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#61 Aethon

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Posted 01 January 2015 - 01:57 PM

View PostKuroNyra, on 31 December 2014 - 11:02 AM, said:

A bit like Living Legend.



PGI really screwed up by cutting that game which is now nearly dead.
There is less than 100 player now.

Hopefully they are still active and make some event during week-ends. (Chaos March)


According to PGI, there was not enough room for MechWarrior: Living Legends and MechWarrior Online to operate side-by-side. That is like saying there is no room for World of Tanks and Battlefield to operate side-by-side; MWLL is basically Battlefield 3065, and MWO is essentially World of Mechs. The disgusting thing is the way they keep lying about the MWLL devs wanting to shut down the project. If the MWLL devs had wanted to shut down the project, they would not have nearly completed the mechlab and persistent stat tracking that they had planned to implement; PGI forced them to exclude these features if they wanted to keep the website and download links active. Thanks a lot, PGI. <_<

Anyway, MWLL Fridays is a thing; a lot of the guys from CGB, as well as several other groups and a bunch of independent players, get really active in MWLL on Friday evenings, US time. If you wanted to try MWLL, tonight is the night to install it, so you can get your game on tomorrow night! B)

View PostShredhead, on 01 January 2015 - 01:17 PM, said:

Exactly. And they have several hundred devs for it and still nothing substantial, let alone a good netcode, big maps and definitely not 24 players. Hell, Crysis 3 from Crytek itself does not allow more than 16 players on tiny maps with no destructible buildings at all. Crapengine.


I am having lots of fun in Arena Commander; furthermore, as a couple of the MWLL devs I talk to regularly happen to be working for Cloud Imperium Games, I hear a lot more than is put in the press releases; suffice to say, they are not taking people's money and twiddling their thumbs. If you read up on everything they are doing, and how complex it is, well...it is a rather impressive undertaking.

Also, 'several hundred devs'? LOL

#62 Shredhead

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Posted 01 January 2015 - 02:30 PM

View PostAethon, on 01 January 2015 - 01:57 PM, said:


I am having lots of fun in Arena Commander; furthermore, as a couple of the MWLL devs I talk to regularly happen to be working for Cloud Imperium Games, I hear a lot more than is put in the press releases; suffice to say, they are not taking people's money and twiddling their thumbs.

And where did I say any such thing?

Quote

If you read up on everything they are doing, and how complex it is, well...it is a rather impressive undertaking.

That's why I have bought a 300i starter pack.

Quote

Also, 'several hundred devs'? LOL

Yes, several hundred. That's after their own count. LOL


View PostAethon, on 01 January 2015 - 01:57 PM, said:


According to PGI, there was not enough room for MechWarrior: Living Legends and MechWarrior Online to operate side-by-side. That is like saying there is no room for World of Tanks and Battlefield to operate side-by-side; MWLL is basically Battlefield 3065, and MWO is essentially World of Mechs. The disgusting thing is the way they keep lying about the MWLL devs wanting to shut down the project. If the MWLL devs had wanted to shut down the project, they would not have nearly completed the mechlab and persistent stat tracking that they had planned to implement; PGI forced them to exclude these features if they wanted to keep the website and download links active. Thanks a lot, PGI. <_<

And I bet all the 30 people that were left playing MWLL agree with you. Next you come up with that conspiracy theory of the C&D letter initiated by PGI.

Edited by Shredhead, 01 January 2015 - 02:33 PM.


#63 KuroNyra

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Posted 01 January 2015 - 02:33 PM

View PostAethon, on 01 January 2015 - 01:57 PM, said:


According to PGI, there was not enough room for MechWarrior: Living Legends and MechWarrior Online to operate side-by-side. That is like saying there is no room for World of Tanks and Battlefield to operate side-by-side; MWLL is basically Battlefield 3065, and MWO is essentially World of Mechs. The disgusting thing is the way they keep lying about the MWLL devs wanting to shut down the project. If the MWLL devs had wanted to shut down the project, they would not have nearly completed the mechlab and persistent stat tracking that they had planned to implement; PGI forced them to exclude these features if they wanted to keep the website and download links active. Thanks a lot, PGI. <_<

Anyway, MWLL Fridays is a thing; a lot of the guys from CGB, as well as several other groups and a bunch of independent players, get really active in MWLL on Friday evenings, US time. If you wanted to try MWLL, tonight is the night to install it, so you can get your game on tomorrow night! B)

Sadly, it's not at the moment very MWO friendly, and European time too. :(


But still can have lots of fun sometimes.

#64 KuroNyra

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Posted 01 January 2015 - 02:37 PM

View PostShredhead, on 01 January 2015 - 02:30 PM, said:

And I bet all the 30 people that were left playing MWLL agree with you. Next you come up with that conspiracy theory of the C&D letter initiated by PGI.


Much more than 30, less than 100 but much more than 30

#65 Khobai

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Posted 01 January 2015 - 02:49 PM

Quote

That is like saying there is no room for World of Tanks and Battlefield to operate side-by-side


That analogy is terrible and doesnt work at all.

1) WoT and Battlefield arnt the same universe. MWLL and MWO were.

2) WoT and Battlefield arnt really competitors. MWLL and MWO were since it was the same universe and both were competing for the same core player base.

3) MWLL was developed by a CryTek employee. PGI was a CryTek customer. So there were actually some very real conflicting interests there.

4) The decision to cut MWLL obviously came down from IGP since IGP is responsible for most of the terrible decision making behind the scenes. IGP went out of business for a reason.


IMO the travesty isnt so much that MWLL got shut down. But more the fact MWO failed to integrate any aspects of MWLL that were superior to MWO. For example the way jumpjets worked in MWLL was vastly superior to how they work in MWO.

Edited by Khobai, 01 January 2015 - 02:53 PM.


#66 Shredhead

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Posted 01 January 2015 - 02:54 PM

View PostKuroNyra, on 01 January 2015 - 02:37 PM, said:


Much more than 30, less than 100 but much more than 30

Yeah, I exaggerated a bit. Still, the game was dead already at that point player-wise.

View PostKhobai, on 01 January 2015 - 02:49 PM, said:


4) The decision to cut MWLL obviously came down from IGP since IGP is responsible for most of the terrible decision making behind the scenes. IGP went out of business for a reason.

The decision to cut MWLL obviously came from Microsoft and nobody else. It's their IP.

#67 Ghogiel

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Posted 01 January 2015 - 03:07 PM

View PostShredhead, on 01 January 2015 - 02:30 PM, said:


And I bet all the 30 people that were left playing MWLL agree with you. Next you come up with that conspiracy theory of the C&D letter initiated by PGI.

There was no actual C&D. Everything that person just wrote is accurate. PGI, Russ himself, actually made us agree to stop working on features such as mechlab and persistant stat tracking prior the couple months grace period we arranged to finish features that were in the pipeline.

View PostKhobai, on 01 January 2015 - 02:49 PM, said:


4) The decision to cut MWLL obviously came down from IGP since IGP is responsible for most of the terrible decision making behind the scenes. IGP went out of business for a reason.


Obvious? We delt directly and only with Russ. And as far as I remember it was Russ at GDC that first initiated the talks. He explains all this in his comunity response on the matter.

IGP could have been involved. But I actually don't think so given what I know and what Russ has said himself. Maybe waaaaay behind the curtain the made a motion to that end, but we'll never know that

#68 Ghogiel

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Posted 01 January 2015 - 03:15 PM

View PostShredhead, on 01 January 2015 - 02:54 PM, said:


The decision to cut MWLL obviously came from Microsoft and nobody else. It's their IP.

Posted Image

#69 Shredhead

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Posted 01 January 2015 - 03:31 PM

Yeah, sorry, obviously there was no C&D letter involved at all. As for the rest:

Quote

"At this GDC in casual unscripted conversation I asked him 'Why are we splitting the community at this point?' We both realized that the MWLL community was small and it really wasn't competing with MWO but still each time a feature was added to MWLL that was in MWO it felt as though we were doubling up effort to restore this great brand," Buloock wrote. "I expressed that we were not trying to shut anyone down but asked him how we might meld the two communities better and even look to possibly hire on any great talent what was in that project... For a long time the IP was in the wind and MWLL is one of those games that really kept MW on peoples minds so the project and the individuals have our utmost respect."
"We discussed this topic for a little while but again it was friendly and there was no threats of shutting the mod down just more of a sense of 'Why are we doubling up efforts here?'," he continued. "After the show he contacted me expressing that they really wanted to finish what they started with MWLL and had a set of features that they would like to get done and asked if that was okay with PGI. They presented a very professional plan on the remaining work they wanted to complete and stated after that it would be time to stop production on MWLL. I thanked them for the plan and said that it all sounded great."
Bullock said he would get in touch with his Mechwarrior: Living Legends contact and update if anything else came to light, adding, "There was no combative relationship between MWO and MWLL, nor was there a cease and desist letter given."

Source

View PostGhogiel, on 01 January 2015 - 03:07 PM, said:


Obvious? We delt directly and only with Russ. And as far as I remember it was Russ at GDC that first initiated the talks. He explains all this in his comunity response on the matter.

IGP could have been involved. But I actually don't think so given what I know and what Russ has said himself. Maybe waaaaay behind the curtain the made a motion to that end, but we'll never know that

And you are? Can you prove you had anything to do with MWLL and the talks between the devs and Russ?

Edited by Shredhead, 01 January 2015 - 03:32 PM.


#70 Ghogiel

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Posted 01 January 2015 - 03:47 PM

View PostShredhead, on 01 January 2015 - 03:31 PM, said:

Yeah, sorry, obviously there was no C&D letter involved at all. As for the rest:

Source


You are the only one talking about a C&D.

Quote

And you are? Can you prove you had anything to do with MWLL and the talks between the devs and Russ?

I'm one of the MWLL devs during the time this all happened.

#71 KuroNyra

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Posted 01 January 2015 - 03:57 PM

View PostGhogiel, on 01 January 2015 - 03:47 PM, said:

I'm one of the MWLL devs during the time this all happened.



And each time I asked on the forum of Living Legend.
They said there has been threat and stuff like this. :lol:
They had basicly forced MWLL to stop.
Gosh, I'm laughting so hard right now.

Edited by KuroNyra, 01 January 2015 - 04:08 PM.


#72 Ghogiel

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Posted 01 January 2015 - 04:30 PM

View PostKuroNyra, on 01 January 2015 - 03:57 PM, said:

And each time I asked on the forum of Living Legend.
They said there has been threat and stuff like this. :lol:
They had basicly forced MWLL to stop.


The way you put it sounds wrong to me. But at the end of the day MWLL would have been in dev longer than it was if Russ didn't get involved. So yeah he did bring mwll dev to a halt under the reasoning of "fracturing the player base". In at most a passive threatening way. Russ wouldn't need to of as no one involved is dumb enough to not understand the situation regarding IPs, rights and both parties certainly dont want to involve MS or lawyers.

#73 CyclonerM

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Posted 01 January 2015 - 04:41 PM

Star Citizen with 'Mechs!

Or.. If we had to keep it more "conventional".. Reserve solution..

Air Rivals with 'Mechs..

#74 Xetelian

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Posted 01 January 2015 - 04:54 PM

I would support anything battletech even mwo tactics I just eat this stuff up

#75 ArchSight

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Posted 01 January 2015 - 04:57 PM

MWO just needs one time buy co op story missions with mobile repair bases and social districts to pick up players to go into missions with as they get quests. Maybe make it apart of holding the inner sphere in cw.

Edited by ArchSight, 01 January 2015 - 04:58 PM.


#76 Aethon

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Posted 01 January 2015 - 06:24 PM

View PostShredhead, on 01 January 2015 - 02:30 PM, said:

And I bet all the 30 people that were left playing MWLL agree with you. Next you come up with that conspiracy theory of the C&D letter initiated by PGI.


I am not going to argue the top part, because I do not care that much; I was going by what a couple of their employees have told me; I apologize if I have misconstrued the intentions of your post. The shutdown of MWLL is no conspiracy theory, however; if you use the Wayback Machine to look at MWLL's main page on the day the shutdown was announced, one of the devs made an announcement on the very front page stating what happened during the meeting. PGI had asked that this be kept quiet, and this particular dev did not realize it. Thus, Ingrater put up a new message that would avoid a breach of our agreement with PGI, to avoid any further problems. They technically could C&D us at any point, but we had managed to keep our site and download links active by agreeing to the removal of specific features from the game. Pissing off PGI at that point was not a good idea, frankly.

I do not go for conspiracy theories; I am not that type. I said what I said above because I was there when it happened. If you do not believe me, get on the MWLL teamspeak server and ask around; as MWLL was a rather tightly-knit community, many of the folks involved stay in touch with one another. Or do not; that is up to you. But at least try to educate yourself before calling me a conspiracy theorist.

Edited by Aethon, 01 January 2015 - 06:30 PM.


#77 Aethon

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Posted 01 January 2015 - 06:36 PM

View PostShredhead, on 01 January 2015 - 03:31 PM, said:

Yeah, sorry, obviously there was no C&D letter involved at all. As for the rest:

Source


And you are? Can you prove you had anything to do with MWLL and the talks between the devs and Russ?


I did some of the texture work in MWLL. I was also an alpha tester for years. Play the 'Extremity' map and you will see some of my textures. They were, admittedly, not my best work; I was learning at the time, and never had the opportunity to improve them, for obvious reasons.

Also, Russ has been caught blatantly lying on several occasions; I would recommend taking what he says with a metric ton of salt.

#78 LordKnightFandragon

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Posted 01 January 2015 - 08:10 PM

View PostAethon, on 01 January 2015 - 01:57 PM, said:


According to PGI, there was not enough room for MechWarrior: Living Legends and MechWarrior Online to operate side-by-side. That is like saying there is no room for World of Tanks and Battlefield to operate side-by-side; MWLL is basically Battlefield 3065, and MWO is essentially World of Mechs. The disgusting thing is the way they keep lying about the MWLL devs wanting to shut down the project. If the MWLL devs had wanted to shut down the project, they would not have nearly completed the mechlab and persistent stat tracking that they had planned to implement; PGI forced them to exclude these features if they wanted to keep the website and download links active. Thanks a lot, PGI. <_<

Anyway, MWLL Fridays is a thing; a lot of the guys from CGB, as well as several other groups and a bunch of independent players, get really active in MWLL on Friday evenings, US time. If you wanted to try MWLL, tonight is the night to install it, so you can get your game on tomorrow night! B)



I am having lots of fun in Arena Commander; furthermore, as a couple of the MWLL devs I talk to regularly happen to be working for Cloud Imperium Games, I hear a lot more than is put in the press releases; suffice to say, they are not taking people's money and twiddling their thumbs. If you read up on everything they are doing, and how complex it is, well...it is a rather impressive undertaking.

Also, 'several hundred devs'? LOL



and Quite frankly, Battlefield 3065 is a hellva lot cooler then World of Robots....

#79 KuroNyra

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Posted 02 January 2015 - 02:23 AM

View PostGhogiel, on 01 January 2015 - 04:30 PM, said:


The way you put it sounds wrong to me. But at the end of the day MWLL would have been in dev longer than it was if Russ didn't get involved. So yeah he did bring mwll dev to a halt under the reasoning of "fracturing the player base". In at most a passive threatening way. Russ wouldn't need to of as no one involved is dumb enough to not understand the situation regarding IPs, rights and both parties certainly dont want to involve MS or lawyers.

Apparently, most of the remaining guys disagree with you and litteraly spit on MWO... Heck, you can be even kicked out if you dare to defend that game. :rolleyes:
(They are still at the MWO Under IGP... Ho, the only good thing they did was the Centurion new look. All the rest suck.)

Edited by KuroNyra, 02 January 2015 - 02:41 AM.






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