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[Spoilers] On The 13Th Day Of Christmas These Omnipods Came To Me...

BattleMechs Balance

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#21 Andi Nagasia

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Posted 28 December 2014 - 08:24 AM

personally there seems to be allot of mixed emotions with Balance,
some believe Clan are Over Powered some believe Clan are Under powered,
some think the TBR is a 0Teir GodMech, some think its just good not OP,

the problem is that there is not allot of hard data on where Clan Stand to IS,
until we have those numbers there will be allot of NERF-this, BUFF-that talk,

i was just in another forum where someone was asking for NVA Nerf,
just because it can hold 12 energy and 4 ballistic, he was saying that its super OP,
and i know it wasnt a joke because he blasted anyone who disagreed with him,
and he wouldnt listen to anyone who gave NVA heat or Tonnage examples,

i dont know if he ever played a nova before,
but it was obvious that he recently got back cored from one,
---

but back to the topic,
i think some arm Omni-pods should be allowed to be mirrored,
NOVA C-LT should have a mirrored RT with a bonus missile slot,
now i know the C-RT has 1E but would it be OP to give it 1E-1M?

also the WarHawk, P-LA(2E 1M),
cant we get the a mirrored RA for the other side?
without waiting till the Warhawk H-RA(2E 1M)(3059),
which only has 2LPL and 1LRM10 in that arm,
the other arm has heavy lasers hence 3059,

#22 InspectorG

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Posted 28 December 2014 - 08:24 AM

View PostDeathlike, on 27 December 2014 - 11:57 PM, said:


Those omnipod discussions are for another thread....


:(

#23 Alistair Winter

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Posted 28 December 2014 - 08:40 AM

View PostFupDup, on 28 December 2014 - 08:06 AM, said:

Real Omnimechs...prepare for ECM mounted on literally everything, and mechs boating metric fucktons of Machine Guns (although the latter sounds kinda hilarious actually).
Clearly we need to resurrect the 4 PPC Stalker to deal with this new menace? :rolleyes:
EDIT: Also, jump-capable Stormcrows. Nightmare fuel. :wacko:

Probably going to happen. There's nothing MWO players hate more than PGI nerfing stuff. The only way to deal with each new Tier 1 mech is to keep buffing other mechs or, preferably, sell them in mech packs. We need a Timber Wolf with jump jets and 3 CERPPCs in the shoulder to deal with the newly quirked Thunderbolts. And we need to give the PPC Stalker some PPC quirks to deal with the new Timber Wolf omnipods. At that point, bring in omnimechs to deal with the PPC Stalker.

Dat power creep tho

Posted Image

View PostDeathlike, on 26 December 2014 - 05:22 PM, said:

Edit: Just so we're clear, all the data that was gathered is in the data... it's the same/similar way smurfy has gotten his info for his mechlab... how he (or his parser) can easily figure out the tube configuration on the missile launchers. It's not complete rocket science.

On a serious note, don't the game files already include knockdown animations? What I'm saying is, it seems rather risky to guess when PGI starts using all the resources found in the game files. Some of it may never actually be used.

#24 Racklesnack

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Posted 28 December 2014 - 08:46 AM

With direwhales taking to the sky we need DFA!

#25 FupDup

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Posted 28 December 2014 - 08:48 AM

View PostAlistair Winter, on 28 December 2014 - 08:40 AM, said:

Probably going to happen. There's nothing MWO players hate more than PGI nerfing stuff. The only way to deal with each new Tier 1 mech is to keep buffing other mechs or, preferably, sell them in mech packs. We need a Timber Wolf with jump jets and 3 CERPPCs in the shoulder to deal with the newly quirked Thunderbolts. And we need to give the PPC Stalker some PPC quirks to deal with the new Timber Wolf omnipods. At that point, bring in omnimechs to deal with the PPC Stalker.

Dat power creep tho

-pic-

Maybe the Arctic Cheetah would be one of those anti-PPCStalker Omnis. After that we'd need to reactivate lagshield Ravens and CT-seeking Streaks to fight them off. Follow it up with a Nicolai Malthus hero Thor with 14 energy hardpoints.

Posted Image

Then, last but not least, we'd have to sacrifice the blood of a thousand virgin Lolcusts to summon the unstoppable, dreaded...6 MG Spider.

Posted Image

It would have a devastating effect on the back of an Atlas, and anything else the Clams can throw at it.

#26 Deathlike

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Posted 28 December 2014 - 10:13 AM

View PostAlistair Winter, on 28 December 2014 - 08:40 AM, said:

On a serious note, don't the game files already include knockdown animations? What I'm saying is, it seems rather risky to guess when PGI starts using all the resources found in the game files. Some of it may never actually be used.


AFAIK, they still do that, just like the "Auto Detect: No (Signal)" panels all over the mech's cockpit.

Edited by Deathlike, 28 December 2014 - 10:13 AM.


#27 Andi Nagasia

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Posted 28 December 2014 - 05:09 PM

still think they should release all those shown here,
most under preforming mechs here would be better off,

SCR-A/B arms with Clan Energy Heat, and Ghost heat, you think this will be a problem? lols
TBR-A 3E LT, ok so 3E, but you still have to expose your self due to cockpit location, just not as much,
DWF-Wo, ok 2E CT is awesome, but again with how things are with heat, but still a good Zombie,
DWF-S, ok so JJ(master Unit list says it only has 3, LT/RT/RL) LT/RT 2E can be useful but heat,

i dont see any being game breakers, after all only 3 JJ,
well i guess it could help when stuck on pebbles,

#28 Mcgral18

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Posted 28 December 2014 - 05:19 PM

View PostAndi Nagasia, on 28 December 2014 - 05:09 PM, said:

still think they should release all those shown here,
most under preforming mechs here would be better off,

SCR-A/B arms with Clan Energy Heat, and Ghost heat, you think this will be a problem? lols
TBR-A 3E LT, ok so 3E, but you still have to expose your self due to cockpit location, just not as much,
DWF-Wo, ok 2E CT is awesome, but again with how things are with heat, but still a good Zombie,
DWF-S, ok so JJ(master Unit list says it only has 3, LT/RT/RL) LT/RT 2E can be useful but heat,

i dont see any being game breakers, after all only 3 JJ,
well i guess it could help when stuck on pebbles,


That SCR will replace the Nova, which is sad.

ERSL boating would be viable moving over 100.

#29 Andi Nagasia

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Posted 28 December 2014 - 06:04 PM

View PostMcgral18, on 28 December 2014 - 05:19 PM, said:

That SCR will replace the Nova, which is sad.

ERSL boating would be viable moving over 100.


perhaps but i dont think so, not fully anyway, (NVA vs SCR),
as we can see the Novas lack of Endo/FF give it more space,
where as the StormCrow will run out of space before its used all its tonnage,
and has to give up heat efficiency which is dire for a Energy boat,
now NVA with 13SPL vs SCR 13SPL, SCR will have 2 less DHS,
so the StormCrow could out run the Nova but run hotter,

#30 Deathlike

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Posted 28 December 2014 - 07:46 PM

I took at look at the Victor data and didn't see any sort of ballistic data in the left arm (which normally contains Energy and AFAIK is where the MGs in the VTR-9A would have been located).

#31 Golden Vulf

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Posted 28 December 2014 - 11:15 PM

There is a known variant of the gargoyle with two srm launchers in the side torso, piloted by Conal Ward, and another with ecm.

Ultimately omnimechs can equip whatever they want. Mist Lynx really needs a right side torso energy hard point and the option to take a seventh jump jet. Also jump jet heat negation quirks.

Mad Dog left arm ballistic is good as there is a known dual Gauss variant.

As for Hellbringer endo steel, it would be a simple matter in table top, the rules allow for it, despite popular opinion to the contrary. They won't allow it for balance reasons in MWO.

Edited by Golden Vulf, 28 December 2014 - 11:20 PM.


#32 LordKnightFandragon

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Posted 29 December 2014 - 02:32 AM

And on the 14th day of Christmas a Stone Rhino Prime showed up in my Hangar. :D

#33 Andi Nagasia

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Posted 29 December 2014 - 08:11 PM

still want these Omnis, Please MWO gods PLEASE!!

#34 Rashkae

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Posted 29 December 2014 - 08:24 PM

Can we get a Direwolf E? You know, the one with ECM.... :D

#35 Andi Nagasia

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Posted 30 December 2014 - 12:09 PM

i vote for,
DWF-S for its 3JJ(yes, thats 3, as in 1RT-1LT-1RL)
and DWF-C for its ECM(Yay for slowest ECM mech in MWO)

#36 Mcgral18

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Posted 31 December 2014 - 01:17 PM

Lynx also has a second AMS, but it loses the Jesus Box:
Posted Image
MGs are likely just different positions.

Ferret also has dual AMS, but only 1 E hardpoint per AMS arm. It comes with the D variant, along with that other 2E arm:
Posted Image

Garg has no torso mounts; but the 6E arm and 2M arm both seem to be available:
Posted Image

#37 Deathlike

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Posted 31 December 2014 - 01:25 PM

I honestly wonder if there's a way to reshape the LRM arm (outside of not using large LRM volleys) that it wouldn't look like it's wearing a handbag.

Edited by Deathlike, 31 December 2014 - 01:25 PM.


#38 Aethon

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Posted 31 December 2014 - 01:39 PM

View PostMcgral18, on 28 December 2014 - 05:19 PM, said:


That SCR will replace the Nova, which is sad.

ERSL boating would be viable moving over 100.


Nothing will replace my Nova, sir. Nothing. B)

#39 Andi Nagasia

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Posted 31 December 2014 - 04:20 PM

View PostAethon, on 31 December 2014 - 01:39 PM, said:

Nothing will replace my Nova, sir. Nothing. B)


i support,


Question? @Mcgral18
there is a rumor of DWF-Ho(Hohiro) RT(1M) in the game data,
can you confirm this? i would rather for sure that assume, thanks,

Edit- Question

Edited by Andi Nagasia, 31 December 2014 - 04:24 PM.


#40 Navid A1

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Posted 31 December 2014 - 05:01 PM

Are these going to be availabe some day or they are just leftover models and omnipods?





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