Reality check time:
Nightshade24, on 07 January 2015 - 08:41 AM, said:
let's compare this mech to the warhawk statistically.
non stop chain fire = 20 seconds till it over heats. (heat neutral map)
Warhawk non stop chain fire = 6 seconds till it over heats.
When I played CW in from day 1 I never saw the clans have this 'dominance' over the inner sphere and preventing them from opening the gates. half the time we had issues keeping them from destroying the gates before our first person died.
In CW now. I'm seeing 8+ thunderbolt 9S's.
I never seen 8+ timberwolfs/stormcrows in CW have you?
I fail to see the point you made. You say this if like it's revenge but for what? this never happened to the inner sphere when fighting clans, at least not to THIS degree.
1. yes, it did happen to us, even worse than what you are seeing. I was in a game, Jade falcon killed 24 of us before we even got the gates open. they killed all 48 of us for 2 losses. enemy team was a 12 man drop, and all of them had this after their name [LORD]
Was the problem that the clan mechs are just too OP? no. teamwork is OP. I've never seen slaughters as bad as what the clans did to us early on. even the worst tdr-9s slaughter fest I've seen never beat the clans that badly. I've seen an IS team running TDR-9s go 48 kills for 7 loses, but that's as close as I've seen it get. That was also LORD, after they switched to FRR. Having said that, clan mechs are statistically better. PGI has admitted that clan mechs were getting 90% win ratios against IS. quirks reversed some of that.
2. the TDR-9s cannot fire for 20 seconds constantly. It can cycle each weapon 4 times at max fire rate before over heating. (stagger the fire so you don't get ghost heat.) 4 cycles takes 10 seconds. I own one and I just tested it. 4 cycles of 3 PPC's is 120 damage.
3. clan ppc's actually do more damage than inner sphere. they do 10 damage to the primary location but they also do splash damage to one adjacent location. you can test this using a warhawk. I have. Your calculation that the 9s can out damage 3 warhawks is totally bogus. the warhawk does as much damage in a single shot with 2 ppc's that the 9S does with 3.
a WHK with 3 ppc's does 45 damage per alpha, 30 to the primary location and 15 splash damage to the next location.
Does the 9S out DPS the warhawk due to the reduced heat and cooldown? yes, by a small amount. but it is not even close to 3 to 1.
4. yes I have seen 8+ TBR or SCR's. and it is incredibly hard to stop.
several others have mentioned that IS vs IS have had to learn how to counter the TDR-9s spam since day one because [228] was using it in house kurita.
here is one way to do it with clans.
take 12 man TBR's with some jump jets and 4 SRM6's. For the rest of the weapons, one ppc, or 2 er large is fine, or just go medium lasers or something. its a brawler build with maybe some range added on as an after thought. now run up the ramp in a lemming line, and jump the gate. don't bother opening the gate, use your single ppc to lay down cover fire just before you jump. once over the gate, you are a lot faster than the TDR's and can out brawl them. you are also concentrated, and they are spread out on the map. they are too slow to get concentrated quickly. Slaughter the stupid 9s's for being too stupid to bring some brawlers to save their bacon in a brawl. once you have wiped out the 9S's, go back and open the gate.
basically the 9s 12 man drops are a one trick pony, and if you refuse to play their game their way they will lose.
does the 9s need a nerf? perhaps it does, but if so, then so do all the other top tier mechs, which include the TBR, SCR and Daishi.
Recently most teams seam to have stopped using the 9s spam. I haven't seen one for a while. you still see 9s's, but usually only a few. the reason is that the good clan teams counter it, and a 12 man 9s team has serious weaknesses.
should the 9S be nerfed? yes, because I don't think a 65 ton PPC mech should be able to out DPS an 80 or 85 ton ppc mech whether it's IS or clan. reduce the cooldown, and the heat reduction by a bit. it doesn't need to be a huge nerf. 5 or 10% would be plenty.
the main problem here is that the IS groups were innovating new tactics to counter the nasty things the clans were doing to us, but now that some comp teams switched sides you don't think you should have to do the same.
its not the mech, its the tactics and organization that are messing you up. I've fought against clan teams that easily countered massed 9S tactics. They didn't give us a chance to make use of our massed ranged firepower, and they got in close and forced us to brawl, where we lost badly.
learn to do the same, instead of crying for a nerf to one mech.
Edited by jajsamurai, 10 January 2015 - 11:27 AM.