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Make Kills Worth The Same As Assists


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#1 Xetelian

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Posted 28 January 2015 - 01:23 PM

This tournament is wonderful and thank you but I just wish Kills 20pts and assists 20pts.

Why get less points for a kill? I don't understand why this would happen.

#2 FupDup

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Posted 28 January 2015 - 01:25 PM

The inverse of killwhoring...assistwhoring. It puzzles me that I could get more points in a match with zero kills but a whole ton of assists versus a match with several kills and a few assists.

#3 ColdPsyker1

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Posted 28 January 2015 - 01:25 PM

Seriously, every single other tournament people have complained about killstealing idiots who try to pad their stats/ get credit for the tournament.

PGI puts out a tournament that discourages the killstealing play style, and yet somebody still complains?

#4 Deathlike

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Posted 28 January 2015 - 01:27 PM

View PostFupDup, on 28 January 2015 - 01:25 PM, said:

The inverse of killwhoring...assistwhoring. It puzzles me that I could get more points in a match with zero kills but a whole ton of assists versus a match with several kills and a few assists.


I believe in farming.

Just don't try to farm in a Vindicator... it's a painful experience.

#5 Mechteric

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Posted 28 January 2015 - 01:29 PM

Another problem is an assist counts even if all you did was barely graze an enemy for like 1 damage on its pinky finger. It seems they should have some way to make an assist count more when you did more damage, compared to less.

#6 Celthora

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Posted 28 January 2015 - 01:30 PM

Yeah its kinda weird, i have passed so many kills to friendlies until i get enough assists first. They should be equal as you said.

#7 Xetelian

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Posted 28 January 2015 - 01:32 PM

View PostColdPsyker1, on 28 January 2015 - 01:25 PM, said:

Seriously, every single other tournament people have complained about killstealing idiots who try to pad their stats/ get credit for the tournament.

PGI puts out a tournament that discourages the killstealing play style, and yet somebody still complains?



HAVING them be the same would ALSO eliminate the need for kill stealing.

Also I praised them for the tournament, just not the scoring.

Edited by Xetelian, 28 January 2015 - 01:33 PM.


#8 Linkin

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Posted 28 January 2015 - 01:34 PM

Sure- it's not a perfect reward system, but I am actually really happy kills aren't weighted higher/same than assists. This does encourage more drawn out games with people trying to spread damage, which isn't necessarily a good thing, but at least you get away from the ridiculously selfish play with TK's and blocking people to secure kills (I have luckily avoided most of that, but have heard the 'horror' stories). Anywho, this challenge event is for the spotters and suppressors =)

I hope they keep it up and do a variety of challenge/event requirements going forward. Variety is the spice of life after all :D


edit- words...

Edited by Linkin, 28 January 2015 - 01:36 PM.


#9 synabun

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Posted 28 January 2015 - 01:35 PM

so you play smarter and dont just rush in to kill someone and get a point...you try and stick around as long as you can and help the team out... getting 1 or 2 kills and dying in the first 2 min. is worth less to your team than sticking around all game assisting on 6 kills, getting 1 or two kills and doing high damage...

this challenge is not tough at all...(im not a great player) but my first 8 games i only missed on 1 point, and even then my team had a terrible round and my final score was 124/130...so i just missed it.

just play a bit smarter and youll do fine

Edited by FLOTsynergy, 28 January 2015 - 01:37 PM.


#10 Kamenjar

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Posted 28 January 2015 - 01:42 PM

The problem is quite obvious actually.

During these "events", the play quality degrades to a point where you see an enemy mech that gets their legs stripped, their side torsos, and center torso, AND it's still alive because nobody wants to kill it.

For that purpose, I play my FK9-K, because I'd rather scratch 10 mechs with MLs than mow down 4 damaged mechs with my best-performing FS9-S with MPLs.

#11 JohnnyWayne

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Posted 28 January 2015 - 01:43 PM

View PostFLOTsynergy, on 28 January 2015 - 01:35 PM, said:

so you play smarter and dont just rush in to kill someone and get a point...


Thats actually the most stupid thing I read today. If I play better I kill lots of people. If I do that in these tournaments I am ****** for playing good. Makes sense right? No. It does not.

Make assists worth the same as kills, then people won't rush for either.

#12 Rizzelbizzeg

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Posted 28 January 2015 - 01:43 PM

I'm pretty sure you get assist credit plus the kill credit. I have one match where I have 1 kill and 12 assists on the board. It could be just a bug, but anyone have just kills with 0 assists?

edit: derp I think that was a cw game. Carry on

Edited by Rizzelbizzeg, 28 January 2015 - 01:45 PM.


#13 627

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Posted 28 January 2015 - 01:44 PM

why do we need these weird formulas at all? why not make matchscore the kicker? get a score of[50] for a counting match and done. How you do that is your business.

#14 CocoaJin

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Posted 28 January 2015 - 01:58 PM

I think kills and assists shouldn't have a set pay out. Instead, give points for damage done, then provide a multiplier for each kill and assists for the damage applied to the kill or assist. Perhaps all assists would add a 0.5 multiplier to damage, while kills would be a sliding scale based on the player's class of mech vs the target's class. So kills on same class mechs is x0.5 the damage inflicted on the kill, with each class up or down being another +/- 0.05 to the multiplier.

This means a Light killing an Assault would get 0.065 the damage inflicted, while an Assault killing a light gets 0.035 the damage inflicted.

Now, this might encourage damage farming, where targets are dismembered as much as possible prior to killing, scatter munitions like missiles, LBX, MGs, etc....which goes against the established trend for scavenging. So instead of a damage inflicted multiplier, we can just use a fixed value for each class 10, 20, 25, 35 for Lights to Assaults respectively for kills.

#15 Roadkill

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Posted 28 January 2015 - 02:08 PM

View Post627, on 28 January 2015 - 01:44 PM, said:

why do we need these weird formulas at all? why not make matchscore the kicker? get a score of[50] for a counting match and done. How you do that is your business.

Variety. They've done match score in the past also.

Kills = Assists does not discourage kill stealing, it encourages it because the kill stealer gets 20 points for the kill AND gets to stroke their epeen. Kills < Assists at least causes cognitive dissonance for the epeen crowd and makes them pause long enough for others to get an Assist.

But seriously, if you're worried about it then you clearly aren't getting enough assists. 5 assists, 1 kill, and 300 damage gets you 130 points. It's hard to NOT get that in a win, and it's really not all that hard to do it in a loss provided the loss isn't a wipe.

#16 Skarlock

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Posted 28 January 2015 - 02:23 PM

View PostKamenjar, on 28 January 2015 - 01:42 PM, said:

The problem is quite obvious actually.

During these "events", the play quality degrades to a point where you see an enemy mech that gets their legs stripped, their side torsos, and center torso, AND it's still alive because nobody wants to kill it.

For that purpose, I play my FK9-K, because I'd rather scratch 10 mechs with MLs than mow down 4 damaged mechs with my best-performing FS9-S with MPLs.


Damage is scored as well, and if the mechs you scratch don't die, you get the damage you put out and absolutely nothing else for your effort. If you get a kill, that's ten points. If you get an assist, that's 20 points. If the mech you're shooting kills you, you get nothing other than the damage you've done. I think assists being worth more are fine because they give lights and mediums a chance to actually get qualifying matches, since they can't pad their damage numbers anywhere near as hard as heavies and assaults.

#17 zeves

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Posted 28 January 2015 - 02:26 PM

wow people really are stupid, pgi please keep this turnament setup until people learn.
should write down a list of the people that avoid doing kills in theese turnaments,

Edited by zeves, 28 January 2015 - 02:28 PM.


#18 Cyborne Elemental

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Posted 28 January 2015 - 02:32 PM

Its better IMO.

This way you don't have people sprinting out in front to block other player's shot to grab that magically delicious Killshot.

People can just play, and not fight amongst themselves with oodles of Friendly fire and facehumping to achieve the challenge.

Teamwork is rewarded.

Edited by Mister D, 28 January 2015 - 03:01 PM.


#19 YokiLin

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Posted 28 January 2015 - 02:59 PM

Posted Image

Okey AllHaiHypnoToad and Ohone bro, You are failed :D :D :D

Hope Karwa and Jud4z didn't get any Team Damage, otherwise they are failed too ( both of them got 134 points )

Edited by YokiLin, 28 January 2015 - 03:12 PM.


#20 Mudhutwarrior

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Posted 28 January 2015 - 03:02 PM

I think terrain strikes should be worth points. How about stopping on ramps and bridges?

My favorite though is weapon testing when your all together at launch, Should get a point for that too.





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