Yeonne Greene, on 13 April 2015 - 05:22 PM, said:
The guns on AAA tanks (or any turreted weapon, really) have two axes. They don't bother to converge the two guns because the wind and recoil and other confounding variables all conspire to scatter the rounds at altitude anyway. It has two guns to increase the rate of fire without increasing the wear on each individual gun. That's it. What's more, the targets they are shooting at go down in one or two hits to pretty much anywhere and they are actually quite big. So, adding a third axis to converge the two guns would grant you nothing.
The ROF on a real SPAAG is much higher as cooldowns are for the mwo weapons - compared to the the rate of fire for a gepard which is empty after 40 seconds direct fire with a cadence of 550 Bullets per Minute, recoil is no influence on the slow cooldown of ac5s if a target system provide the information to readjust. Yeah in real world the third axis do not score something, it would be needed to converge the weapons. But then again real life 550 bullets per minute. AC5 in Battle tech is something around 35 bullets per minute - you do not get a aircraft without a good target system.
Yeonne Greene, on 13 April 2015 - 05:22 PM, said:
As for the arms, they also can't mount the heaviest weapons without losing their lateral axis. Some weapons just flat-out can't be mounted in the arms at all. The Rifleman itself doesn't have a lower actuator in its arms, so it can only elevate and depress while rotating with the torso. The Garet D2j is also just a standard tracking computer, and every 'Mech has one. It's necessary to even target and fire on an enemy unit. It does not, however, grant it any special accuracy or component-level precision. All it is doing, by best approximation, is running a calculation and telling the MechWarrior what direction to shoot in to have the best chance at hitting the target.
1st. By mechlab construction rules in mwo you can lateraly dont use balistics (beside MG), what in the end is plain stupid since clan uac2 for example weight less than a ppc or large pulse laser, if the weight is the problem
2nd. lateraly movment is possible for all e and m weapons in arms. And they could again said easly converge.
3rd. you are wrong about about targeting&tracking computers beside the battle computers. I edited it in the post you quted from, but if i post it into this too, its ok so you have the time to read it: (
http://www.sarna.net...ems_.26_Sensors - Major Computer Systems & Sensors and Overall 'Mech functionality)
Yeonne Greene, on 13 April 2015 - 05:22 PM, said:
The pilots have a neural connection to the 'Mech and they can, more or less, feel what it is doing. That makes positioning the torso at the appropriate angle to make the shot an intuitive thing, but like aiming a pistol, there is still user error involved.
Yeah, but this is acutally happening by the input you provide with your mouse/jostick too. Non or less it is nothing the mech has to do with, it is the pilot who fails for example because of to much heat short pass out or at least longer reactions times.
Yeonne Greene, on 13 April 2015 - 05:51 PM, said:
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I believe you have the responsibilities flipped - the Mechwarrior tells the mech which direction to shoot in and the battlemech handles the computations to make the shot. I also get the impression that the mech's Targeting Computer only serves to integrate information for the pilot, and that each weapon actually has it's own on-board CPU handling the calculations for that weapon (or else why would two weapons mounted in parallel ever strike drastically different components, such as the left and right arms of a target facing them)?
That...would not make any form of sense. If the computers can do that, then the 'Mech doesn't need the pilot for anything because it can detect the target. If that's how it works, then that only reinforces how bass-ackwards the lore is...
As for your question, a number of reasons including but not limited to: recoil, terrain, wind, single computer coming up with a best-fit solution for multiple and different weapons, or space separating weapons that aren't aligned to converge or are aligned to converge at a range other than the current engagement distance.
That make perfectly sense, because the pilot is the only one who can stabalize the movment thx to the neuro helmet brain interface. As i said read sarna
http://www.sarna.net...ems_.26_Sensors
Yeonne Greene, on 13 April 2015 - 05:51 PM, said:
As for your question, a number of reasons including but not limited to: recoil, terrain, wind, single computer coming up with a best-fit solution for multiple and different weapons, or space separating weapons that aren't aligned to converge or are aligned to converge at a range other than the current engagement distance.
All this problems are solved by tech. Wind - sensor system, heat - velocity massurment sensor system, direction - laser measurment system, stability - myomer, accuracy - mymorer, recoil -gyro+myomer+pilot neuro feedback - if you do not belive that this is absolutly possible read the german wikipedia article of the Gepard Fire Target controll. As i said, the Battletech universe is layed in the near past, this all was adn is possible and was introduced for the mechs.
Yeonne Greene, on 13 April 2015 - 05:22 PM, said:
No, it wouldn't be fun if the game were like that and I don't think anybody is saying it would be. In fact, this very thread is here precisely because it is getting closer to playing that way, with a really low average time-to-kill (TTK).
Since armor quirks were introduced TTK has prolonged - however with some high dps quirks like the DRG-1N has this is also countered. In a 1 vs 1 Situation the TTK did go up. If some people think that the TTK has lowered they are wrong. However getting into situations where you get fokusd down has increased, since weapons who are harder to aim, like ppc, gauss and acs got nerfed. All what we have is now 12 players with 100 lasers ******* you at 500 to 1000m range - even if one did only do 10 damage to a specific torso part, because of spread multiple times or by multiple forces you be toast.
Edited by Kuritaclan, 13 April 2015 - 06:09 PM.