Jump to content

Thunderbolts Creating Bad Gameplay


1123 replies to this topic

#881 Devil Fox

    Member

  • PipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 1,393 posts
  • LocationThe Fox Den

Posted 07 January 2015 - 11:50 PM

Laservomit is only effective for lower ping players (0-150ms)... you give it to players with 200+ and you'll see the HSR bug that means their dodgy come into effect. I don't remember the HSR issue previous to quirks, I hate lasers... I can technically see why their good on paper and players I know can be gods with them... but for me they do almost no damage, give me a ppc projectile that I can use to adapt my leading and hitbox prediction and I will do 2-3 times the output of an equivalent laservomit build.

I actually want more ERPPC quirk mechs, just to get some range options, I want to see mech with reasonable hitboxes and load-out options useful quirks for ballisitic or ppc purposes. My IS drop deck consists of the mechs that deliever for me, the 9S, the Dragon 1N, an ERLL backup mech, and my Trebuchet 7M. Every mech but the ERLL mech I can push 1000dmg easy (mind you Treb is outta ammo by then).

Conversely my Clan deck is ERPPC/Guass and UAC5/ERML Hellbringers, with a streak Crow, and a Guass/ERML Crow. I can compete both on range and pinpoint with IS decks, you just need to play it smart, and actually hit them. Return fire, hammer them hard and any pilot will back off.

#882 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 07 January 2015 - 11:56 PM

And no one is getting the fact that we will see more this kind of problems?

Streakcrows, laservomiting boats, pure LRM boats.

It's all matter of time really. It's because the customization allows you to do it.


It's funny to see all the pancakes buying now the that specific thunderbolt just for the 'meta'. I am sorry, but i call that weak and bad sportmanship and you deserve not to play the game as with many other copies of the same build.

Edited by Sarlic, 08 January 2015 - 12:00 AM.


#883 norus

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 222 posts
  • LocationN.A.

Posted 08 January 2015 - 12:07 AM

View PostSarlic, on 07 January 2015 - 11:56 PM, said:

It's funny to see all the pancakes buying now the that specific thunderbolt just for the 'meta'. I am sorry, but i call that weak and bad sportmanship and you deserve not to play the game as with many other copies of the same build.


Sheeple gonna sheep.

#884 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,956 posts

Posted 08 January 2015 - 12:10 AM

View PostSarlic, on 07 January 2015 - 11:56 PM, said:

And no one is getting the fact that we will see more this kind of problems?

Streakcrows, laservomiting boats, pure LRM boats.

It's all matter of time really. It's because the customization allows you to do it.


It's funny to see all the pancakes buying now the that specific thunderbolt just for the 'meta'. I am sorry, but i call that weak and bad sportmanship and you deserve not to play the game as with many other copies of the same build.


That has always been my concern.

I build my mechs close to their stock loud outs... because that's how i enjoy playing them.

Yet the game punishes me for it.

Edited by Navid A1, 08 January 2015 - 12:11 AM.


#885 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 08 January 2015 - 12:42 AM

View Postpwnface, on 07 January 2015 - 11:48 PM, said:

Can we just move TDR-9S heat generation quirk to 40% instead of 50% and call it a day? It isn't super out of balance as all these QQing threads suggest, a slight increase in heat will make it still potent but less people will cry about it.


At least we have fewer nerf LRM threads.

#886 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 08 January 2015 - 12:57 AM

View PostMizeur, on 08 January 2015 - 12:42 AM, said:

At least we have fewer nerf LRM threads.

wait for them until the quriks for Thunderbolt and ER-PPC is nerfed - well "mocking" i have a perfect idea to nerf the TDR-9S.
So we have 50% heat - well - simple solution increase the heat for ALL IS ERPPCs at 22 points - and of course limit the speed :D

Well i look forward for the Panther 10K - its ERPPC quirks don't have to be less than those for the Thunderbolt - while its funny to see that the Awesome ERPPCs quirks are also less - in comparison.

I think the Thunderbolt is simple a victim of missing QM

#887 Golden Vulf

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 656 posts

Posted 08 January 2015 - 01:59 AM

View PostAllen Ward, on 03 January 2015 - 12:04 AM, said:

Maybe because good games are not only math driven. If you balance out every aspect of a game you end up with a boring stalemate. Consider the 9S a lucky coincidence for the IS. It only works on cold long range maps with a lot of camping. How many maps in MWO support this? I have a problem with the way PGI is using quirks to increase playtime for certain mechs (and through that upsales). Many IS mechs that have seen a big quirk buff were mediocre to crappy mechs before. I see a monetary reason behind many quirks, which is bad as this affects playstyle and game development. Yes, I bought the Cooldown Module for my twin AC5 Dragon, to get even shorter cooldown, now I have a 2xAC/5 machine gun. ;)


Have
you
played
it
on
any
map?

#888 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 08 January 2015 - 02:19 AM

The reason why the TDR-9S is so good is because it is very capable from close to long range. It isn't the best in a brawl, but it will hold it's own better than most sniper builds.

#889 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 08 January 2015 - 02:20 AM

Funny how the only people crying have clan tags.

#890 Bleary

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 365 posts

Posted 08 January 2015 - 02:51 AM

The easiest way to nerf the 9S would be to release more CW maps.

It's good anywhere (tier 1 'Mechs usually are) but it's only oppressive on Boreal.

Edited by Bleary, 08 January 2015 - 02:53 AM.


#891 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 08 January 2015 - 03:11 AM

View PostVassago Rain, on 08 January 2015 - 02:20 AM, said:

Funny how the only people crying have clan tags.


Do you think the Tbolt-9S should have better stats for its ERPPCs than the Awesome 9M? despite:

The Awesome having considerably worse geometry
The Awesome having considerably worse hardpoint placement.
The Awesome weighing 15 tons more (which you directly pay for in CW, its harder to fit heavier mechs)
The Awesome being THE lore ERPPC boat

*I* certainly think the awesome should have better ERPPC stats. Now, whether that means (1) the TDR-9S needs toning down, (2) the AWS needs buffing or (3) a bit of both is up for debate.. i'd go with option 3, because to make the AWS superior in performance to the TDR (enough to justify the additional 15 tons) considering the geometry and hardpoints would take some RIDICULOUS quirks.

Notice how this post has exactly nothing to do with clans whatsoever?

Edited by Widowmaker1981, 08 January 2015 - 03:26 AM.


#892 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,956 posts

Posted 08 January 2015 - 03:27 AM

Damage reduction to armor and increased internal HP is the way to go for bad hitboxes... not creating super-weapons on an under-performing chassis.

Currently, these quirks give you a 15 ton discount to bring something that supposed to be an awesome 9M.


But anyway... there has been enough complaints... either people will adapt or PGI makes some "adjustments".

#893 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 08 January 2015 - 03:30 AM

View PostWidowmaker1981, on 08 January 2015 - 03:11 AM, said:


Do you think the Tbolt-9S should have better stats for its ERPPCs than the Awesome 9M? despite:

The Awesome having considerably worse geometry
The Awesome having considerably worse hardpoint placement.
The Awesome weighing 15 tons more (which you directly pay for in CW, its harder to fit heavier mechs)
The Awesome being THE lore ERPPC boat

*I* certainly think the awesome should have better ERPPC stats. Now, whether that means (1) the TDR-9S needs toning down, (2) the AWS needs buffing or (3) a bit of both is up for debate.. i'd go with option 3, because to make the AWS superior in performance to the TDR (enough to justify the additional 15 tons) considering the geometry and hardpoints would take some RIDICULOUS quirks.

Notice how this post has exactly nothing to do with clans whatsoever?


So your solution is to make the awesome the best ER PPC boat in the game, and to accomplish this, we must take the ER PPC quirks away from the blunderbolt, leaving it with nothing. You're essentially saying you long for Paul's old balance decisions and bandaids.

Why can't they both be viable?

Edit: until people stop crying about muh lore, muh battletechs, muh fluff, this game won't get anywhere. This has been true for the past 3 years, which gave us an extremely shallow mech shooter.

Edited by Vassago Rain, 08 January 2015 - 03:32 AM.


#894 Sarlic

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 4,519 posts
  • LocationEurope

Posted 08 January 2015 - 03:35 AM

PPC boating or anything else to vomit with it should not be able in the game in the first place.

Edited by Sarlic, 08 January 2015 - 03:35 AM.


#895 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 08 January 2015 - 03:39 AM

View PostVassago Rain, on 08 January 2015 - 03:30 AM, said:


So your solution is to make the awesome the best ER PPC boat in the game, and to accomplish this, we must take the ER PPC quirks away from the blunderbolt, leaving it with nothing. You're essentially saying you long for Paul's old balance decisions and bandaids.

Why can't they both be viable?

Edit: until people stop crying about muh lore, muh battletechs, muh fluff, this game won't get anywhere. This has been true for the past 3 years, which gave us an extremely shallow mech shooter.


no, i didnt say 'take the quirks away'

I said my preference would be to buff the awesome and tone down the TDR, so the awesome is worth the extra 15 tons.

Something like reduce the heat reduction on the TDR to 30-35% instead of 50%, buff the awesome to 35-40% and allow the awesome to keep its extra 10% speed and 25% range it already has.

In order to make the AWS worth using without touching the TDR would mean giving the AWS some stupid level of quirks, which would make it OP

Edited by Widowmaker1981, 08 January 2015 - 03:40 AM.


#896 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 08 January 2015 - 03:39 AM

View PostSarlic, on 08 January 2015 - 03:35 AM, said:

PPC boating or anything else to vomit with it should not be able in the game in the first place.


Why not? They're very interesting weapons, being that they're a combination of ballistics (high impact, long range) and energy (very high heat).

#897 ARamaLamaDingDong

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 86 posts

Posted 08 January 2015 - 03:40 AM

View PostSarlic, on 08 January 2015 - 03:35 AM, said:

PPC boating or anything else to vomit with it should not be able in the game in the first place.


So much truth in this comment. :)

You deserve an infinite amount of 'Likes' for this, not only the one I'm allowed to give to you. :wub:

#898 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 08 January 2015 - 03:42 AM

View PostVassago Rain, on 08 January 2015 - 03:30 AM, said:


So your solution is to make the awesome the best ER PPC boat in the game, and to accomplish this, we must take the ER PPC quirks away from the blunderbolt, leaving it with nothing. You're essentially saying you long for Paul's old balance decisions and bandaids.

Why can't they both be viable?

Edit: until people stop crying about muh lore, muh battletechs, muh fluff, this game won't get anywhere. This has been true for the past 3 years, which gave us an extremely shallow mech shooter.

no not about taking it away - but i think its kind of strange that some Mechs got a doubled 25% bonus.
Wolverine K - for its PulseLaser
Dragon 1N for the AC 5
Thunderbolt 5 and 9 for Medium Pulse Laser and ERPPC
Pretty Baby for Large Laser

and what is strange is not the Mechs its strange that the Quirks in the first "glance" should have a maximum of 25% on a specific weapon - and after some worries it was changed to 12.5% specific and 12.5% more general.
But don't you think that we have here a kind of incredible bad quality management - every guy that is sane - should see that a 50% bonus is not a quirk its a mistake.

So we have Tier 5 Mechs with 50% bonus an Tier 5 Mechs with 25% bonus- so what the Tier 5 with 50% bonus were Tier 10 Mechs?

Don't think so - it shouldn't need doozens of discussions about this topic- it should have been hot fixed - some time ago.

EDIT:
OK got a List with quirks from start of november
the 9S got a 12.5% bonus for PPC and a 12.5% bonus for energy

they change it to ER-PPC and somehow they messed with the figures

Edited by Karl Streiger, 08 January 2015 - 03:47 AM.


#899 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 08 January 2015 - 03:43 AM

View PostSarlic, on 08 January 2015 - 03:35 AM, said:

PPC boating or anything else to vomit with it should not be able in the game in the first place.


Go play stock mech mondays if you dont like customization, for most people its half the fun of the game.. and meaningful customization = boating WILL happen, because playing with no more than 2 weapon groups is optimal due to left click/right click.

#900 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 08 January 2015 - 03:44 AM

View PostWidowmaker1981, on 08 January 2015 - 03:39 AM, said:


no, i didnt say 'take the quirks away'

I said my preference would be to buff the awesome and tone down the TDR, so the awesome is worth the extra 15 tons.

Something like reduce the heat reduction on the TDR to 30-35% instead of 50%, buff the awesome to 35-40% and allow the awesome to keep its extra 10% speed and 25% range it already has.

In order to make the AWS worth using without touching the TDR would mean giving the AWS some stupid level of quirks, which would make it OP


Clearly, what we need is more of Paul's design decisions. You guys don't know it, because you're so used it, and whining on here whenever something changes, but that's what you want.

You don't want multiple viable robots. It's scary and complicated.

Of course the awesome needs some very high bonuses. It's one of the WORST MECHS IN THE GAME. It's the same with the blunderbolt.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users