R Razor, on 02 January 2015 - 10:16 AM, said:
DPS? Range Module for the Clanner?
And yeah, it is much easier for the defender to focus fire than it is the attacker given that the attacker is (rightfully so) more concerned about getting to a fixed point to eliminate a single objective.
How quickly can the CERML fire compared to the ISERLL......and since you want to use Ghost Heat limitations, that's 2 IS ERLL not 3 or 4 so reduce your numbers by 9..........it's now 18 VS 10 damage...........so again, cooldown time for the IS ERLL vs the CERML becomes another factor.
Why don't you do some of your own math rather than asking me to do it all for you?
My previous calculations already included range modules for the C-ERML.
What clan build actually boats more than 6x C-ERML besides the Nova which is largely considered sub-optimal?
If you are really considering 6x C-ERML for sniping against even 2x ERLL you are a fool.
6x C-ERML generates 36 heat for 10.5 damage.
2x ERLL generates 16 heat for 18 damage WITHOUT quirks.
3x ERLL generates 28 heat for 27 damage WITHOUT quirks.
The builds I listed earlier in this thread have 10/15% heat gen and would easily outpace C-ERML.
"it is much easier for the defender to focus fire than it is the attacker given that the attacker is (rightfully so) more concerned about getting to a fixed point to eliminate a single objective."
This is only true if you are pushing into the enemy line which is exactly what I am telling people not to do because Inner Sphere has excellent long range options. You don't need to charge straight in and focus on objectives in the beginning of the match, you have 30 minutes to get things done and can easily spend 10-15 minutes killing clan mechs with ranged weapons.
I don't really understand what you are trying to argue here. Is your point really that C-ERML are better for sniping than quirked IS ERLL? I don't think you can win this one.
Edited by pwnface, 02 January 2015 - 10:33 AM.