After playing around a lot with my reward crab and trying to make optimized builds for all mechs of the chassis, 2 things struck me:
1) Due to the amount and variety of weapon hardpoints, the crab can more or less take any role.
2) For each of those roles, there is at least an other mech on the field that does it better: every time I find myself in this "I wish I was in a ..." situation. Which is bad.
I'm just going to put a non exhaustive list of roles the Crab can take and why I think other mechs do it better. The question I need your help for being "What does the Crab do better than everyone else ?"
_BRAWLER / CHARGE LEADER: I think everyone will agree that the Atlas is more tanky due to better hitboxes, thus still being the best mech to lead a charge and trade blows effectively in a brawl.
_BALLISTIC / FIRE SUPPORT: I tried the quad UAC5 crab, the quad AC5 + dual AC2 (I found most success with that last build, having a 1300 damage game on Mordor) but still, due to overly spread and low slung arms, I spend my time wishing I was in my Daishi / Jagermech / Wolverine.
_SNIPER: I also feel like Jagermech is still better boating Gauss rifles. And the dual gauss + dual PPC crab is a bit underwhelming Imho.
_LRM BOAT: nope nope nope nope. (No LRM quirks)
_ENERGY BOAT: Why not ? The Wubverine and the Stalker still seem better at this role imho.
_Erhhhh... What else ? Ah yes, it seems to be an amazing mech to defend in CW, due to the extremely high amount of ammo it can bring and low heat / good dps loadout (Just put 4 AC5 and a derp-ton of ammo, or 2 gauss like in the B33f video).
Please help ! =)
PS: Ofc here I'm not telling you can't do well in a Crab, I'm trying to find something that the Crab does better than any other mech on the field.
Edited by SuperPignouf, 03 January 2015 - 03:24 AM.