Ultimatum X, on 02 January 2015 - 12:21 PM, said:
9S (65T)
Fires 3x ER PPCs
Ghost heat total = 63.9
- 50% = 31.95 heat
Result = 31.95 heat for 30 damage
Cost =
21 Tons of weapons (& 8 tons of extra heatsinks)
9S has 18 DHS and dissipates at 3.59 H/S with a heat cap of 73.4
STD 260 Engine for 71 KPH
Hellbringer (65T)
Fires 2x CERPPCs
Total Heat = 30
Result = 30 heat for 30 damage
Cost =
14 Tons of weapons (& space for 14 T of extra DHS)
Has 24 DHS (and ECM) and dissipates 4.55 H/S with a heat cap of 83.5
Clan XL 325 for 89 kph
The 9S - has better pinpoint
- has slightly better velocity
- has higher RoF for more DPS
The HBR - has better cooling
- is significantly faster (+18kph, or roughly 25% faster)
- is much more maneuverable with better agility, torso twist speeds, etc
- has ECM
- has a full shield side
- has a higher heat cap for more alphas before shutting down
These two mechs & builds are roughly comparable & the HBR has more options to add things like a targeting computer or back up weapons for close range.
The 9S has a few edges over the HBR here, but the HBR has several more over the 9S.
And pretty much there is Problem - with ER PPC and this Quirk - Balanced weapons with Ghostheat in mind are more likly unbalanced without going for the ghost heat.
9S (65T)
Fire 2x ERPPC worth of 20 Damage for 30 Heat quirked down by 50% so in the end DPH is 20/15=1,333
Hellbringer (65T)
Fire 2x ERPPC worth of 30 Damage (20 Pin Point and 10 Splash!) for 30 Heat
quirked down by 50% so in the end DPH is 30/30=1,0
if used propparly the 9S have much more Damage output in a couple minutes not counting a slightly better hit accuracy caused by velocity quirk. Since you have a shorter cd on the ERPPCs with the Thunderbolt, you can up the DPS in the moment of exposure - and if you have a couple of 9s friends standing near you making barrage fire you can develop your DPS in full way. And if the need is up, you can just use the 3rd PPC to finish the job with the full 30 pinpoint damage on a mechpart. This make TDR9s so appealing.
You set up a false point of view how to play out the advantage of the erppc quirk. - This high number (showcased by you to let the 9s look like a trash bag vs the hellbringer) is a product of ghostheat to equal this problem out - but it raise a problme fireing the erppcs avoiding Ghostheat.
So if you are fire the 3 PPCs everytime in one salvo you do not use the the advantage the quirk gives!
Edited by Kuritaclan, 02 January 2015 - 03:34 PM.