

Tentative Ghost Bear/wolf/merc Agreement
#161
Posted 26 January 2015 - 08:46 PM
CWI is the largest of all of us so its only to be expected they will get the most planets.
Not that planets mean anything right now. xD
#162
Posted 26 January 2015 - 08:58 PM
Just odd to see CGBI working with MS and CI when they claim they have no association or control over each other...
Then again, our only attack option is Paulus Prime, so I can't fault anyone for wanting a match to play.
Edited by Commander A9, 26 January 2015 - 09:16 PM.
#163
Posted 26 January 2015 - 09:10 PM
Everyone remember how PGI told us that CW would be for the hardcore players? Well I do, I remember everything they have stated about what CW was meant to be and they are a long way off. Mercs got the short end of the stick no doubt about that and I think we can all agree on that point. The thing is, now how do we deal with what we have? Do the Mercs continue to push the fact the PGI totally f'ed them over and continue run over who ever they want at will just to show PGI how bad it is and drive off even more players or do all of us, and I mean everyone who has a unit, IS house or Clan in CW figure out how to point out the issues to PGI before where all just standing here looking at empty CW ques?? ***Merc's please don't take me wrong here, I'm not saying your the problem here, its just how poorly PGI handled you that is one of the major issues here that's all.***
Edited by CutterWolf, 26 January 2015 - 09:11 PM.
#164
Posted 26 January 2015 - 09:35 PM
A developer diary post on the MechWarrior Online site has sketched out how communities will fight in MechWarrior Online. For every day that passes in the real world, a day will pass in Mechwarrior Online's "Inner Sphere." There players can join factions and complete missions to earn control of the planets within the sphere.
"Wednesday December 7, 2011 is Wednesday December 7, 3048," write developers Paul Inouye and Bryan Ekman in the post. "This means that every time you log into MechWarrior Online, something new has happened. News updates via the ISN feed, news reporter features and battle feeds keep players up to date on current events."
There will be three types of world in MechWarrior Online. Core Worlds will belong to the devs. Major story events will happen on these worlds, and they can't be claimed by players. Faction Worlds can be taken, though. "Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player's Faction," write Piranha. They've also posted a huge map of the Inner Sphere. Here it is:

Winning matches will earn Loyalty Points with your chosen faction. This will get you rank up to get better units, skins and XP. These will decay over time if you're not active, and Piranha say that there will be ways to lose Loyalty Points. If you drop in rank, you stand to lose the items you've gained.
There will be a third type of a planet that Mercenary groups will be able to acquire through a contract bidding system. These planets will change ownership regularly as Mercenary groups rapidly outbid each other.
These rules have been established during the beta and Piranha say that they're subject to change before MechWarrior Online goes live in the second half of 2012.
The free to play first person mech sim was announced at the end of October, with news that it will be powered by CryEngine 3 . Piranha spoke to us recently about the challenges of rebooting MechWarrior , saying that Piranha are determined not to disappoint fans of the original MechWarrior sims.
Edited by CutterWolf, 26 January 2015 - 09:37 PM.
#165
Posted 26 January 2015 - 10:31 PM
Kain Thul, on 26 January 2015 - 04:37 PM, said:
Oh and let us forget how hard YOUR unit screwed us over with the Steiner ceasefire.
That did not piss anyone off and bring hordes of people to our doorstep either, nor did it make us a laughing stock.
I love how we have people in Clan Wolf so scared of the Ghost Bears that they will disown Gyrok and Delta Galaxy as a whole for standing up to them despite the fact that every time they have poked us so far they have gained planets at our expense while we do nothing in retaliation.
I think some of you guys picked the wrong faction.
And what caused that ceasefire? Being attacked by JF and CGB units at the same time. And really... the funny part is that our ceasefire with the Steiners had both parties both acting respectably and responsibly. A far cry from this situation.
CWI doesn't like Gyrok and CWDG because of our history. CWI's core unit (at the time it was founded) was CWA. Gyrok and a bunch of people broke off from CWA in a very... "stressful" way to form CWDG. Soooo there's kinda bad blood between us. Those who say they "would hand over Gyrok if we could" are probably thinking about that. It's not something to bring into Community Warfare, though. And it's unfair to new members of CWDG and CWI.
As for calls that merc units need a way to fight other units,.. it's been there for like a year now. Private Matches. Very simple, really. The game mode is slightly different, and the maps are a bit different, but it's basically what they claim they want. But if the details are worth fussing over, here are some simple solutions:
1) Consumables used in private matches should not be deducted from your inventory (it makes private matches a C-Bill sink; great reward for all those loyal premium time players...).
2) Add the CW maps and game mode.
But they want to make money? Just add a "Solaris Arena" mode or something. Or a Trial of Grievance mode for the Clans. Since the merc units like being in the spotlight, I imagine it might help if they could approve spectators for this mode for the sake of (hopefully delayed) streaming. To gain something (money) you have to be able to lose something, so let's say... losing unit can't launch in CW for an hour. I dunno, that might be a bad idea, but since there's no money given out in private matches, I assume PGI wants *something* to be at risk if you can make money doing it.
I'm glad you liked my post, Gyrok. I will accept all those internets!
Edited by Knightcrawler, 26 January 2015 - 10:38 PM.
#166
Posted 26 January 2015 - 10:34 PM
CutterWolf, on 26 January 2015 - 08:33 PM, said:
Again, what part of "ONE 12 man team do you not understand here?" And defenses pull our tag from us. Two 12 mans around the clock vs our single 12 man for 8 hours gee lets see here......hmmmmm really?
Point is, numbers matter in CW. It doesn't matter if you're the best 12man in the game. If you're trying to take a planet as a single 12man and facing 2 or more defending it, the odds are you're going to lose anything you gain.
Back to the original comment. We're tired of fighting the battles you guys keep stirring up on the forums, and to imply your single 12man is pulling the heavy lifting is well...inaccurate. Sure you may drop a lot, and you may win a lot, but there's anywhere from 9-10 other 12mans dropping on these planets, so who's picking up the slack? Every other Wolf unit.
That screenshot was actually missing 3-4 other groups. Now, granted, we haven't had quite a night like that in some time, but we've at least got a consistent 1-2 12mans running nearly around the clock on most nights.
And let's be clear here, I'm not trying to bash Gyrok or Delta. I'm just simply saying you're writing checks you can't cash, and it's getting annoying to the rest of us that have to cough up the loans to cover it.
#167
Posted 26 January 2015 - 10:52 PM
Aresye, on 26 January 2015 - 10:34 PM, said:
Point is, numbers matter in CW. It doesn't matter if you're the best 12man in the game. If you're trying to take a planet as a single 12man and facing 2 or more defending it, the odds are you're going to lose anything you gain.
Back to the original comment. We're tired of fighting the battles you guys keep stirring up on the forums, and to imply your single 12man is pulling the heavy lifting is well...inaccurate. Sure you may drop a lot, and you may win a lot, but there's anywhere from 9-10 other 12mans dropping on these planets, so who's picking up the slack? Every other Wolf unit.
That screenshot was actually missing 3-4 other groups. Now, granted, we haven't had quite a night like that in some time, but we've at least got a consistent 1-2 12mans running nearly around the clock on most nights.
And let's be clear here, I'm not trying to bash Gyrok or Delta. I'm just simply saying you're writing checks you can't cash, and it's getting annoying to the rest of us that have to cough up the loans to cover it.
At least this is a rational premise.
Numbers do matter, and coordination is key.
We may not be the biggest unit in the bunch, but we certainly carry our weight, and anything else we can bring.
As for organizing, well, we tend to be quite good at strategy and tactics, and I think we view the "big picture" which many groups do not take into consideration.
I realize this takes the whole of Clan Wolf to pull off...in my discussion with the council of the Khans, I clearly stated as much.
Make no mistake, in spite of the history, I appreciate the cooperation. I realize it was not as forthcoming initially, but I do feel the Clan as a whole has gotten stronger and more confident in light of the past few nights. Which can only be good for us as a whole.
Whether you disagree with me or not, you must concede that we are pulling together over this, and the issue would have come to a head sooner or later. Once we have dealt with this, we can move on and accomplish our goals toward Terra. We can still play catch up at this point, we just need to get in gear about it.
I look forward to more discussions about moving forward.
#168
Posted 26 January 2015 - 11:09 PM
Vxheous Kerensky, on 26 January 2015 - 08:41 AM, said:
Nowhere did I whine, I am merely stating what will happen, considering what has already happend in the the last month. My unit has participated in CW considerably, and both MS CI and ACES can attest to seeing us defend the planets.
You are weak. You are stupid. You don't see futher you nose. Btw, who are you ? I don't saw any screen with you winning against -MS- or CI. I even newer saw a screen where you won against pug with score more than 20 kills difference. So stop talking and ...
Each time you start talk about "negotiation" mercs laught from you. They trolling you. But you don't see this.
All mercs demand based on one thing - they consider us weak. And you agreed with this each time. And now we have only one way - fight against it and win. Take much planet as we can and proove oure strength. But not "negotiate". Mercs wish to fights - let give it to him. And when they loose and flee to IS again we will laught from them.
#169
Posted 26 January 2015 - 11:13 PM
Gyrok, on 26 January 2015 - 08:06 PM, said:
This.
If you defend once against a random attack, it flips the marker.
As for your numbers of planets, if we drop a 12 man, and you drop 2, then win one more match than we do, you get the planet.
That is a rather trivial thing to base your assumptions on...considering it does not say how many times each group dropped on said planet...or how many times a given group won versus the rest.
CWI typically doesn't go to defend random attacks unless the planet looks like it'll be in danger. We let pugs or smaller units take care of it, which sometimes ends up in our planets getting flipped. And actually you get one "tag" per win on that planet. So if you lose, you don't get a tag. And if the same person drops and wins in 10 matches, that person themselves will get 10 tags.
Gyrok, on 26 January 2015 - 08:28 PM, said:
I would honestly argue the current system is too fast.
They can group up ... [snip] ... they regain ground.
As an example, DC should have a massive cbill bonus to contracts and a minimum of 1 week.
That's actually a really good idea. All of it. I just snipped the quote to keep the size of my post down.
#170
Posted 26 January 2015 - 11:16 PM
Aresye, on 26 January 2015 - 10:34 PM, said:
Point is, numbers matter in CW. It doesn't matter if you're the best 12man in the game. If you're trying to take a planet as a single 12man and facing 2 or more defending it, the odds are you're going to lose anything you gain.
You are right in that. Points have a matter. But you forgot about two other game zone. If you can't fight against big numbers of mecrs 12-man teams - just give him planet away. Attack other target. What do you think mercs say about attack on empty wolf planet ? Do you think they like it ? I think not. And than, in different time zone we take that planet back and strike another one. We don't give him oure planet, we strike back each time they push but we don't give him that they want.
Like i say before - stop call himself weak.
#171
Posted 26 January 2015 - 11:28 PM
Demiurge, on 26 January 2015 - 11:09 PM, said:
You are weak. You are stupid. You don't see futher you nose. Btw, who are you ? I don't saw any screen with you winning against -MS- or CI. I even newer saw a screen where you won against pug with score more than 20 kills difference. So stop talking and ...
Each time you start talk about "negotiation" mercs laught from you. They trolling you. But you don't see this.
All mercs demand based on one thing - they consider us weak. And you agreed with this each time. And now we have only one way - fight against it and win. Take much planet as we can and proove oure strength. But not "negotiate". Mercs wish to fights - let give it to him. And when they loose and flee to IS again we will laught from them.
I'm glad to have another unit with balls on our side that sees how weak all the "negotiations" and "peace talks" make us look.
#172
Posted 26 January 2015 - 11:38 PM
The only thing stopping CGB from doing so is CGB.
#173
Posted 26 January 2015 - 11:42 PM
CW +1, CGB 0.
#175
Posted 27 January 2015 - 01:48 AM
1) "House" units (Clans or IS House) lock into affiliation. If, for some strange reason, they need to break off and go elsewhere, the penalty is STEEP!
2) Mercs must declare as such in the system. In order to fight on a planet, for a faction, that faction must have posted a contract. The payout value of that contract is selected by the factional unit, with options for bonuses based on performance/extra objectives/etc. If a faction unit breaks the terms, they get flagged negatively. Same goes for the merc unit. This also puts onus for mercs BOTH in the hands of the faction unit that hired them and the mercs themselves. (Gee, suddenly WHAT you do in CW becomes a public and very much important function, because it effects how people view you and your ability to get work).
3) Clan v. Clan needs to have the RULES that Clans have. So CW needs to have a system to declare the various trials between clan units.
Now, either until the devs get CW to a point of true functionality, or even beyond that, there are units that have to realise they are NOT the center of the frakking Inner Sphere.
MS, all bickering aside I can respect that you have loyalty to your members. But you and CI can't just go tear-assing through the IS demanding whatever you want and expecting to get it.
If you want better attack lanes, you need to show some humility and respect towards the other players in this game and adjust yourself accordingly. You're a solid unit, with plenty of damn good players. You can either use that to make yourself infamous, or famous. You choose, but understand that negative stigma will follow you into whatever evolution CW takes.
CI, much of what I said to MS applies to you guys as well. Truthfully, I personally lose more than I win against you guys, not that I'm some spectacular player or anything. According to your mission statement you guys are trying to find a sweet spot between casual enjoyment of the game and showing that you can still play on the level of the try-hard comp teams. Commendable, and you seem to be fairing well on that front.
Maybe what you guys need is to take a crack at playing for every faction. Once you've cycled through them all and picked a top 1-2 for IS and Clan each, you can cycle through those 2-4 factions each week of the month, giving you variety, plenty of attack lanes, and one should hope not pulling the ire of any specific units down on yourselves.
Truthfully, I'm of the opinion that any merc units who would dismiss these thoughts and ideas without careful and deep consideration are not being as forthcoming about their intentions as they claim to be. There are so many different avenues players and units in this game can take that do not involve demanding an entire faction kowtow to their specific needs, nor require them to alienate their own players. For example, Knightcrawler beat me to the suggestion of MS having more than one unit (MS1, MS2, MS3, etc; Or MS-A, MS-B, MS-C, etc). This way, if you cycle them through multiple factions, you can have players that exclusively want to play for an IS faction always able to do so, or likewise for Clans. You actually make your own lives a lot easier in many ways, because you get to please more people that way than the way you do it now. You also open your doors to a larger player base that currently won't join a unit who can only offer IS for 1 week at a time, 2 weeks a month.
So there's my 5 cents (we don't have pennies in Canada anymore, so I have to round up).
#176
Posted 27 January 2015 - 01:51 AM
Still looking for that free territory through Clan Wolf so that their own holdings aren't at stake.
I mean it's not like they could get what they are after playing as CW or FRR at all.
#177
Posted 27 January 2015 - 02:49 AM
CutterWolf, on 26 January 2015 - 07:48 PM, said:
Oh really? I have to call BS on that. The very first day of CW we dropped on 1 planet for almost 8 hours state with out a single lost that would cover your 13 entrys in one day. Also, how many 12 mans to you drop at the same time and how long do you drop?? Now compare that to our "single" 12 man and tell me whos working here?
we had 5 12 mans dropping for 8 hours on the first day, that's 420 man hours to your 96.
#178
Posted 27 January 2015 - 04:16 AM
Demiurge, on 26 January 2015 - 11:09 PM, said:
You are weak. You are stupid. You don't see futher you nose. Btw, who are you ? I don't saw any screen with you winning against -MS- or CI. I even newer saw a screen where you won against pug with score more than 20 kills difference. So stop talking and ...
Each time you start talk about "negotiation" mercs laught from you. They trolling you. But you don't see this.
All mercs demand based on one thing - they consider us weak. And you agreed with this each time. And now we have only one way - fight against it and win. Take much planet as we can and proove oure strength. But not "negotiate". Mercs wish to fights - let give it to him. And when they loose and flee to IS again we will laught from them.
I spoke with them, I did not agree with them. My concerns were more in regards to how casuals were leaving CW due to the mass attacks from multiple merc corps that have all ganged up on Wolf in the past. Throughout all this, I have dropped both with my unit (Star Wolves) as well as with CWDG in defence and retaking of our planets. I do not routinely take screenshots of my games, but Gyrok and Kain Thul know I have dropped with them, and MS and CI can attest to fighting myself and the Star Wolves. That is all I will say on this subject.
Edit: Despite all your RPing, notice that I speak as a true Wolf Warrior, without the use of contractions.
Edited by Vxheous Kerensky, 27 January 2015 - 04:19 AM.
#179
Posted 27 January 2015 - 04:39 AM
The Phigment, on 27 January 2015 - 01:48 AM, said:
Except...MS is not demanding an entire faction kowtow to their needs...that idea has been created by Clan Wolf members. When asked why we would want to attack, and why we have attacked in the past, we have responded...none of that has been demands. There have been ideas for negotiation but all of that comes after the most base line aspect of the game...attack lanes. In the end, if no agreements are forthcoming there is just the game. Clan Wolf need do nothing but what they are already doing.
#180
Posted 27 January 2015 - 07:39 AM
CutterWolf, on 26 January 2015 - 09:10 PM, said:
Everyone remember how PGI told us that CW would be for the hardcore players? Well I do, I remember everything they have stated about what CW was meant to be and they are a long way off. Mercs got the short end of the stick no doubt about that and I think we can all agree on that point. The thing is, now how do we deal with what we have? Do the Mercs continue to push the fact the PGI totally f'ed them over and continue run over who ever they want at will just to show PGI how bad it is and drive off even more players or do all of us, and I mean everyone who has a unit, IS house or Clan in CW figure out how to point out the issues to PGI before where all just standing here looking at empty CW ques?? ***Merc's please don't take me wrong here, I'm not saying your the problem here, its just how poorly PGI handled you that is one of the major issues here that's all.***
what am I missing? Mercs got the short end...? Hardly...they have all the advantages and none of the disadvantages that we as loyalists do...
They can go where they want with impunity...
They rack up the same awards we do...only they can do it faster do to being flexible on which force they fight for...
There currently is no system for balancing their advantages...
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users