Aethon, on 10 January 2015 - 02:17 AM, said:
You know what? I am really damned tired of the complaining on both sides; let the IS use Clan mechs, and vice-versa. I would prefer to keep both sides using their proper mechs, but I just do not care anymore.
Reasons:
1. The Clans would benefit from a much wider assault mech selection, pinpoint AC/20, etc.
2. I am really tired of hearing IS players whine about Clan mechs.
3. I would love to have access to the fast IS lights, so we can have our own lag-shielded lolblitz.
4. AC/40 King Crabs and Jagers.
5. I would love to be able to pilot my Orion, Zeus, and Jagermech in CW.
6. I look forward to winning matches without people saying I only won because of a tech advantage.
7. I am not a Clanner for the tech, anyway; I am a Clanner because I think Clan Hell's Horses is awesome. I love their ideology, particularly the belief that a warrior's skill matters more than her/his equipment.
I still think some of the Thunderbolts have a silly set of quirks, though, that have nothing in common with what a Thunderbolt is supposed to be. Make it a wicked mid-range/brawler/multipurpose/laserboat mech or something. If you want to give the IS a dedicated ERPPC boat, put these perks on the CPLT-K2, or something that actually commonly carried multiple PPC weapons in canon.
After fighting Clan/IS mechs in my Vindicator all night during normal drops, my only Clan mech gripe is with the CT hitbox on the Stormcrow; I did not find the Timberwolf to be any scarier than an Orion or Cataphract, when I had their attention. The PPC-focused Thunderbolts were actually a much bigger problem for me, as their damage was very focused and front-loaded, and left me with exposed internals/missing limbs very quickly.
How about we only let them use certain mechs in situations?
For eg...
You get a c-bill bonus, gxp bonus, and/or loyalty point bonus if you use the factions mechs.
(ie stiener using atlas and zues,, Davions with there centurions and enforcers, liao with the ravens and stuff, kurita with the catapult k2 and banshee and stuff. Clan jade falcon with kitfoxes, hellbringer, timberwolf, etc.
This is just a very run down list, A more detailed list should be in place obvious but you should get the picture)
Repair and rearm will be in game as well!
So using a Zues as a Stiener would have lower repair cost then using a Hatamoto chi (if that's ever added.)
Also a faction should only use very forign mechs when they have the planet that produces them or have lots of 'clan territory'.
So if you got a place that makes direwolfs as a kuritan. hozzah! you got direwolfs. It'll still be expensive to operate HOWEVER it'll be available!
Same with clans... but different. There IS mechs would be cheap to repair. The Kingcrab 000B, The Commando, the Shadowhawk, etc. IS mech they have since they left the IS. (Clan Ghost Bear has nearly the same amount of functional king crabs then the entire IS... so technically Ghost bear should have a smaller repair bill then IS for a king crab 000B... the 000 and 0000 (and later on 001) may or should be cheaper though in IS)
Clans obviously get there mechs cheaper then IS and some mechs will have a hard repair bill if it's only gifted via Isorla or what ever.
If repair, rarity, and promotion doesn't help make each faction unique and doesn't make it like a public match version of invasion mode. There will also be the most likely situation that you can buy a mech cheaper if it's form the faction your in goods with.
Ie get the Direwolf 5%-10% off and less repair 2-5% off (rough numbers) if you are the clan that makes the bloody things.
I think a form of salvage system could make the economy bend very slimly...
For eg lets pretend kurita spammed Catapult K2's 12 man groups for a few days, the faction that keeps salvaging those mechs will get a smaller bonus and a cheaper repair bill if they used that mech that match.