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Creating Second Accounts To Fight Themselves Cheating


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#41 Mystere

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Posted 23 January 2015 - 10:46 AM

View PostAbivard, on 23 January 2015 - 10:31 AM, said:

Oh my, you are really Naive.


Not naive, just someone not seeing any real point in 24(!!!) people wasting their time for essentially nothing that can easily be reversed anyway ... assuming anyone even bothers to do so.

#42 Tesunie

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Posted 23 January 2015 - 10:50 AM

View PostMystere, on 23 January 2015 - 10:46 AM, said:


Not naive, just someone not seeing any real point in 24(!!!) people wasting their time for essentially nothing that can easily be reversed anyway ... assuming anyone even bothers to do so.


You mean up to 12 people, right? Because we are talking about clone accounts here.

#43 Mystere

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Posted 23 January 2015 - 11:05 AM

View PostTesunie, on 23 January 2015 - 10:50 AM, said:

You mean up to 12 people, right? Because we are talking about clone accounts here.


The original post I was responding to had 12 people playing attackers and 12 other people playing as defenders but doing nothing in-game:

View PostIron, on 22 January 2015 - 08:37 PM, said:

A team with 24 players could do this each have an alt account 12 use primary 12 use alt que on planet farm friends mechs win match rinse repeat win planet gets lots of rewards for damage done. does not cost any thing to start a alt acount and I have seen this done in pay to play games


It's actually very pathetic, not to mention totally idiotic, given the total waste of resources (i.e. 24 people and 24 computers). I can accomplish the same thing using much less resources.

#44 Revis Volek

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Posted 23 January 2015 - 11:15 AM

View PostMystere, on 23 January 2015 - 10:46 AM, said:


Not naive, just someone not seeing any real point in 24(!!!) people wasting their time for essentially nothing that can easily be reversed anyway ... assuming anyone even bothers to do so.



THIS!

Why waste the time when the planets mean nothing and they can be flipped back at a minimum of 8 hours after you took it


So WTF is the point? Also, OP PLEASE STOP POSTING THE SAME TOPIC 5 TIMES!

No one cares because this is not an issue, Making multiple threads with the same topic is SPAMMING and doesnt do anything to help your case. Makes it look like you are grasping at straws (which you are) and trying to make a case out of nothing.

You ahve no proof and PGI doesnt think this is a problem....Stop looking through those crap colored glasses.

#45 CMDR Sunset Shimmer

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Posted 23 January 2015 - 01:07 PM

View PostGyrok, on 23 January 2015 - 06:36 AM, said:


You show proof of this happening in MWO, and the rest of us will start taking it seriously and become concerned over a solution.

Until then, this is a figment of your imagination, and while possible...the odds are very slim.


The only way I could show this happening in MWO, would be to actually DO it.

Which would be counter productive. What I AM doing is trying to show you the closest proxy game to MWO, and to prove to you that this **** does happen.

Why are you so rallied against it? Is it a tactic Delta Galaxy Uses? I'm really starting to wonder if you and Joseph, and your respective teams, are not guilty of such a tactic to be so hard pressed to say it doesn't happen in MWO.

#46 CMDR Sunset Shimmer

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Posted 23 January 2015 - 01:10 PM

View PostDarthRevis, on 23 January 2015 - 11:15 AM, said:



THIS!

Why waste the time when the planets mean nothing and they can be flipped back at a minimum of 8 hours after you took it


So WTF is the point? Also, OP PLEASE STOP POSTING THE SAME TOPIC 5 TIMES!

No one cares because this is not an issue, Making multiple threads with the same topic is SPAMMING and doesnt do anything to help your case. Makes it look like you are grasping at straws (which you are) and trying to make a case out of nothing.

You ahve no proof and PGI doesnt think this is a problem....Stop looking through those crap colored glasses.


WTF is the point of being number's 1 - 10 on a leaderbord in any given game? WTF's the point of any of this?

you seem to think that the people that boost, want to actually play the game. No, people who boost simply do it for one of two reasons.
1)Because they can.
2)To ruin other peoples enjoyment of the game for their own enjoyment.

The mindset is sociopathic, It's a similar mindset to someone who will cheat at a game, or will hack openly, or utilize an aimbot or scripts. They don't care that they are ruining the game for others, only that they are having fun, right then, in the now. Or that they are keeping others from attaining "first" or what have you.

Also, mind citing your source that PGI doesn't see this as a problem? Or proving that it doesn't happen here in MWO?

Edited by Flash Frame, 23 January 2015 - 01:11 PM.


#47 Tesunie

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Posted 23 January 2015 - 01:25 PM

View PostFlash Frame, on 23 January 2015 - 01:07 PM, said:


The only way I could show this happening in MWO, would be to actually DO it.

Which would be counter productive. What I AM doing is trying to show you the closest proxy game to MWO, and to prove to you that this **** does happen.

Why are you so rallied against it? Is it a tactic Delta Galaxy Uses? I'm really starting to wonder if you and Joseph, and your respective teams, are not guilty of such a tactic to be so hard pressed to say it doesn't happen in MWO.


Chromehounds is not even close to a good proxy of this game. They run differently from one another. The matches worked differently, and the stats are shown differently. These games are very loosely related, but have two different systems on how they operate.

And yes, I use to play Chromehounds. It was a fun game, till you did crash into someone who cheated... On THAT remark, I saw far more cheating and obvious exploits in Chromehounds than I have ever seen in MW:O. I think the most I've suspected someone else of having used was an aim-bot. Maybe...

Different games. Different systems. Different crowd of people.

View PostFlash Frame, on 23 January 2015 - 01:10 PM, said:

Or proving that it doesn't happen here in MWO?


Mind proving it that it DOES happen?

See how that question can so easily be turned around?

Sad part is, many of us are saying, and I'll say this again, that it might be happening and that it may be possible. We just don't believe it is very likely to be happening and we don't believe it probably is happening to any degree that affects the current state of the game.

Are you even reading what is being typed, or you just trying to troll us all about this now?

#48 Ax2Grind

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Posted 23 January 2015 - 01:57 PM

View PostFlash Frame, on 23 January 2015 - 05:17 AM, said:


Really? this isn't rocket science, and again it's been done since online games with statistics and tracking have been around.

It requires you to simply have 2 pieces of hardware, 2 copy's of the game, and 2 connections to the internet.

If you have a full twelve man doing this, and fighting their dummy accounts over, and over, and over, for free c-bills, xp, and planet gain/loyalty points...

You can clearly see where this is a problem, right?

so yes, it requires 12 other computers, but it does not require 1 person to have 12 other computers... simply a corrupt unit with 12 to their name having 2 computers each member.


I didn't say 1 person with 12 computers...you assumed that part of it genius. As my first post states, even running 24 computers with 12 players will achieve very little in CW. And you will certainly not get stats. Best case scenario for this would be during low hours of the game, the unit could farm cbills in the Group Queue by sync dropping...sounds...boring as all hell and possibly just as profitable as just just dropping in queue normally. MWO just doesn't provide any kind of rewards for this type of behavior. No one is saying it hasn't happened in other games. Arguing that is pointless.

I still call BS.

#49 HARDKOR

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Posted 23 January 2015 - 02:12 PM

Quote

you seem to think that the people that boost, want to actually play the game. No, people who boost simply do it for one of two reasons.
1)Because they can.
2)To ruin other peoples enjoyment of the game for their own enjoyment.


Unless you guys have evidence of this actually happening, YOU are ruining your own enjoyment by making up a bogeyman to rail against.

You are trolling yourself.

#50 CMDR Sunset Shimmer

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Posted 23 January 2015 - 02:12 PM

Ok, that's cool guys, believe what you want.

When big units, that decide to use this tactic, begin taking entire swaths of planets... don't say this wasn't ever discussed or brought up.

I'm done, I'm SOO done with arguing these things with some of you. I get your point, "But why do it? What's the point?" Why are there people who go out, buy a brand new game system with their own money, just to destroy it on video to watch the rage is causes?

Why do people do ANYTHING?!

So whatever, Joseph, Ax2Grind, DarthRevis, the rest of you who are so rallied against the fact that this can't happen and isn't happening. Be secure in your denial, because when it does happen. AND IT WILL BECAUSE IT HAPPENS IN EVERY GAME LIKE THIS. I'll simply sit back and laugh, because there were those of us who tried to wake you up to the fact it could happen. And you simply rallied against the idea.

Guess what, NOW, is the time to discuss this stuff, while CW is in beta.

if it's not happening right now, GREAT, that's actively a GOOD THING. but the fact of the matter is that it CAN happen.

Darth, you say It sounds boring and that it's more profitable to drop into the normal que. So let's do a bit of math shall we.

The Average CW match, if both sides are playing, is what. 20 minutes lets say? [out of 30]
The time it takes for a team to wreck the base if they ghost dropped is say, 5 minutes.
The time it takes for a new fresh set of spawns to drop in is aproximately what? 30 seconds per wave?

So let's assume a 12 man group, that's running 2 accounts, has decided to farm themselves in this manor. Queing up a 12 man defense, then quing their 12 man attack squad.

The fastest a group can wipe out their smurf team, and drop the base, is aproximately 10-15 minutes. Which is the average overall length of a standard match... for 4x the reward.

That's assuming everything goes perfect, the attacking team rushes in as if they were fighting a ghost drop, wipes out the unpiloted mechs, drops the gen's, then the turret.

So, in the time it takes for a normal pug game, maybe a little more, they're making 4x the rewards for boosting in CW.

But it's cool, you don't believe it, you don't think it will be a problem, so whatever.

#51 Prawfutt

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Posted 23 January 2015 - 02:13 PM

View PostFlash Frame, on 23 January 2015 - 01:10 PM, said:


WTF is the point of being number's 1 - 10 on a leaderbord in any given game? WTF's the point of any of this?

2)To ruin other peoples enjoyment of the game for their own enjoyment.



What leaderboard are you referring to? I can not find a leaderboard anywhere

WTF IS the point of this?

IF it is happening, HOW does it ruin YOUR enjoyment of the game? what are they taking from YOU?

12 mans are some busy people. We are flipping planets with ghost drops, AND simultaneously roflstomping pugs AND dropping on alt accounts to farm ourselves and apparently ruin your enjoyment of the game. Oh yes we also ruin group que for everyone all at the same time... AND we are only 16% of the population.

Edited by Prawfut Bludskin, 23 January 2015 - 02:19 PM.


#52 Ax2Grind

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Posted 23 January 2015 - 02:17 PM

I look forward to watching this huge "ghost group" swallow the entire CW map.

#53 CMDR Sunset Shimmer

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Posted 23 January 2015 - 02:21 PM

View PostPrawfut Bludskin, on 23 January 2015 - 02:13 PM, said:


What leaderboard are you referring to? I can not find a leaderboard anywhere

WTF IS the point of this?

if it is happening, HOW does it ruin YOUR enjoyment of the game? what are they taking from YOU?

12 mans are some busy people. We are flipping planets with ghost drops, AND simultaneously roflstomping pugs AND dropping on alt accounts to farm ourselves and apparently ruin your enjoyment of the game. Oh yes we also ruin group que for everyone all at the same time... AND we are only 16% of the population.


*sighs*

This isn't hard to follow. The conversation to now has been:
Boosting has been an issue in other games, how do we stop it from coming to MWO?
Boosting is not a problem!
Boosting COULD be a problem, it is in other games with leaderbords, and can be a problem in MWO by boosting units taking planets.
There are no leaderbords your point is moot.
The leaderbords are the planets units hold, since a unit's name get's on a planet.
Prove it happens in MWO! LALALA!

Yes, there are 0 leaderbords in MWO, that's great... BUT, MWO DOES track what units own what planets in CW.

Where this hurts my enjoyment of the game? Easy, if I've put the work in, with my unit, to capture a planet, only to have it stolen from us by a boosting squad, that's BS. It's frustrating, and it prevents a hard working unit from getting recognation. Not to mention it also gives those who are boosting an unfair advantage with c-bill xp gains, which are the only thing to worry about in MWO.

My enjoyment is also ruined, because this takes 12 people out of the running to fight against. thus lowering the overall player pool.

#54 HARDKOR

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Posted 23 January 2015 - 02:26 PM

*eyes the four foot tall pile of laptops and the stack of cisco switches in the corner of his room*

Soon, my pretties, soon, Laio shall rule the galaxy and we will feast upon the tears of the sunbros.

MUAHAHAHAHAHA

#55 Aethon

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Posted 23 January 2015 - 02:27 PM

This must be why those OP Clans are rolling over the IS!

#56 HARDKOR

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Posted 23 January 2015 - 02:32 PM

Quote

Where this hurts my enjoyment of the game? Easy, if I've put the work in, with my unit, to capture a planet, only to have it stolen from us by a boosting squad, that's BS. It's frustrating, and it prevents a hard working unit from getting recognition.


So, this mean you have proof this is happening? If it's ruining your day, you must see it happening.

Unless of course, you are just making stuff up because you are a wee bit unsettled and have some sort of victim complex. Luckily, you're a bronie, so we know that isn't the case.

#57 Prawfutt

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Posted 23 January 2015 - 02:38 PM

Ok I will acknowledge that it COULD happen. Thats your issue correct? boosting COULD happen in mwo.

100% agree it COULD happen.

what everyone else is saying is it is NOT likely to be HAPPENING.

Also. your saying when your unit wins a planet its because you "put in work" but if someone else wins a planet they are boosting.

"If I win its because I'm good - If I loose its because you cheated"

#58 CMDR Sunset Shimmer

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Posted 23 January 2015 - 02:43 PM

View PostHARDKOR, on 23 January 2015 - 02:32 PM, said:


So, this mean you have proof this is happening? If it's ruining your day, you must see it happening.

Unless of course, you are just making stuff up because you are a wee bit unsettled and have some sort of victim complex. Luckily, you're a bronie, so we know that isn't the case.


What does me being a brony have anything to do with this conversation?

Cute personal attack there bro.

I explained how it would impact me, and how it has impacted me in other games. which was how the question was posed to me before it was edited.

View PostPrawfut Bludskin, on 23 January 2015 - 02:38 PM, said:


Also. your saying when your unit wins a planet its because you "put in work" but if someone else wins a planet they are boosting.

"If I win its because I'm good - If I loose its because you cheated"


That is in no way what I'm saying.

Say you're taking a planet, then a group who is known for boosting, comes by, and get's that planet after your unit has put all the work in, then they boost the hell out of the planet, and take it out from under you for no real work. After you had some amazing, hard fought battles for it.

You're telling me this, would in no way at all, upset you or your teammates after putting that work in?

Yes, at the end of the day, it's a game, at the end of the day, it's something done for enjoyment. but if you're playing cards, and someone comes by and smears **** on them, you're gonna be pretty pissed that your game was ruined, won't you?

#59 Tesunie

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Posted 23 January 2015 - 02:51 PM

View PostFlash Frame, on 23 January 2015 - 02:12 PM, said:

When big units, that decide to use this tactic, begin taking entire swaths of planets... don't say this wasn't ever discussed or brought up.

I'm done, I'm SOO done with arguing these things with some of you. I get your point,...

So whatever, Joseph, Ax2Grind, DarthRevis, the rest of you who are so rallied against the fact that this can't happen and isn't happening....

Guess what, NOW, is the time to discuss this stuff, while CW is in beta.

if it's not happening right now, GREAT, that's actively a GOOD THING. but the fact of the matter is that it CAN happen.

...

The fastest a group can wipe out their smurf team, and drop the base, is aproximately 10-15 minutes. Which is the average overall length of a standard match... for 4x the reward.

That's assuming everything goes perfect, the attacking team rushes in as if they were fighting a ghost drop, wipes out the unpiloted mechs, drops the gen's, then the turret.

So, in the time it takes for a normal pug game, maybe a little more, they're making 4x the rewards for boosting in CW.

But it's cool, you don't believe it, you don't think it will be a problem, so whatever.


1. Big units don't need to do this. They still can't destroy large swaths of planets. Not unless PGI ups the attack cycles even more. At most, they can take 3 planets a day. This is, presuming of course, that NO ONE ELSE DEFENDS/ATTACK THOSE PLANETS.

2. If you are so done, why do you continue to post about this? Oh and...

3. Joseph, Ax2Grind, DarthRevis and others are not saying this isn't happening or that it can't happen. Just that, if it is happening, it's not having any real effect on the game right now, and no one has caught anyone else doing this. Please, learn to read other people's posts a bit.

4. Now is NOT the time to discuss this, as it doesn't seem to have any impact on this game right now. The time to discuss this would be if you had proof about it. That's when you REPORT it to SUPPORT, and let PGI deal with it.

5. If it's not happening RIGHT NOW, then there is no problem, as we have been saying. If it starts to happen, then we (the players) shall take appropriate actions and REPORT them to SUPPORT and let PGI handle things. No one here has denied it's ability to happen, nor have we denied that it has happened in other games. Please, read our posts.

6. Most of those groups that are "cheating to gain more rewards" are already "space rich". They need no more rewards and typically have enough c-bills to buy anything they may need.

7. Learn to read other people's posts.

8. Learn to read other people's posts.

9.... Have I made a point yet?

View PostFlash Frame, on 23 January 2015 - 02:21 PM, said:


*sighs*

This isn't hard to follow. The conversation to now has been:
Boosting has been an issue in other games, how do we stop it from coming to MWO?
Boosting is not a problem!
Boosting COULD be a problem, it is in other games with leaderbords, and can be a problem in MWO by boosting units taking planets.
There are no leaderbords your point is moot.
The leaderbords are the planets units hold, since a unit's name get's on a planet.
Prove it happens in MWO! LALALA!

Yes, there are 0 leaderbords in MWO, that's great... BUT, MWO DOES track what units own what planets in CW.

Where this hurts my enjoyment of the game? Easy, if I've put the work in, with my unit, to capture a planet, only to have it stolen from us by a boosting squad, that's BS. It's frustrating, and it prevents a hard working unit from getting recognation. Not to mention it also gives those who are boosting an unfair advantage with c-bill xp gains, which are the only thing to worry about in MWO.

My enjoyment is also ruined, because this takes 12 people out of the running to fight against. thus lowering the overall player pool.


You are mistaken, so I shall say it again, LEARN TO READ OTHER PEOPLE'S POSTS. We have not denied that it could happen. We agree it can happen. However, we disagree with the overreaction, don't see it as being a current problem, and are saying it's probably a rare thing happening, if it is even happening at this time.

You want to keep a "boosting squad" from retaking the planet? Easy. Log in to defend/attack said planet. they are as likely to drop with you as with their alternate accounts. Then, when someone else drops against their alternate accounts, they will notice the lack of a fight, and report the problem to PGI.

I'm thinking you don't grasp how the lobby system work in CW...

View PostFlash Frame, on 23 January 2015 - 02:43 PM, said:

That is in no way what I'm saying.


Join the club, cause you are reacting to things that is "in no way what we are saying".

#60 Prawfutt

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Posted 23 January 2015 - 02:58 PM

Piss me off if it happened? yes.

worry about the possibility of it happening? no.

reason being planet names and this foux leaderboard have no meaning. ONE successful defense on a planet per attack phase changes the planets occupying unit to whatever unit had the most players in it.
ONE.
not hundreds of boost drops, not 12 neckbeards all breathing hard and killing their alt account.
ONE Defense
and if the defense team consists of 10 pugs and a 2man unit group then that unit name goes on the planet.

Once you realize that, the names on the planet do not really mean anything and you start playing this game for your faction. how many planets does your faction controll. how many have you taken. and no Boosting can not win you planets for your faction unless 0 other players show up into that que. once one other group of 12 gets thrown into the mix then the boosting team will not be able to sync up to their alt accounts. GG close.



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