Post Quirkening, What Is Your Absolute Favorite Mech (And Build) To Run?
#61
Posted 26 December 2014 - 09:16 PM
#63
Posted 26 December 2014 - 09:57 PM
Flak Kannon, on 26 December 2014 - 10:55 AM, said:
Dragon 1N
Huggin
The rate of DPS on these two builds is just north of insane with them Master'ed and cooldown module'd... Feels unfair at times.
Hit 1400 damage and 6 kills 2 times with my 1N in my first 5 drops with it post quirk.
Not one mech - this is 4 mechs each withs his mechbay, engine, modules.
Edited by Krigg, 26 December 2014 - 10:04 PM.
#64
Posted 26 December 2014 - 10:11 PM
#65
Posted 26 December 2014 - 10:14 PM
2B is just a monster. I average 700-800dmg and several kills a match with this mech. The problem with most pilots is they tend to try to use the cicada as a light mech. Thats wrong its a medium and you need to use it as such. Its a striker mech and fast peek a boo is what it excels at. Combination of speed, firepower, and mpl quirks make it the best medium under 55tons in my opinion. It can rip through an assualt because of the minimal facetime combined with pinpoint mpl quirks and modules. You can carry hard with this mech if your good.
2A is pretty good. Level 5 cooldown cuts the burntime down to almost wub levels. Range mod gives it about a 360m range for max dmg. Its not bad at all though it still runs a little hot. Good speed, decent alpha, and low facetime make it a good support mech for a push and supporting heavies.
3C....Used to be one of the worst mechs in the game. Post quirks have vaulted it up to the best sniper medium or light in the game. Level 5 range module gives it a whooping 1100m range on the ERPPC. I may be wrong but I believe thats the longest range of any direct fire weapon in the game. Level 5 cooldown gives it a rate of fire just slightly slower than an AC5. Best part about it is with the heat quirks the mech will never get hot just firing the ERPPC. My third clanwars drop I brought this mech. I was Marik and dropped with the 1st Marik Guards against HHoD on the snowmap. I positioned myself 1100m off the b gate and was literally untouchable as I pounded them rushing through. There was just nothing they could do at that range to counter my fire as i machinegunned them with the ERPPC. Also the PPC velocity is almost prenerf levels. Almost instantaneous hits with very little lead.
Edited by beerandasmoke, 26 December 2014 - 10:21 PM.
#66
Posted 27 December 2014 - 02:35 AM
The Arrow, on the other hand, is just tons of fun hosing down targets in a deadly torrent of MG fire with a 23-point burst every three seconds. It's just so shreddy! Almost every round in it is a hoot and, with the revamped modules and lasers, the wub build has become more deadly than my old LB-10X, AC/5, or AC/2 variants ever were. It's fantastic.
In the end, I think I have to choose the BJ-1X, simply for the utility afforded by its great speed. It's just incredibly reliable at what it does.
The Locust was also in the running for favorite 'Mech post-quirks, but said quirks have taken a lot of the thrill out. It's almost too easy, now, and you see one or two every game. The rockstar effect has disappeared. I think it moved over to the Mist Lynx.
#67
Posted 27 December 2014 - 03:33 AM
#68
Posted 27 December 2014 - 03:50 AM
LOL Just got this one, new record.
Edited by lsp, 27 December 2014 - 04:27 AM.
#69
Posted 27 December 2014 - 06:15 AM
It is scary what I can do with it and hands down the most fun to run right now.
If too many play it it will be nerfed.
I know thats totally stupid but u dont know how much I luv this mech. I dont want it to be nerfed. I want it to stay like it is. So I wont direct any attention at it haha.
#70
Posted 27 December 2014 - 06:16 AM
Thunder Child, on 27 December 2014 - 03:33 AM, said:
I run mine like this. HBK-4J It's my second favorite HBK, after the 4G.
It is light on ammo, but as long as I don't spam, it does pretty good, and usually by the time I run out, things are squishy enough for the lasers. The added speed though is pretty huge for me.
#71
Posted 27 December 2014 - 07:57 AM
It shows how (despite it's misses in places) the Quirkening really helped IS mechs. The variety of mechs and loadouts you see now is amazing. At no prior point in the game's development - at least since I started in 2012 - has the "meta" included such a diverse set of mechs and loadouts.
Sure, each particular variant (note, variant, not chassis) has it's own "meta build" but the end result is a massive diversity of "usable" (if you will) chassis in game.
Finally, we don't have a world where the best mechs are whichever mechs can mount the Loadout Of The Month (see: AC5/PPC builds a few months ago). What's more, even in a game chock full of Timberwolves and Stormcrows, there are lots of highly competitive IS mechs. And if you're not looking at only the very most competitive, but rather the much wider set of perfectly usable and non-team-gimping mechs, there are a hell of a lot of really awesome IS mechs. Even Dragons and Awesomes.
That this thread exists, and has so many great builds, makes me so happy.
#72
Posted 27 December 2014 - 08:22 AM
Jager S with AC-20, 1 ML, 2MG, and 3 Flamers.
It's not CW viable by any means but on the pub circuit it plays decently and I'm keeping a positive K/D.
Adapting to the proper play style is difficult but rewarding every time a mech shuts down in front of you.
Edited by Pacifist, 27 December 2014 - 08:23 AM.
#73
Posted 27 December 2014 - 11:17 AM
Wintersdark, on 27 December 2014 - 07:57 AM, said:
It shows how (despite it's misses in places) the Quirkening really helped IS mechs. The variety of mechs and loadouts you see now is amazing. At no prior point in the game's development - at least since I started in 2012 - has the "meta" included such a diverse set of mechs and loadouts.
Sure, each particular variant (note, variant, not chassis) has it's own "meta build" but the end result is a massive diversity of "usable" (if you will) chassis in game.
Finally, we don't have a world where the best mechs are whichever mechs can mount the Loadout Of The Month (see: AC5/PPC builds a few months ago). What's more, even in a game chock full of Timberwolves and Stormcrows, there are lots of highly competitive IS mechs. And if you're not looking at only the very most competitive, but rather the much wider set of perfectly usable and non-team-gimping mechs, there are a hell of a lot of really awesome IS mechs. Even Dragons and Awesomes.
That this thread exists, and has so many great builds, makes me so happy.
Exactly, and agreed.
Are there still some tweaks that need to be done? Sure. But on the whole, I really like where the game is for diversity. And heck, half my mechs don't even follow the "meta" quirks for the chassis, because they don't fit my playstyle. And yet are still either viable, or better, so in all, win win.
#74
Posted 27 December 2014 - 12:56 PM
Wintersdark, on 27 December 2014 - 07:57 AM, said:
Wait what?
Whenever i see one of the bigger comp teams play IS, they are using Thunderbolt 9S all over the place. Peek one second, have 25 ERPPCs flying into your direction.
I'd really wish to know what PGI thought doing those quirks. The PPC meta reigned supreme for years, they stopped it by brutally nerfing the PPC, and then they give the 9S this utterly absurd 50% er ppc heat reduction combined 15% velocity, making the ERPPC on it pretty much better than the PPC was before the nerf.
Watched a bit of jager stream (IS vs IS CW), and the amount of ERPPCS flying around seemed to rival the past days of PPC+x meta. IMO those excessive ERPPC buffs for the 9S were a step back in weapon and mechbalance (especially when looking at IS vs IS)
Edited by meteorol, 27 December 2014 - 12:58 PM.
#75
Posted 27 December 2014 - 01:05 PM
Bishop Steiner, on 27 December 2014 - 06:16 AM, said:
It is light on ammo, but as long as I don't spam, it does pretty good, and usually by the time I run out, things are squishy enough for the lasers. The added speed though is pretty huge for me.
Mines not too different to yours Bishop. The only major change, is the extra tonnage from the engine goes into BAP, and a little bit more ammo. I found I was running out far too early, but then, I have the damned thing on chainfire, and as soon as I have a reliable lock, it's missiles away (reliable, as in either I'm spotting it myself, or it's a solid engagement like a whal in the water, or whatever).
#76
Posted 27 December 2014 - 01:09 PM
Bishop Steiner, on 26 December 2014 - 07:04 PM, said:
Don't get me wrong, used intelligently, the RoF quirks can be huge. But considering how bad a staring problem most people have in MWO to begin with? Most of them end up eating more fire too, because of it, lol.
That's true too! After the quirks arrived, at first I played in the same style I always had in my HBK-4SP.
Then I tried taking advantage of the ROF quirks for the SRM6's. Sometimes I blazed through someone gloriously while a teammate was tanking the enemy fire.
And sometimes I just ended up getting blown to bits and end up hanging my head in shame.
#77
Posted 27 December 2014 - 01:30 PM
meteorol, on 27 December 2014 - 12:56 PM, said:
Wait what?
Whenever i see one of the bigger comp teams play IS, they are using Thunderbolt 9S all over the place. Peek one second, have 25 ERPPCs flying into your direction.
I'd really wish to know what PGI thought doing those quirks. The PPC meta reigned supreme for years, they stopped it by brutally nerfing the PPC, and then they give the 9S this utterly absurd 50% er ppc heat reduction combined 15% velocity, making the ERPPC on it pretty much better than the PPC was before the nerf.
Watched a bit of jager stream (IS vs IS CW), and the amount of ERPPCS flying around seemed to rival the past days of PPC+x meta. IMO those excessive ERPPC buffs for the 9S were a step back in weapon and mechbalance (especially when looking at IS vs IS)
You totally missed the point of the post you quoted.
It wasn't about PPC's in particular, the point was that before the quirks and changes, AC5/PPC and Gauss/PPC was the loadout you used on any mech capable of using them. If a mech was good or bad depended almost entirely on it's ability to carry those weapons effectively.
Yes, the TDR-9S is a somewhat broken quirked mech. I said at the beginning of that post, that some of the quirks missed the mark.
But you know what? You see ERPPC's on exactly two IS mechs, and only the 9S commonly. Practically nobody else uses them, because outside of those two mechs, ERPPC's are bad.
Thus, the whole freaking point of my post. IS now sports, for the very first time in MWO history, wildly diverse loadouts. Yes, a given variant will tend to have a "meta" build, but there's little to no similarity from mech to mech. That's way, way better than things have been previously.
#78
Posted 27 December 2014 - 01:49 PM
I ran the G a long time ago, basic'd it, then let it go. It was OK, but I wasn't really syncing with it. Same with the H.
The one I really meshed with was the P. I loved it and I eventually decided to revisit the rest of the chassis thanks to it. I picked up the H and the J, ran the H as a Gaussback and the J as an SRM cornershooter and mastered them.
Then the Quirkening happened. I grabbed the AC10 Cooldown 5 and stuck it on the H. The damn thing was a hammer and the poor SOB on the other end was the anvil. The J surprised me as a LRM barfer, but LRMs weren't really my playstyle, so I decided to sell it and grab the G.
And the G is just downright scary now with those AC20 quirks.
Finally, the P just deathstars things left and right. It was always solid, but the lower heat and duration have dialed it up to 11.
#79
Posted 27 December 2014 - 10:36 PM
TripleEhBeef, on 27 December 2014 - 01:49 PM, said:
I ran the G a long time ago, basic'd it, then let it go. It was OK, but I wasn't really syncing with it. Same with the H.
The one I really meshed with was the P. I loved it and I eventually decided to revisit the rest of the chassis thanks to it. I picked up the H and the J, ran the H as a Gaussback and the J as an SRM cornershooter and mastered them.
Then the Quirkening happened. I grabbed the AC10 Cooldown 5 and stuck it on the H. The damn thing was a hammer and the poor SOB on the other end was the anvil. The J surprised me as a LRM barfer, but LRMs weren't really my playstyle, so I decided to sell it and grab the G.
And the G is just downright scary now with those AC20 quirks.
Finally, the P just deathstars things left and right. It was always solid, but the lower heat and duration have dialed it up to 11.
Love my G.
Oddly, my current "go to" mech on my clan acct is.... a stock Summoner Prime.
Feels good to play hardmode, lol.
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