So, My Faction Is Screwed.
#61
Posted 07 January 2015 - 02:08 AM
http://house-kurita.enjin.com/home
(oh and they know how to play)
#62
Posted 07 January 2015 - 04:52 AM
Vassago Rain, on 06 January 2015 - 06:20 AM, said:
Arguing with him is like talking to a wall.
Damn right it is. Just like talking to many of those who are saying I'm Like talking to a wall... but at least I am not as condescending as other walls are Vass.
Alexander Steel, on 06 January 2015 - 07:59 AM, said:
So be happy and realize it wasn't until 3059 that the Star League was reformed and fought as a thing against the Smoke Jags. Only 9 more years to go before that.
If players can ask for tech that is not time line specific, I can point out the formation of a Multinational task force prior to its reformation as well.
#63
Posted 07 January 2015 - 07:49 AM
G SE7EN7, on 07 January 2015 - 02:08 AM, said:
http://house-kurita.enjin.com/home
(oh and they know how to play)
Already have, actually. I've been pretty active on the Teamspeak since CW came out.
The issue is that there is a very small minority on during Aussie/Asia hours. Some good guys, but very rarely enough for a 4-man, much less a 12-man.
That, and a lot of the people with sway in the unit seem to be really anti-CW. That limits me to only being able to get a group on days that I can be on MWO between the hours of 8am and Noon, that is assuming that they feel up to playing CW. Of course, all it takes is one sour match against a clan 12-man and one of us is sure to go off on a tirade about how overpowered the clans are and refuse to play CW until PGI fixes balance.
I liked the tactics of NS. Those guys really have their game together. The only issue is that they're pretty adamant about players using optimized builds, too, from what I've heard. I'm more a lore fanboy. Got my start with the Mechwarrior 2 series, Skipped back to the Powerhits CD, Found out about and collected the CCG and novels, Did Mech Commander (Before it went Gold, which meant yes, the ridicuhard mode), Played through the Mechwarrior 3 and 4 collections... and got my start on Tabletop about a decade ago. The only stuff I really missed was the online MPBT type stuff, but only because of dependence on horrible even for it's time family computer dial-up internet my parents had in the 90s. Needless to say, the lore is ingrained into my psyche. I got into it from an early age, and learned to appreciate just about every aspect of it. As such, I often can't bring myself to customize a mech to the point that it doesn't "Feel" like it's supposed to, or take mechs that, while good in MWO meta, don't match up well with my faction's roster. Triple PPC thunderbolts and SRM-boat Griffins are things I just can't bring myself to create. While dropping with NS was an enlightening change of pace, I know I'd never be welcome among their ranks.
That, and I'm a pretty bad shot. Between that and my frequent focus on being a "Support role" player in a game where people often refuse to highlight targets with "R" has done a good job in keeping my KD ratio low.
Edited by ice trey, 07 January 2015 - 07:50 AM.
#64
Posted 07 January 2015 - 10:31 AM
Abivard, on 06 January 2015 - 08:03 AM, said:
Faction Capitals can never be taken, this has been stated so many times in so many places how could anyone still be ignorant of that.
CW as it's name imply's is not really set up for anti-social lone wolves to do as well as social minded groups and unit players.
The Cease fire at 4 am Zulu time eliminates almost all actions not taken in the immediately prior 3 hour time slot, indeed most ghost drop wins start and finish in the last hour of the active fighting cycle.
Kurita does not have a large NA player base and is fronted by hostile factions with HUGE NA player bases.
Your solutions lay in petition PGI for a better round the clock and lasting impact of unit actions on worlds. #1!
Educating yourself on how CW and MWO work.
Join a unit. Join your factions team speak hub.
Perhaps read the relevant posts found all over these boards before you start posting essentially the same post as dozens of others have posted.
Without a firm grounding and understanding about the roots and causes of CW problems, your going have problems you need not have and your solutions will likely be not helpful.
Yes, the DCMS exists, Yes there are many good Kuritan units, yes they have a TS hub, yes they are more than willing to help new players learn, yes they can and do win victories.
Nope there is nothing wrong with your faction what is wrong is the way PGI is currently implementing it's beta version of CW.
But beta's are not set in stone, they are meant to find problems and correct them.
They certainly could help You the OP by putting information in a easy to find spot, establish faction wide chat with the standard chat functions of being able to ignore certain people etc that has been around for the last couple decades. Etc etc etc.
YOU also need to DO things as well, those things I mentioned above, if you do nothing on your part, you are going have an un-fun time in CW and MWO in general. No other player is under any obligation to carry you or to have their fun destroyed because you want your fun handed to you.
'
If I could up-vote you more I would. Great reasoned out post.
#65
Posted 07 January 2015 - 10:40 AM
As far as our "optimized" builds we just hop on smurfy (http://mwo.smurfy-net.de/) and see what gives us the best chance of killing the other guys.
Some of our guys don't have double heat sinks and endo steel and modules and all the other fun upgrades, which is fine. They can still do CW drops and we still manage to capture or defend planets. The only problem that arises is when we come up agaist CSJ or Lords or any other units that have good communication, cohesion, and good mech builds. Once they enemy unit has that we need to rise to the occasion and fight back with mechs that are just as optimized. It is *quite* fun to run other builds, that just isn't possible when you are up against other good units.
#66
Posted 07 January 2015 - 10:42 AM
Lyoto Machida, on 06 January 2015 - 07:01 PM, said:
I know you're all gonna tell my me old Phenom II 945 and GTX 570 are ancient and need to be upgraded but it's what I'm working with at the moment.
CW sounds like it would be fun if the playerbase was higher and drop times shorter but that's up to PGI to fix.
Very true.
1. Drop times once fixed or at least improved by a good margin will help immensely.
2. Continued weekend events which promote CW will help as well.
3. Improvements in the game engine for graphics optimization will make the experience more enjoyable.
4. General CW improvements as the product evolves will help (duh I know). I am looking forward to the patchy cycles in Feb / March once PGI figures out their priorities.
5. I've been patient this long (Since 2012 and before) I can be a bit more patient.
6. Finally, hopefully by Summer or later Summer the product is more polished and time for PGI to sell us a bunch more mechs to fund a new marketing campaign or open up to Steam.
#67
Posted 07 January 2015 - 10:47 AM
ice trey, on 07 January 2015 - 07:49 AM, said:
The issue is that there is a very small minority on during Aussie/Asia hours. Some good guys, but very rarely enough for a 4-man, much less a 12-man.
That, and a lot of the people with sway in the unit seem to be really anti-CW. That limits me to only being able to get a group on days that I can be on MWO between the hours of 8am and Noon, that is assuming that they feel up to playing CW. Of course, all it takes is one sour match against a clan 12-man and one of us is sure to go off on a tirade about how overpowered the clans are and refuse to play CW until PGI fixes balance.
I liked the tactics of NS. Those guys really have their game together. The only issue is that they're pretty adamant about players using optimized builds, too, from what I've heard. I'm more a lore fanboy. Got my start with the Mechwarrior 2 series, Skipped back to the Powerhits CD, Found out about and collected the CCG and novels, Did Mech Commander (Before it went Gold, which meant yes, the ridicuhard mode), Played through the Mechwarrior 3 and 4 collections... and got my start on Tabletop about a decade ago. The only stuff I really missed was the online MPBT type stuff, but only because of dependence on horrible even for it's time family computer dial-up internet my parents had in the 90s. Needless to say, the lore is ingrained into my psyche. I got into it from an early age, and learned to appreciate just about every aspect of it. As such, I often can't bring myself to customize a mech to the point that it doesn't "Feel" like it's supposed to, or take mechs that, while good in MWO meta, don't match up well with my faction's roster. Triple PPC thunderbolts and SRM-boat Griffins are things I just can't bring myself to create. While dropping with NS was an enlightening change of pace, I know I'd never be welcome among their ranks.
That, and I'm a pretty bad shot. Between that and my frequent focus on being a "Support role" player in a game where people often refuse to highlight targets with "R" has done a good job in keeping my KD ratio low.
Echoing what Wandering Soul was talking about, it is true that in most drops staying true to BT builds is tantamount to suicide if you are in the competitive scene or in a higher ELO bracket. We are a bit rigid to a point but we hardly run completely homogeneous builds, we do run builds that are effective. I think there are in fact Community Driven events which focus on BT Style Mechs. In fact I think 3TL used to sponsor a night each week prior to CW such a events. I'd think it would be fun to run in a BT driven league but I only have so much time to go around. If I find out a community which is running this type of event I will shoot you a PM.
#68
Posted 07 January 2015 - 10:48 AM
CrockdaddyAoD, on 07 January 2015 - 10:31 AM, said:
If I could up-vote you more I would. Great reasoned out post.
It was a great post but I disagree with the section about the 3 hour period before ceasefire. Having taken part in many battles post ceasefire I have yet to see any of that effort be wasted. I agree that the last three hours play a critical role and with the huge NA population it makes a very large impact but if you cap out a world early it still has to be counter-attacked...I would still like to see some changes to the way cease fire works but I think it's ignorant to post that only the last three hours make a difference. Every attack makes a difference. While I was with Davion, in the second week of CW, Kurita took the post cease fire to hit a Davion world hard all night, and when I came on to play we had to do a number of battles to keep it, which made our offensive battles much more limited for the evening. And taking it back was not a complete walk in the park...we had to win a large number of battles against some very determined players. On one occasion these early attacks limited my unit to only taking one planet that turn, instead of a possible three we had our sights on. That's a pretty big difference.
I guess I am just saying, coordination and communication between units, as well as good mech selection will make a much greater difference in how Kurita fairs than when the ceasefire takes effect, from my experience fighting Kurita from both the Clan and IS sides.
And I will say it again, coordinating specifically with units that know what they are doing, like Nights Scorn, will make a huge impact.
Edited by Ax2Grind, 07 January 2015 - 10:52 AM.
#69
Posted 07 January 2015 - 10:54 AM
volon12, on 06 January 2015 - 07:42 PM, said:
I haven't experienced it myself, but I am typically in a group. I actively work to keep most trash talking under control in the unit (I don't always succeed and sometimes I fail personally). We typically will not initiate BS chatter but we are not perfect nor completely immune to the very often toxic pug trash talk we get during the times we run into pug groups. Hell we often offer for pugs to jump into TS with us and try to show them a more positive experience. This game is highly predicated on group play with some form of in game communication which the community almost entirely relies on Team Speak for. Sorry that your experience sucked. I think we could show you a better experience, we are recruiting
#70
Posted 07 January 2015 - 11:10 AM
volon12, on 06 January 2015 - 07:42 PM, said:
Echoing what Crock said, we do try to keep smack talk to a minimum as we are very aware that is reflects poorly upon the community and on the people/unit that instigate the smack talk.
More often than not I have seen multiple groups form up and drop in CW and since they aren't coordinating on TS or something like that they do talk smack amongst each other. Best I can suggest is hop on the kurita TS and join a drop group who are mostly from one unit and try to ignore the smack-talkers.
#71
Posted 07 January 2015 - 11:15 AM
1. When logistics comes into existence, it must, IMO, be based on mechs as a starting point.
2. I have a suspicion that Mechs will exist in Lances, and Mastered mechs will perhaps have more "weight" in CW.
3. Thus I predict that large collections of mastered mechs will be a very important strategic asset in CW. Eventually.
With this in mind, I have been grinding hard in hopes that this vision of mine will come to pass.
The present implementation of CW holds no interest for me. But I am patiently and fervently waiting for the real CW to come.
#72
Posted 07 January 2015 - 02:32 PM
CrockdaddyAoD, on 07 January 2015 - 10:47 AM, said:
Echoing what Wandering Soul was talking about, it is true that in most drops staying true to BT builds is tantamount to suicide if you are in the competitive scene or in a higher ELO bracket. We are a bit rigid to a point but we hardly run completely homogeneous builds, we do run builds that are effective. I think there are in fact Community Driven events which focus on BT Style Mechs. In fact I think 3TL used to sponsor a night each week prior to CW such a events. I'd think it would be fun to run in a BT driven league but I only have so much time to go around. If I find out a community which is running this type of event I will shoot you a PM.
Again, the only "Event Night" would end up being an "Event morning" for me.
I was quite hype for the Stock Mech Mondays event, but then I realized that it's not an all-of-monday event, but something like 9PM eastern, or in other words, 11AM on Tuesday, smack dab in the middle of the workday. Now I realize that I'm going to have to backpedal and Un-re-stock all my mechs that I stock-ified.
#73
Posted 07 January 2015 - 03:49 PM
If MWO CW is supposed to play out exactly as the lore and books define, I see no reason to play the game instead of simply reading the books and being done with it.
People should stop using lore as an excuse for their acts of bad sportsmanship and underhanded play in MWO CW.
#74
Posted 07 January 2015 - 06:46 PM
Bluefalcon13, on 06 January 2015 - 07:26 PM, said:
Well, I was running XP with 4gb RAM (and getting 25-45 FPS before CW came out) and then switched to Win 8 and added an SSD. Results were nice but then the first CW patch came out a couple weeks later and killed my fps. Even non-CW games have dropped fps (though, not to unplayable levels like CW games). Nothing else has changed in my system and I'm not the only person to have reported fps drops in CW.
My only issues during the XP era (which was basically from closed beta to until a couple months ago) was frequent disconnects due to CryEngine memory allocation errors but fps was never really an issue during the last few years.
Maybe it's the low RAM in conjunction with CW.
Ax2Grind, on 07 January 2015 - 01:02 AM, said:
The 9th is an Kurita unit through and through and will not be changing factions. The same should be true for NS, though I can't speak for them personally.
#75
Posted 07 January 2015 - 06:59 PM
#76
Posted 07 January 2015 - 09:18 PM
Marack Drock, on 07 January 2015 - 08:13 PM, said:
RP off.
In all seriousness though your faction is better off now. PGI just did a whammy on the Clans because now EVERYONE is leaving them for Liao and FRR and other Houses because they make more cash. Now 3 Clans can't hold a planet do to lack of players and SJ is in a stalemate according to the last version of the map I saw.... yeah you guys are fine. Clans already had low numbers of players and now its even smaller. Maybe if you goons in the Inner Sphere would stop shooting eachother and defend your planets from us this problem wouldn't exist and this Clan Nerf that has led to a huge player base leaving CW wouldn't have happened.
I want to know what your opinion was when Kurita and FRR were getting pushed in for the first 2 weeks.
So instead of waiting for PGI to balance the contracts like they are, you are going to take an extreme approach and say screw it, we weren't rolling all the way through Terra like we were last week I'm done?
Edited by Saxie, 07 January 2015 - 09:19 PM.
#77
Posted 07 January 2015 - 09:20 PM
Saxie, on 07 January 2015 - 09:18 PM, said:
I want to know what your opinion was when Kurita and FRR were getting pushed in for the first 2 weeks.
That the Clans were superior players and better organized than everyone else and won despite having a tech disadvantage?
#78
Posted 07 January 2015 - 09:25 PM
Davers, on 07 January 2015 - 09:20 PM, said:
This just dawned on me, I think if all players jumped both sides they would get a clearer picture of what the other side has to do to win a match. Of course anyone that is with the Clans soley will have a clouded view on what is actually happening on the battlefield.
EDIT:
http://www.reddit.co..._battle_report/
Look at the total planet +/- net losses gain since the intro of CW....
Edited by Saxie, 07 January 2015 - 10:15 PM.
#79
Posted 07 January 2015 - 11:29 PM
To the OP: I think Kurita is doing a lot better now that we have support from the influx of players to FRR. We have quite a bit of help defending planets and can focus on attacking clans. We've been taking over sizeable clan space the past few days.
Edited by pwnface, 07 January 2015 - 11:30 PM.
#80
Posted 08 January 2015 - 05:47 AM
pwnface, on 07 January 2015 - 11:29 PM, said:
To the OP: I think Kurita is doing a lot better now that we have support from the influx of players to FRR. We have quite a bit of help defending planets and can focus on attacking clans. We've been taking over sizeable clan space the past few days.
I'm not using it for balance. The only reason, I'll emphasize ONLY, these guys are losing planets us because the comp teams have went FRR. Now we heard zero posts from the clans about how they were rolling through the IS. Give PGI a bit to sort out the contracts put things in Wolf's favor again.
MS has played both sides of the ball and as you can tell, have been unimpeded...
Edited by Saxie, 08 January 2015 - 05:48 AM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users