kapusta11, on 09 January 2015 - 04:45 AM, said:
What?
How many ACs you can carry without XL engine? Dual AC20 are great, yes but you need to: get in range first, and then it's not 40 FLD, it's 20 with 2 accuracy "cheks". What's your accuracy? 64-67? And that doesn't include whether you hit desired component or not. ISUAC5s are great as well but those are quite unreliable and are more demanding accuracy wise. Clan AC suck, with that I can agree, they can use some serious projectile speed increase but we need to balance them outside of specific chassis and for that we need to release the lock on fixed equipment.
Straight up lighter Gauss with no cons whatsoever? Just weight for Night Gyr or any other dual gauss capable heavy with Clan XL and CASEed armor.
Clan lasers have better range and higher damage/weight ratio, burn duration doesn't matter much when you fire against slow IS heavies and assaults. Higher exposure time you say? Not that IS has higher alphas. Again, faster burn duration? 0.15 sec in case of MLs and 0.25 in case of MPLs? Sorry but all the benefits make up for all (single minor) the disadvantages tenfold.
LRMs are a joke in general
Clan SRMs weight twice as less, but they are a joke as well because of spread IMO
Why are you ignoring by far the biggest advantage of IS energy weapons? They have way better damage per heat (and the burn duration is a much bigger thing than you give it credit for)
IS LPL: 1.57 Dmg/Heat
C-LPL: 1.3 Dmg/Heat
IS LL: 1.29 Dmg/Heat
IS ERLL: 1.13 Dmg/Heat
C-ERLL: 1.10 Dmg/Heat (this one is close, but IS have the option of standard LL, clan dont)
IS ML: 1.25 Dmg/Heat
C-ERML: 1.17 Dmg/Heat
IS MPL: 1.50 Dmg/Heat
C-MPL: 1.33 Dmg/Heat
And that is before taking into account that any IS mech using energy weapons will have AT LEAST -10% heat generation (or the pilot picked the wrong mech for the job)
Clan weapons have the SITUATIONAL advantage of range (it means nothing if both parties are in range, which for the bigger lasers is 95% of engagements)
Heat efficiency is an advantage ALL of the time.
HOWEVER: I agree that, overall, clan weapons (barring ACs) are better than IS at the moment, but only slightly and its balanced by the locked build choices. If you take those build choices away you force the creation of the silly situation where clan mechs would rather be using IS weapons (which is already the case with ACs)
Edited by Widowmaker1981, 09 January 2015 - 05:11 AM.