Limited to one role?
I've had quite a few matches that are losses because those tihngs are fighting my team (deffenders or attackers, doesn't matter) within 200 meters range...
7.5 heat for each ER PPC on a thunderbolt 9S.
let's compare this mech to the warhawk statistically.
Thunderbolt =
TDR-9S
non stop chain fire = 20 seconds till it over heats. (heat neutral map)
Warhawk = url=http://mwo.smurfy-net.de/mechlab#i=191&l=ef316c26f3385811d4f8ce72d8b5d7655e1d4280]WHK-PRIM stock[/url]
non stop chain fire = 6 seconds till it over heats.
Warhawk =
WHK-PRIME 4 er ppc + targeting pc
non stop chain fire = 7 seconds till over heats
Warhawk =
WHK-PRIME 4 er ppc
non stop chain fire = 9 seconds till over heat
Warhawk =
WHK-PRIME 3 er ppc (3.3 tons short)
non stop chain fire = 15 seconds till over heat (main problem = under weight, under powered for assault, etc).
so the most extreme situation still has the warhawk failing to be on par to a thunderbolt 9S.
the common build (the targeting computer one) can only win against a thunderbolt when it has 3 warhawks versus 1 thunderbolt. (in damage peformance)
I will not bring the direwolf into the question because these mechs can not simply carry that many heatsinks to use up all the weight while our heatisnks is smaller then the IS.
if your telling me when 1 TDR < 3 Warhawks
(65 ton verse 255 tons)
also the fact that the TDR has higher velocity ER PPC's still after the target computer for the Warhawk...
Then there is something wrong here....
Compare it to literally any clan mech. No clan mech in game can compare to the Thunderbolt 9S.
Even compairing to 'weaker' IS mechs like the stalker, awesome, jager, etc.
We still can't compare.
When I played CW in from day 1 I never saw the clans have this 'dominance' over the inner sphere and preventing them from opening the gates. half the time we had issues keeping them from destroying the gates before our first person died.
In CW now. I'm seeing 8+ thunderbolt 9S's.
I never seen 8+ timberwolfs/stormcrows in CW have you?
The clan heat problems for energy weapons and IS quirks makes it clear...
Another example is the locust 1V, (you can have 2 of them with 2 gauss crabs if you want)
Locust 1V without any pilot skills can out do a timberwolf in range combat. and this is a 20 ton light mech.
(most timber builds only got 2 er large lasers and 4 er meds, the locsut only has 1 er large laser)
it is heat neutral even on sulfur as well. I mean if the op timberwolf is so op I wounder what that makes the locust...
I fail to see the point you made. You say this if like it's revenge but for what? this never happened to the inner sphere when fighting clans, at least not to THIS degree.