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Boycott Cw! Reduce The Clans Weight Or Numbers Please!

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#221 Repasy Cooper

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Posted 03 January 2015 - 12:30 AM

View PostAlik Kerensky, on 02 January 2015 - 10:50 PM, said:

I think Clan players should be penalized for every mech they combine fire on with in a set period of time. Give them each a penalty equivalent to a team kill for fighting like the IS. Since PGI is not going to balance numbers to offset their firepower (IE 10v12) they should have to fight like clanners.


PGI has nerfed clan weaponry so that they didn't have to mess with 10vs12 drop numbers. And by lore Clans disregarded zel when fighting IS because LETS FACE IT, in real war against barbarians there is no room for civilized combat for the sake of conserving precious resources. Clans have been getting spanked all over the place in dirty places thanks to thunderbolt-ppc-perked-12man drops of players who are actually organized on par with the clans. L2PS

If you want your 10vs12 PGI will just un-nerf clan mechs... no difference, you'll still have butthurt... organization is key... hence the name of the game...

If you don't have community, you don't have warfare here. You'll just keep getting smoked by clantech and IStech alike.

#222 Texas Merc

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Posted 03 January 2015 - 12:32 AM

just put clans at 235 and be done with it

#223 Texas Merc

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Posted 03 January 2015 - 12:36 AM

Also, when clans get to Davion space the stompdown will really happen. All the IS guys who have been shadow turreted down and even the Steiner allies who realized that the Davs never came to their defense will all go clan and then the really big whining will start.

Just wait for those tears when the most insulated and most populated faction in the IS actually gets numbers to match theirs.

#224 Repasy Cooper

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Posted 03 January 2015 - 01:05 AM

Lets just keep the PPC magic drops rolling! Keep dropping 12-mans of Awesomes that only weigh 65 tons and can also jump. Keep steamrolling generous donators to a FTP game thanks to exploiting a game-breaking quirk. Keep it up and by next christmas MWO will be dead...

Lets be honest, when clans were smoking you it was due to organization. We were quick to adapt to your assault mech columns, followed by ling rushes. PGI has had plenty of time to balance the weaponry to not make IStech obsolete like it was in Battletech. The game was balanced. Clans were beating you because many people who enjoy and support Mech Warrior wanted to use the clantech bought with their money.

But we never, EVER, beat you so hard that we went 48-0, and without letting a single scratch on a generator to boot. This is not "community warfare," this is "prostrate yourself before the gods of thunder." I imagine that sometime very soon PGI will fix this exploit rather than let it destroy their loyal PAYING fanbase.

All those who are using this exploit: FOR SHAME. You are not part of this community, nor do you care about the future of this game. If I had to class you it would be right alongside all the Call of Duty 360 no-scope manchilds.

#225 pwnface

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Posted 03 January 2015 - 01:09 AM

View PostRepasy, on 03 January 2015 - 01:05 AM, said:

Lets just keep the PPC magic drops rolling! Keep dropping 12-mans of Awesomes that only weigh 65 tons and can also jump. Keep steamrolling generous donators to a FTP game thanks to exploiting a game-breaking quirk. Keep it up and by next christmas MWO will be dead...

Lets be honest, when clans were smoking you it was due to organization. We were quick to adapt to your assault mech columns, followed by ling rushes. PGI has had plenty of time to balance the weaponry to not make IStech obsolete like it was in Battletech. The game was balanced. Clans were beating you because many people who enjoy and support Mech Warrior wanted to use the clantech bought with their money.

But we never, EVER, beat you so hard that we went 48-0, and without letting a single scratch on a generator to boot. This is not "community warfare," this is "prostrate yourself before the gods of thunder." I imagine that sometime very soon PGI will fix this exploit rather than let it destroy their loyal PAYING fanbase.

All those who are using this exploit: FOR SHAME. You are not part of this community, nor do you care about the future of this game. If I had to class you it would be right alongside all the Call of Duty 360 no-scope manchilds.


CW didn't exist pre-quirks when clans were dominating. To say that you never dominated 48-0 is a moot point. A good organized team against a terrible pug group is going to be a lopsided fight no matter what the final score is.

#226 Repasy Cooper

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Posted 03 January 2015 - 01:21 AM

View Postpwnface, on 03 January 2015 - 01:09 AM, said:


CW didn't exist pre-quirks when clans were dominating. To say that you never dominated 48-0 is a moot point. A good organized team against a terrible pug group is going to be a lopsided fight no matter what the final score is.


Having every player on a team equip nothing but PPC's is unimaginative, it's not lore-based, it shouldn't be the trump card to every single situation and it shouldn't stomp in a "balanced" game. Despite the fact that you're supporting such a debauchery of this game, your profile suggests that you are an experienced player well-versed in battletech lore.

You should be ashamed of yourself... You're just an exploiter in my eyes now, I've got nothing else to say to you.

#227 Texas Merc

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Posted 03 January 2015 - 01:27 AM

View Postpwnface, on 03 January 2015 - 01:09 AM, said:


CW didn't exist pre-quirks when clans were dominating. To say that you never dominated 48-0 is a moot point. A good organized team against a terrible pug group is going to be a lopsided fight no matter what the final score is.


#228 pwnface

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Posted 03 January 2015 - 01:29 AM

View PostRepasy, on 03 January 2015 - 01:21 AM, said:


Having every player on a team equip nothing but PPC's is unimaginative, it's not lore-based, it shouldn't be the trump card to every single situation and it shouldn't stomp in a "balanced" game. Despite the fact that you're supporting such a debauchery of this game, your profile suggests that you are an experienced player well-versed in battletech lore.

You should be ashamed of yourself... You're just an exploiter in my eyes now, I've got nothing else to say to you.


I don't even run a TDR-9S in my deck...

My unit usually has a mixed bag of TDR-9S with 3xERPPC, ISERLL boats, and 2xGauss builds. They are all fairly effective and I don't think the TDR-9S is necessarily the best option for sniping as an Innere Sphere pilot.

You should be ashamed for judging me even though you know nothing about the way that I play.

#229 Nick86

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Posted 03 January 2015 - 01:49 AM

View PostAlik Kerensky, on 02 January 2015 - 10:50 PM, said:

I think Clan players should be penalized for every mech they combine fire on with in a set period of time. Give them each a penalty equivalent to a team kill for fighting like the IS. Since PGI is not going to balance numbers to offset their firepower (IE 10v12) they should have to fight like clanners.


Nobel Prize to whoever manages to successfully implement that one.

#230 RedDevil

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Posted 03 January 2015 - 02:41 AM

View PostAlik Kerensky, on 02 January 2015 - 10:50 PM, said:


I think Clan players should be penalized for every mech they combine fire on with in a set period of time. Give them each a penalty equivalent to a team kill for fighting like the IS. Since PGI is not going to balance numbers to offset their firepower (IE 10v12) they should have to fight like clanners.
IS players would have to follow the same rules for it to matter. Zellbrigen is not followed if the enemy doesn't follow it.


#231 Khobai

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Posted 03 January 2015 - 02:48 AM

Quote

I think Clan players should be penalized for every mech they combine fire on with in a set period of time. Give them each a penalty equivalent to a team kill for fighting like the IS. Since PGI is not going to balance numbers to offset their firepower (IE 10v12) they should have to fight like clanners.


How bout no?

More reasonably Id like to see the following changes:
-CERML changed from 7 damage/6 heat to to 6 damage/5 heat and range reduced from 405m to 360m.
-CERLL changed from 11 damage/10 heat to 10 damage/9 heat and range reduced from 740m to 720m.
-CLPL changed from 13 damage/10 heat to 12 damage/9 heat
-CGauss cooldown increased from 4.0 to 4.5 (weighs 20% less than IS gauss so it should fire slower)

Clan energy weapons would still be outright better than their IS equivalents, but wouldnt be insanely overpowered.

Edited by Khobai, 03 January 2015 - 03:18 AM.


#232 Jaeger Gonzo

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Posted 03 January 2015 - 04:23 AM

They trayed to ballance ISvClan one to one, be couse they are too lazy to code freacking end screen. It was simpler for them to just edit some xml files. So pathetic.

Asymmetrical balance is easier to archive. Looks diferent but it really is. Asymmetrical games are more fun. Asymmetrical is a way of battletech game is supposed to be.

#233 tezzaa

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Posted 03 January 2015 - 04:26 AM

clan are supposed to be OP, did u never play battletech ?

#234 R Razor

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Posted 03 January 2015 - 04:37 AM

View PostRepasy, on 03 January 2015 - 01:21 AM, said:


Having every player on a team equip nothing but PPC's is unimaginative, it's not lore-based, it shouldn't be the trump card to every single situation and it shouldn't stomp in a "balanced" game. Despite the fact that you're supporting such a debauchery of this game, your profile suggests that you are an experienced player well-versed in battletech lore.

You should be ashamed of yourself... You're just an exploiter in my eyes now, I've got nothing else to say to you.



But teams with nothing but Crows and Timbys take a TON of imagination...........got it. The only exploiters in this thread are the ones that jumped on the clan bandwagon in order to have an advantage and are now whining because there is a mech that negates some of those advantages standing across the field.

Edited by R Razor, 03 January 2015 - 04:37 AM.


#235 Motörhead

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Posted 03 January 2015 - 04:42 AM

It just turned boring anyway if you aren't in a 12 men, I'm joining not because clans are OP, but because it's just poor after the first hype.

#236 Roughneck45

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Posted 03 January 2015 - 05:43 AM

Funny, I've had nothing but clanners bitching at me for taking a Thunderbolt hahaha.

I'm sure my CW experience is different than most others though.

#237 Impossible Wasabi

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Posted 03 January 2015 - 07:14 AM

View PostAlik Kerensky, on 02 January 2015 - 10:50 PM, said:

I think Clan players should be penalized for every mech they combine fire on with in a set period of time. Give them each a penalty equivalent to a team kill for fighting like the IS. Since PGI is not going to balance numbers to offset their firepower (IE 10v12) they should have to fight like clanners.


The Space Pope has always found it greatly amusing that he has, as of yet, never seen clanners play like clanners in MWO.

Surely, Kerensky would be rolling over in his grave.

Peace be upon you,
The Space Pope

#238 Jaroth Corbett

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Posted 03 January 2015 - 07:20 AM

No he would not be rolling in his grave, since the world does not revolve around you & you are not on 24/7 & play in every single drop. Just because YOU do not see it, does not mean it does not happen.

#239 Koniving

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Posted 03 January 2015 - 07:29 AM

View PostOzealot, on 02 January 2015 - 09:55 AM, said:


Yeah, give even greater customizability to the fully customizable faction. That will serve it's purpose. And don't forget to slap some more quirks on them to improve maneuverability even more, so their brawling capabilities surpass Clanners even more. Maybe something for the heatefficiency maybe? Whatever ya want!


Actually trying to cram those engines will reduce customizability, weaponry, etc. Don't forget our weapons are heavier than yours. (I'd prefer to have limits of engines appropriate to tabletop, so a 65 ton mech would have engine ratings that are factors which 65 can get into. I.E. I'd have to choose between a minimum of a 130 engine, to 195, 260, 325 or 390. For a 75 ton mech like the Orion, I would have 150 minimum, and from there 225, 300, and the Timber Wolf's 375 for my choices. I either get 300 for more weapons or 375 for a speed that can rival yours.)

If I put in a 375 engine, it'd HAVE to be XL there's no choice in it, which reduces the Orion survivability. I'd get severely limited in weapons, forcing a mostly energy-based loadout. All just to have a speed that can rival yours.

And still no ability to jump.

Bigger engines = less customize-ability.

#240 Impossible Wasabi

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Posted 03 January 2015 - 07:57 AM

View PostJaroth Corbett, on 03 January 2015 - 07:20 AM, said:

No he would not be rolling in his grave, since the world does not revolve around you & you are not on 24/7 & play in every single drop. Just because YOU do not see it, does not mean it does not happen.


The Space Pope is intrigued and would like to request some evidence of this claim (perhaps a video of acceptable quality) or is there some sort of secret "Clan Fight Club" he has missed out on?

Edited by Merlevade, 03 January 2015 - 07:57 AM.






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