Alistair Winter, on 20 January 2015 - 01:49 AM, said:
It's something I see talked about a lot on the forum. People shaking their heads at the pinpoint convergence of mechs with 60-80 damage alpha strikes, and people who still think ghost heat was a bad solution that ultimately didn't fix the real problem.
Do the majority of players want to get rid of convergence? If you don't know what I'm talking about, convergence is the mech's ability to focus all firepower on the exact same spot, as opposed to firing weapons directly forward and thus hitting different spots depending on how far apart the weapons are mounted. Right now, two torso mounted weapons will hit the same exact spot at any range. If you removed convergence, the torso mounted weapons would fire in parallell trajectories and it would be impossible for a CPLT-K2 with gauss to hit the same Center Torso with both weapons simultaneously, for example.
Is this what the community wants, or is it simply a Vocal Minority? Or do the majority of players actually prefer the status quo, with perfect convergence? If it's the latter, what is the more popular solution to the MWO arm's race? Is it another look at how heat works? Greater penalties for overheating?
It's an old topic, but people do change their opinions now and again. At least, some of us do. Right now, I'm really not sure what the consensus is, if there is one. Most people only post in the General forum and PGI won't let us have polls here.
1. Instantaneous, perfect, 100% of the time convergence in this game is a myth.
Anyone who pays attention to the results of firing their weapons knows this.
Lasers come close to the myth, ballistics only if you can take time between shots will come close, and of course everything else doesn't have convergence so it's not even moot.
2. Whether the vast majority of players realize it or not, they do NOT want convergence to change in this game. The ONLY players that truly do are those that primarily play missile builds.
Since missiles don't have convergence they suffer a disadvantage during brawls, but of course anyone who has to rely on computer guided weaponry, and third party targeting, is a weak player from the start, and their opinions should be weighted on that perspective.
3. Assuming that the weapon mounts in Battletech are fixed is a fallacy.