Gallowglas, on 13 January 2015 - 09:32 AM, said:
Well, my point is that if remove the 9s from the picture entirely, the K2 still would not be a competitive choice. The K2 should never have had two energy hardpoints removed, nor should its up/down axis have been so heavily restricted. To me, if you reverse those two things alone, the K2 could probably compete again.
the K2 is also still the posterboy for why sized hardpoints should have been done, and it was obvious from the moment the first Gauss-a-Pult showed up in CB.
Sadly, those ships have all sailed.
About all one can hope for is a Dragon Level CT IS/Armor Buff, and TDR-9S level PPCs. (perhaps a 35% energy heat reduction, 15% PPC Heat) And since they are standard PPCs, you still have exploitable weakness, like long range and minimum range, give it the projectile speed boost like the Vindicator gets, and something like this might not make the Comp Team, but would be an effective build in public matches.
(18.2 heat per alpha)
Heck with 25-35% off general heat from energy period, this is a very doable build for CQG lovers (or a standard ac10 for the cost of a DHS) CPLT-K2
It would be cranking out the same heat (16 per alpha) that 4 Medium Lasers do.
So, in summation, how the K2 probably (IMO) should have been quirked:
+ 24 Internal Structure (CT) (since it's CT is just as squishy)
+ 10 Internal Structure (RA/LA)
+ 35% Energy Heat Reduction
+ 15% PPC Heat Reduction (or 25/25. Realistically, 20/20 would probably be more balanced)
+ 40% PPC Projectile Speed
But when you are seeing 35, 40 and 3v3n 50% reduction on mechs, then a mech like the K2, with obvious hitbox weaknesses and limited hardpoints, gets a bunch of willy nilly 7.5% and 10% quirks?
Someone really has not done their homework.
Edited by Bishop Steiner, 13 January 2015 - 10:02 AM.