

Thunderbolts Creating Bad Gameplay
#881
Posted 07 January 2015 - 11:50 PM
I actually want more ERPPC quirk mechs, just to get some range options, I want to see mech with reasonable hitboxes and load-out options useful quirks for ballisitic or ppc purposes. My IS drop deck consists of the mechs that deliever for me, the 9S, the Dragon 1N, an ERLL backup mech, and my Trebuchet 7M. Every mech but the ERLL mech I can push 1000dmg easy (mind you Treb is outta ammo by then).
Conversely my Clan deck is ERPPC/Guass and UAC5/ERML Hellbringers, with a streak Crow, and a Guass/ERML Crow. I can compete both on range and pinpoint with IS decks, you just need to play it smart, and actually hit them. Return fire, hammer them hard and any pilot will back off.
#882
Posted 07 January 2015 - 11:56 PM
Streakcrows, laservomiting boats, pure LRM boats.
It's all matter of time really. It's because the customization allows you to do it.
It's funny to see all the pancakes buying now the that specific thunderbolt just for the 'meta'. I am sorry, but i call that weak and bad sportmanship and you deserve not to play the game as with many other copies of the same build.
Edited by Sarlic, 08 January 2015 - 12:00 AM.
#883
Posted 08 January 2015 - 12:07 AM
Sarlic, on 07 January 2015 - 11:56 PM, said:
Sheeple gonna sheep.
#884
Posted 08 January 2015 - 12:10 AM
Sarlic, on 07 January 2015 - 11:56 PM, said:
Streakcrows, laservomiting boats, pure LRM boats.
It's all matter of time really. It's because the customization allows you to do it.
It's funny to see all the pancakes buying now the that specific thunderbolt just for the 'meta'. I am sorry, but i call that weak and bad sportmanship and you deserve not to play the game as with many other copies of the same build.
That has always been my concern.
I build my mechs close to their stock loud outs... because that's how i enjoy playing them.
Yet the game punishes me for it.
Edited by Navid A1, 08 January 2015 - 12:11 AM.
#885
Posted 08 January 2015 - 12:42 AM
pwnface, on 07 January 2015 - 11:48 PM, said:
At least we have fewer nerf LRM threads.
#886
Posted 08 January 2015 - 12:57 AM
Mizeur, on 08 January 2015 - 12:42 AM, said:
wait for them until the quriks for Thunderbolt and ER-PPC is nerfed - well "mocking" i have a perfect idea to nerf the TDR-9S.
So we have 50% heat - well - simple solution increase the heat for ALL IS ERPPCs at 22 points - and of course limit the speed

Well i look forward for the Panther 10K - its ERPPC quirks don't have to be less than those for the Thunderbolt - while its funny to see that the Awesome ERPPCs quirks are also less - in comparison.
I think the Thunderbolt is simple a victim of missing QM
#887
Posted 08 January 2015 - 01:59 AM
Allen Ward, on 03 January 2015 - 12:04 AM, said:

Have
you
played
it
on
any
map?
#888
Posted 08 January 2015 - 02:19 AM
#889
Posted 08 January 2015 - 02:20 AM
#890
Posted 08 January 2015 - 02:51 AM
It's good anywhere (tier 1 'Mechs usually are) but it's only oppressive on Boreal.
Edited by Bleary, 08 January 2015 - 02:53 AM.
#891
Posted 08 January 2015 - 03:11 AM
Vassago Rain, on 08 January 2015 - 02:20 AM, said:
Do you think the Tbolt-9S should have better stats for its ERPPCs than the Awesome 9M? despite:
The Awesome having considerably worse geometry
The Awesome having considerably worse hardpoint placement.
The Awesome weighing 15 tons more (which you directly pay for in CW, its harder to fit heavier mechs)
The Awesome being THE lore ERPPC boat
*I* certainly think the awesome should have better ERPPC stats. Now, whether that means (1) the TDR-9S needs toning down, (2) the AWS needs buffing or (3) a bit of both is up for debate.. i'd go with option 3, because to make the AWS superior in performance to the TDR (enough to justify the additional 15 tons) considering the geometry and hardpoints would take some RIDICULOUS quirks.
Notice how this post has exactly nothing to do with clans whatsoever?
Edited by Widowmaker1981, 08 January 2015 - 03:26 AM.
#892
Posted 08 January 2015 - 03:27 AM
Currently, these quirks give you a 15 ton discount to bring something that supposed to be an awesome 9M.
But anyway... there has been enough complaints... either people will adapt or PGI makes some "adjustments".
#893
Posted 08 January 2015 - 03:30 AM
Widowmaker1981, on 08 January 2015 - 03:11 AM, said:
Do you think the Tbolt-9S should have better stats for its ERPPCs than the Awesome 9M? despite:
The Awesome having considerably worse geometry
The Awesome having considerably worse hardpoint placement.
The Awesome weighing 15 tons more (which you directly pay for in CW, its harder to fit heavier mechs)
The Awesome being THE lore ERPPC boat
*I* certainly think the awesome should have better ERPPC stats. Now, whether that means (1) the TDR-9S needs toning down, (2) the AWS needs buffing or (3) a bit of both is up for debate.. i'd go with option 3, because to make the AWS superior in performance to the TDR (enough to justify the additional 15 tons) considering the geometry and hardpoints would take some RIDICULOUS quirks.
Notice how this post has exactly nothing to do with clans whatsoever?
So your solution is to make the awesome the best ER PPC boat in the game, and to accomplish this, we must take the ER PPC quirks away from the blunderbolt, leaving it with nothing. You're essentially saying you long for Paul's old balance decisions and bandaids.
Why can't they both be viable?
Edit: until people stop crying about muh lore, muh battletechs, muh fluff, this game won't get anywhere. This has been true for the past 3 years, which gave us an extremely shallow mech shooter.
Edited by Vassago Rain, 08 January 2015 - 03:32 AM.
#894
Posted 08 January 2015 - 03:35 AM
Edited by Sarlic, 08 January 2015 - 03:35 AM.
#895
Posted 08 January 2015 - 03:39 AM
Vassago Rain, on 08 January 2015 - 03:30 AM, said:
So your solution is to make the awesome the best ER PPC boat in the game, and to accomplish this, we must take the ER PPC quirks away from the blunderbolt, leaving it with nothing. You're essentially saying you long for Paul's old balance decisions and bandaids.
Why can't they both be viable?
Edit: until people stop crying about muh lore, muh battletechs, muh fluff, this game won't get anywhere. This has been true for the past 3 years, which gave us an extremely shallow mech shooter.
no, i didnt say 'take the quirks away'
I said my preference would be to buff the awesome and tone down the TDR, so the awesome is worth the extra 15 tons.
Something like reduce the heat reduction on the TDR to 30-35% instead of 50%, buff the awesome to 35-40% and allow the awesome to keep its extra 10% speed and 25% range it already has.
In order to make the AWS worth using without touching the TDR would mean giving the AWS some stupid level of quirks, which would make it OP
Edited by Widowmaker1981, 08 January 2015 - 03:40 AM.
#896
Posted 08 January 2015 - 03:39 AM
Sarlic, on 08 January 2015 - 03:35 AM, said:
Why not? They're very interesting weapons, being that they're a combination of ballistics (high impact, long range) and energy (very high heat).
#897
Posted 08 January 2015 - 03:40 AM
Sarlic, on 08 January 2015 - 03:35 AM, said:
So much truth in this comment.

You deserve an infinite amount of 'Likes' for this, not only the one I'm allowed to give to you.

#898
Posted 08 January 2015 - 03:42 AM
Vassago Rain, on 08 January 2015 - 03:30 AM, said:
So your solution is to make the awesome the best ER PPC boat in the game, and to accomplish this, we must take the ER PPC quirks away from the blunderbolt, leaving it with nothing. You're essentially saying you long for Paul's old balance decisions and bandaids.
Why can't they both be viable?
Edit: until people stop crying about muh lore, muh battletechs, muh fluff, this game won't get anywhere. This has been true for the past 3 years, which gave us an extremely shallow mech shooter.
no not about taking it away - but i think its kind of strange that some Mechs got a doubled 25% bonus.
Wolverine K - for its PulseLaser
Dragon 1N for the AC 5
Thunderbolt 5 and 9 for Medium Pulse Laser and ERPPC
Pretty Baby for Large Laser
and what is strange is not the Mechs its strange that the Quirks in the first "glance" should have a maximum of 25% on a specific weapon - and after some worries it was changed to 12.5% specific and 12.5% more general.
But don't you think that we have here a kind of incredible bad quality management - every guy that is sane - should see that a 50% bonus is not a quirk its a mistake.
So we have Tier 5 Mechs with 50% bonus an Tier 5 Mechs with 25% bonus- so what the Tier 5 with 50% bonus were Tier 10 Mechs?
Don't think so - it shouldn't need doozens of discussions about this topic- it should have been hot fixed - some time ago.
EDIT:
OK got a List with quirks from start of november
the 9S got a 12.5% bonus for PPC and a 12.5% bonus for energy
they change it to ER-PPC and somehow they messed with the figures
Edited by Karl Streiger, 08 January 2015 - 03:47 AM.
#899
Posted 08 January 2015 - 03:43 AM
Sarlic, on 08 January 2015 - 03:35 AM, said:
Go play stock mech mondays if you dont like customization, for most people its half the fun of the game.. and meaningful customization = boating WILL happen, because playing with no more than 2 weapon groups is optimal due to left click/right click.
#900
Posted 08 January 2015 - 03:44 AM
Widowmaker1981, on 08 January 2015 - 03:39 AM, said:
no, i didnt say 'take the quirks away'
I said my preference would be to buff the awesome and tone down the TDR, so the awesome is worth the extra 15 tons.
Something like reduce the heat reduction on the TDR to 30-35% instead of 50%, buff the awesome to 35-40% and allow the awesome to keep its extra 10% speed and 25% range it already has.
In order to make the AWS worth using without touching the TDR would mean giving the AWS some stupid level of quirks, which would make it OP
Clearly, what we need is more of Paul's design decisions. You guys don't know it, because you're so used it, and whining on here whenever something changes, but that's what you want.
You don't want multiple viable robots. It's scary and complicated.
Of course the awesome needs some very high bonuses. It's one of the WORST MECHS IN THE GAME. It's the same with the blunderbolt.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users