

Do The Majority Of Players Want To Get Rid Of Convergence?
#421
Posted 07 April 2015 - 05:38 PM
Just stop it the meta is bad.
#422
Posted 07 April 2015 - 05:40 PM
Those pilots with better aim would still kill enemy mechs faster than those with worse aim. Someone holding dead center torso will have more shots land than someone spraying them around, with or without cone of fire. So why not put in cone of fire for each weapon and see what happens?
#423
Posted 07 April 2015 - 05:41 PM
NRP, on 07 April 2015 - 05:36 PM, said:
Do you play a lot of shooters with alpha-striking many weapons at once? I'm drawing a blank on which other games feature something like that
#424
Posted 07 April 2015 - 05:41 PM
NRP, on 07 April 2015 - 05:36 PM, said:
Sounds like you need to try some other shooters. Even America's Army (free game) had more realistic aiming/shooting than games like COD. You had sight alignment affected by movement, reticle alignment and range input, and parallax. You didn't last long in that game once you got spotted, though. TTK is not simply dependent on the ability to hitscan at 1000m. It's a combination of factors.
#425
Posted 07 April 2015 - 05:51 PM
I personally have no issue with PP convergence right now and could really care less (its more of an arcade style deathmatch game instead of a simulator so no skin off my back). I would be fine if we had a sway to the reticule when on the move like we currently have in 3rd person mode; as this would encourage a trade off between moving and timing for shots compared to easier shots at a standstill. This would keep a fair balance between more realism and game balance without adding a lot of fancy mechanics that would make the game much harder (IMO) to play.
#426
Posted 07 April 2015 - 05:52 PM
If pinpoint damage is de-emphasized, it will open up a whole new world of weapon variety and mech build strategy.
I also support thread necromancy if it continues to address a concern that has not yet been met or commented on from PGI.
Edited by Kausteck, 07 April 2015 - 05:56 PM.
#427
Posted 07 April 2015 - 05:58 PM
#428
Posted 07 April 2015 - 05:58 PM
#429
Posted 07 April 2015 - 06:12 PM
#430
Posted 07 April 2015 - 06:16 PM
My vote is NO. Leave convergence as is. Mainly because all the proposals I've seen are clunky and sound just terrible to play. There are other ways to regulate weapons which have not even been attempted yet. No need to destroy a fundamental aiming mechanic that makes this game a pleasure to play instead of an exercise in annoyance.
#431
Posted 07 April 2015 - 07:07 PM
I've yet to see a player I would consider "good" actually complain about convergence.
#432
Posted 07 April 2015 - 08:38 PM
I recall one of the dev's saying something, and of course numerous players, that this game will remain a "stuff shoots where you aim" type of shooter, even though it does not translate the source material (or tabletop) in any way.
I am fine with that. I think a lot of players would get butthurt over losing control of the target crosshair, and IMO the amount of code work to go into that, just to test even on test server for an extended run is not worth it. I feel there would be some severe fallout from the playerbase. We have had a lot of things messed with over the years here, heat, projectile speed, dmg numbers, HSR tweaks, etc. We have never had(since open beta) actual aiming mechanics messed with.
thats why I want to see heat changed. People say it would be too restrictive, but thing is it isn;t restrictive so much as just different. basically, it shifts the game away from alphas and more toward DPS. IMO, that is what we need. IMO, it also would be less intensive a code issue, and a lot more easily tweaked once in place. It should get done, and thrown onto test server for months for an extended test/tweak session. I mean maybe a little goes a long way? but maybe we need something harsher then a 10% cut in cap room to break these laser vomit alpha boats down to somthing less then instagank.
And it wouldnt even negate the loadouts for 100% certain, it may just end up that the same loadout has to chainfire for the dmg output instead of gank and hide to cool like it is now.
Somewhere between instagank and running in circles tickling each other is a heat cap/dissipation rate that feels like Battletech/mechwarrior. I just want to see the system put on test so the devs can find it.
#433
Posted 07 April 2015 - 11:12 PM
And I also support the idea of lower heat capacity but faster heat dissipation.
Alpha striking should not be the standard.
#434
Posted 07 April 2015 - 11:34 PM
Kausteck, on 07 April 2015 - 05:52 PM, said:
If pinpoint damage is de-emphasized, it will open up a whole new world of weapon variety and mech build strategy.
I also support thread necromancy if it continues to address a concern that has not yet been met or commented on from PGI.
remove pinpoint, then where the difference of spreading damage with homing missiles and aiming based weapons will be none, the average player will just move to LRMS/CStreaks6.
have fun then playing AIM 9L sidewinder online.
#435
Posted 07 April 2015 - 11:39 PM

I think the Genie is out of the bottle. Heck, we still don't have melee, working elbow technology, invisible walls fixed, new game modes. I don't think PGI is about the flip it all.
I wouldn't mind some "spread" to boat shots. Or a delay to convergence, that when you move your torso radically it might take a moment for all the components to get to that "laser dot precision."
#436
Posted 08 April 2015 - 12:14 AM
Corrado, on 07 April 2015 - 11:34 PM, said:
remove pinpoint, then where the difference of spreading damage with homing missiles and aiming based weapons will be none, the average player will just move to LRMS/CStreaks6.
have fun then playing AIM 9L sidewinder online.
1. In the TT there is no convergence and people do not play all those missiles. Why? Simply because there is a difference e,g, PPCs and ACs still deliver pin point damage on one location whereas a SRM spread covers the whole area.
Sure, your second bolt may hit another location but still you focus more damage on one location. Take a PPC - 10dmg. 5 SRMs would need to hit the same location to do the same damage. That's why PPC are one of the best weapons in 3025
2. SRMs / Clan ACs / LB-X
Why are SRMs, Clan ACs and LB-X hardly used currently and you see only laser spam? Simply because of the instant convergence and huge alphas. The change would make those weapon systems attractive again and support weapon diversity because there would be SOME spread in every weapon type.</p>
Edited by Bush Hopper, 08 April 2015 - 12:18 AM.
#437
Posted 08 April 2015 - 12:20 AM
Alistair Winter, on 20 January 2015 - 01:49 AM, said:
Do the majority of players want to get rid of convergence? If you don't know what I'm talking about, convergence is the mech's ability to focus all firepower on the exact same spot, as opposed to firing weapons directly forward and thus hitting different spots depending on how far apart the weapons are mounted. Right now, two torso mounted weapons will hit the same exact spot at any range. If you removed convergence, the torso mounted weapons would fire in parallell trajectories and it would be impossible for a CPLT-K2 with gauss to hit the same Center Torso with both weapons simultaneously, for example.
Is this what the community wants, or is it simply a Vocal Minority™? Or do the majority of players actually prefer the status quo, with perfect convergence? If it's the latter, what is the more popular solution to the MWO arm's race? Is it another look at how heat works? Greater penalties for overheating?
It's an old topic, but people do change their opinions now and again. At least, some of us do. Right now, I'm really not sure what the consensus is, if there is one. Most people only post in the General forum and PGI won't let us have polls here.
It's not about the majority of players, it's about what the game needs. Unless convergence is rendered non pixel perfect universal damage creep is just going to keep forcing this game down a path of arcadey alpha strike centric gameplay, where the only thing that matters when building a mech is dealing as much damage as possible.
Not only does convergence need changed, the heat system needs to be completely redesigned so it's no longer binary.
#438
Posted 08 April 2015 - 12:52 AM
Dimento Graven, on 07 April 2015 - 07:07 PM, said:
I've yet to see a player I would consider "good" actually complain about convergence.
Talking about biased point of view.
There's thousands of players here, some who you could kick there ass, and the next morning they kick YOUR ass.
There's already good players who have complained about the instant-pin-point convergence. And thus since the Closed Beta, but I suppose no. It's not enought for you, because after all.
It was what think ONE guy among a majority YOU consider to be "good" that got the right to speak... Wait, why does it sound completly stupid? Ho yeah! Because it is!
Pin-Point convergence was always a problem in the Mechwarriors games.
Others games had way to make him less of a game breaking stuff. Collision, shock by heavy hit completly moving your aim away and you had to re-aim again. (was an epic thing on MW4)
Something NEED to be done about Pin-Point convergence, from a lore point of view, it's something that could not happen even with the Clan Technology, even they had to wait a few second to let all there weapon being on the target.
The books prooved it countless of time. The rules for the weapons were made because the pin-point convergence wasn't existent in the tabletop games.
But since the very first mechwarrior game, it has been a problem. And yet some blocked guy refuse to see it while it is crystal clear.
Edited by KuroNyra, 08 April 2015 - 12:56 AM.
#439
Posted 08 April 2015 - 01:14 AM
#440
Posted 08 April 2015 - 01:20 AM
Kh0rn, on 08 April 2015 - 01:14 AM, said:
I think it's more "Bad players want it to stay".
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