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It's Time To Hit The Firestarter With The Nerf Bat.


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#1 Jimmy Page

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Posted 18 January 2015 - 04:37 AM

When 90% of the lights are Firestarters, it should tell you something. They have the speed of a light with jumpjets and the firepower of mediums. They also have borked hit boxes the way the Spider used to. I'm sure the Firestarter pilots will say "stop whining, we have skill". I say pilot something else and see how well you do. Everyone knows your precious light is broken. PGI, fix please. The sooner the better.

#2 Ursh

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Posted 18 January 2015 - 04:55 AM

I think the engine cap on gunboat 35 ton mechs is too high. A firestarter can devote 17% of its total weight to weapons, have max engine and max armor, and be an absolutely lethal platform.

In comparison, you won't find many effective medium, heavy, or assault builds that aren't devoting 40%+ of total weight towards weapons.

#3 Kilo 40

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Posted 18 January 2015 - 04:57 AM

View PostJimmy Page, on 18 January 2015 - 04:37 AM, said:

When 90% of the lights are Firestarters, it should tell you something.


It says that it is a popular, and a good mech.

being popular and good is not a reason to make it less good and less popular.

#4 Kaphiri

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Posted 18 January 2015 - 04:57 AM

You are excluding a very important statistic in your analysis.
While you say 90% of light mechs being piloted are Firestarters, what you must also remember is that they are, by a long way, the least represented weight class. To me that says that the Firestarter is a good model of what a light should be, and that others should be brought up to its level.

The manner in which you've constructed your little accusatory paragraph suggests to me that you don't pilot light mechs, and that you might lack some perspective on the situation. Personally I find playing medium and heavy mechs considerably easier than playing a light, maybe you yourself should try to pilot a light and 'see how well you do'.

#5 Sarlic

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Posted 18 January 2015 - 05:01 AM

View PostKilo 40, on 18 January 2015 - 04:57 AM, said:


It says that it is a popular, and a good mech.

being popular and good is not a reason to make it less good and less popular.


When most of the FS are slamming the such original build with only SMPL which has combined with their hardpoints a massive DPS then something is wrong.

Like the Streakcrows. I call them 'copies' because in see them like this FS build alot.

Would not be surprised if both gets nerfed.

Edited by Sarlic, 18 January 2015 - 05:02 AM.


#6 Sarlic

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Posted 18 January 2015 - 05:04 AM

View PostKaphiri, on 18 January 2015 - 04:57 AM, said:

You are excluding a very important statistic in your analysis.
While you say 90% of light mechs being piloted are Firestarters, what you must also remember is that they are, by a long way, the least represented weight class. To me that says that the Firestarter is a good model of what a light should be, and that others should be brought up to its level.

The manner in which you've constructed your little accusatory paragraph suggests to me that you don't pilot light mechs, and that you might lack some perspective on the situation. Personally I find playing medium and heavy mechs considerably easier than playing a light, maybe you yourself should try to pilot a light and 'see how well you do'.


Well lights used to be underpowered. But you can also overquirk it. Or better said: overdone.
What we see now alot is the PPD has changed.

Light should define more a role instead of saying nothing or scouting. Rolewarfare.
I can only dream about it.

Edited by Sarlic, 18 January 2015 - 05:05 AM.


#7 TWIAFU

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Posted 18 January 2015 - 05:07 AM

Sudden flood of Firestarters should tell you something.

That something is that they have been on sale.

#8 Jolly Llama

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Posted 18 January 2015 - 05:07 AM

It's time to stop whining about things that kill you. Learn to play. Lights are fine, or even underpowered. It is not like there are many people playing them, if the MM percentages on the launch button are to be believed.

#9 Kilo 40

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Posted 18 January 2015 - 05:08 AM

View PostSarlic, on 18 January 2015 - 05:01 AM, said:

When most of the FS are slamming the such original build with only SMPL which has combined with their hardpoints a massive DPS then something is wrong.

Like the Streakcrows. I call them 'copies' because in see them like this FS build alot.

Would not be surprised if both gets nerfed.


I disagree.

It's a stand out mech in a weight class that see's very little usage.

being an effective build is not a reason for it to get nerfed. that's the whole point of the game is to come up with effective builds to pilot. I don't run them at all, but I see no reason to nerf it just because it's being used.

will it get nerfed? probably. That doesn't mean it should be. And frankly I'm pretty sick of all the calls to nerf certain mechs.

View PostTWIAFU, on 18 January 2015 - 05:07 AM, said:

Sudden flood of Firestarters should tell you something.

That something is that they have been on sale.


excellent point

#10 Insects

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Posted 18 January 2015 - 05:13 AM

View PostKaphiri, on 18 January 2015 - 04:57 AM, said:

You are excluding a very important statistic in your analysis.
While you say 90% of light mechs being piloted are Firestarters, what you must also remember is that they are, by a long way, the least represented weight class.


Exactly, if they are so great why have I been seeing the light queue down as low as 4% regularly over the weekend?
If they are so OP why isnt everyone running little firestarter kill stealers for easy challenge points?

#11 Schlimmperator

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Posted 18 January 2015 - 05:22 AM

Please take the time, to compare the FS-Quirks to the other lights. They are not standing out. If the Firestarters are OP (and they are not), it´s not because of the quirks. Maybe the pilots have something to do with the performance of the firestarters.

#12 Sarlic

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Posted 18 January 2015 - 05:25 AM

View Postgeodeath, on 18 January 2015 - 05:07 AM, said:

It's time to stop whining about things that kill you. Learn to play. Lights are fine, or even underpowered. It is not like there are many people playing them, if the MM percentages on the launch button are to be believed.


It's not the sale.

I was waiting for this. There is always someone who just like to say 'Learn to play' or whatever excuse to justify all the same effective builds so far. That's no argument.

You didnt explain yourself either, so i take this comment as a bait comment.

http://mwomercs.com/...-completely-op/
http://mwomercs.com/...p/page__st__160
http://mwomercs.com/...he-firestarter/
http://mwomercs.com/...s/page__st__120

I have nothing against lights, only when i see the same effective (quirkened) build over and over again then i go head scratching. "Why are other builds obsoleted?" You would mostly like to see more Oxides, Embers or even Jenner variatieon. The FS and the Ember did lose their arms fairly quick pre-patch.

Just like the spiders who had a decent lag-shield prior the fix.
Fortunatly we are seeing more and more decent quirks. For example seeing more Oxides lately.

Hoping to see more lights fairly soon. Or a better decent quirk scheme.

Edited by Sarlic, 18 January 2015 - 06:13 AM.


#13 Kilo 40

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Posted 18 January 2015 - 05:30 AM

View PostSarlic, on 18 January 2015 - 05:25 AM, said:

It's not the sale.

There is always someone who just like to say 'Learn to play' or whatever excuse to justify all the same effective builds so far. That's no argument.


see, this is what I don't understand. Why is there a need to "justify" or argue for effective builds?

finding effective builds is what the game is all about.

#14 Sarlic

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Posted 18 January 2015 - 05:32 AM

View PostKilo 40, on 18 January 2015 - 05:30 AM, said:


see, this is what I don't understand. Why is there a need to "justify" or argue for effective builds?

finding effective builds is what the game is all about.


Within a broken balance? Didnt people complain about the balance in the first place?

Edited by Sarlic, 18 January 2015 - 05:32 AM.


#15 Kilo 40

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Posted 18 January 2015 - 05:34 AM

View PostSarlic, on 18 January 2015 - 05:32 AM, said:

Within a broken balance? Didnt people complain about the balance in the first place?


effective build =/= broken balance

#16 Sarlic

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Posted 18 January 2015 - 05:34 AM

View PostKilo 40, on 18 January 2015 - 05:34 AM, said:


effective build =/= broken balance


Whatever. You dont get my point.

#17 Kilo 40

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Posted 18 January 2015 - 05:41 AM

View PostSarlic, on 18 January 2015 - 05:34 AM, said:

Whatever. You dont get my point.


then elaborate. please.

#18 Ryokens leap

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Posted 18 January 2015 - 05:47 AM

Boating a certain type of weapon doesn't render a mech OP or break balance... It's just lame.

#19 Kodiak Jorgensson

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Posted 18 January 2015 - 05:50 AM

engine cap nerf would be cool, maybe it will fix the hit reg issues that it seems to be able to abuse so easily, 260 engine for 120-130KPH should still be a good top peed for the firestarter.

#20 Mawai

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Posted 18 January 2015 - 06:00 AM

I pilot all weight classes ...

Yesterday my TDR was killed by a 8 SMPL FS that ran up behind me. Unfortunately, I didn't see it coming and my team mates didn't manage to neutralize it. It died shortly thereafter though.

I also see quite a range of lights in play ... Raven-3L, Jenner D and F, Spider 5D, of course Firestarters, some Locusts (i have no idea why :) ). Although FS is a common sight it isn't the only light in play.

Finally, it is only certain FS builds that can be particularly effective in the proper terrain ... mostly due to quirks. The SMPL version is a great example.

Anyway, bottom line is I don't see any need for a FS general nerf. Some variants might need a quirk adjustment if they are just too effective ... but the short range of the SMPL (which is probably among the most effective at the moment ... at least in the hands of a skilled pilot) tends to limit the effectiveness of the build in most circumstances. (can be very effective on river city and other urban maps with lots of cover).



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