actually playing the game or not for many of us, for physiologically induced reasons?
I do understand the complaint about expanded field of view being an advantage in PvP, and believe me, I'd rather be in a situation where that could be my major concern with camera views in the game, but from where I'm sitting, where including 3PV represents a problem with "how the game is played" for you, excluding 3PV represents a problem with "will I even be able to play the game in the first place" for me.
Just some things to consider from the opposite side of the coin
3PV is all well and good as long as the server admin can enforce 1PV vs 1PV and 3PV vs 3PV BUT NO 1PV vs 3PV !
Split the player community anyone!?
#140
Posted 11 November 2011 - 08:50 PM
Aidan, on 11 November 2011 - 08:46 PM, said:
3PV is all well and good as long as the server admin can enforce 1PV vs 1PV and 3PV vs 3PV BUT NO 1PV vs 3PV !
Split the player community anyone!?
Nah, I think this should be a purely preferential decision. As long as 3rd person view provides no distinctive advantage or has to give up advantages of 1st person view for a wider visual range.
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