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Make Kills Worth The Same As Assists


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#61 Major_Crash

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Posted 29 January 2015 - 12:59 PM

Given the oportunity I would prefer to have kill steals actually, at least the person doing it works towards the common goal to win the match, contrary to what we have now.

#62 chimerathon

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Posted 29 January 2015 - 01:05 PM

View PostColdPsyker1, on 28 January 2015 - 01:25 PM, said:

Seriously, every single other tournament people have complained about killstealing idiots who try to pad their stats/ get credit for the tournament.

PGI puts out a tournament that discourages the killstealing play style, and yet somebody still complains?


You have to win the damn match by killing people, that's the objective of the game, someone has to kill enemies or nobody gets any points. Making kills worth less than assists encourages pulling punches, it's absurd. If they were both worth the same amount of points then people could just play how they usually do and not worry about accidentally getting kills and lowering their score.

#63 F4T 4L

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Posted 29 January 2015 - 01:05 PM

View Postthalarg, on 29 January 2015 - 12:59 PM, said:

Given the oportunity I would prefer to have kill steals actually, at least the person doing it works towards the common goal to win the match, contrary to what we have now.


TK damage penalty has to be increased.. we all do it, but my normal game is 3-5 points of team damage. Folks that complain about lights running ahead and swallowing AC20 rounds have to suck it up.

"OMG he ran in front of me". Yeah, sure, did you pull up? I spectate a lot, playing DWF in PUG queue,m and I can tell you that, at my Elo, folk shoot thru their team-mates.

Just the other side of the coin. IMHO we need a 1k * team damage cbill penalty.

#64 Bigbacon

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Posted 29 January 2015 - 01:15 PM

View PostF4T 4L, on 29 January 2015 - 01:05 PM, said:


TK damage penalty has to be increased.. we all do it, but my normal game is 3-5 points of team damage. Folks that complain about lights running ahead and swallowing AC20 rounds have to suck it up.

"OMG he ran in front of me". Yeah, sure, did you pull up? I spectate a lot, playing DWF in PUG queue,m and I can tell you that, at my Elo, folk shoot thru their team-mates.

Just the other side of the coin. IMHO we need a 1k * team damage cbill penalty.


team damage isn't always your own fault though. You sometimes don't have time to swing wide to avoid it. It happens, it doens't need to be penalized since it is so often out of your control.

I mean, I killed a raven today and he ran in front of me, mid beam duration and he popped...nothing I could do about it. I'm focused on dealing damage to an enemy part and wham, there he is.

#65 Appogee

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Posted 29 January 2015 - 01:18 PM

Several matches so far I've made the "mistake" of killing an enemy and it has meant I haven't reached the 130 target.

I don't understand why they needed to make a kill worth less than an assist. Now before I kill something I literally stop and ask myself "do I think I did enough assists yet"?

I don't like having to consider gaming the scoring system when I should just be killing enemies like I usually do.

#66 Necromantion

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Posted 29 January 2015 - 01:21 PM

Why for CW they dont make the amount earned 3-4x more is beyond me, just use the same formula but divide by 4x the value at the end. So stupid.

#67 AssaultPig

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Posted 29 January 2015 - 01:22 PM

it's dumb that there is incentive to not kill a target when you otherwise easily could

kills should be worth the same as assists; you aren't encouraging kill stealing if they have the same value.

PGI's cbill earnings formula has learned this lesson, so I'm not sure why they keep forgetting it when they do events.

#68 Bigbacon

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Posted 29 January 2015 - 01:30 PM

View PostAppogee, on 29 January 2015 - 01:18 PM, said:

Several matches so far I've made the "mistake" of killing an enemy and it has meant I haven't reached the 130 target.

I don't understand why they needed to make a kill worth less than an assist. Now before I kill something I literally stop and ask myself "do I think I did enough assists yet"?

I don't like having to consider gaming the scoring system when I should just be killing enemies like I usually do.


this...

i've done this in a few rounds because the kill isn't worth it. If its a good round I have to or I won't hit 130.

#69 Zypher

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Posted 29 January 2015 - 01:35 PM

To me it would make more sense to award the team as a whole for a win or loss. Then depending on how well the team did in either category everyone's cash out would multiplied for the teams efforts in salvage, spotting, narcing, damage etc. There would be no individual accountability, but deductions from obvious negative behavior, DCing, AFK, TKing etc.

Obviously people would end up carrying, this already happens in Solo queue anyhow...but it would benefit everyone to actually try as the multipliers would be higher with more concerted efforts.

I know people will throw a stink at the suggestion, but if you elo is already based on wins and losses then who cares, well except for winnings. Honestly winnings should be about doing your job anyhow and not individual damage and kills. It's never been fair for light pilots, you know, ones that don't run around in firestarters or spiders.

Edited by Zypher, 29 January 2015 - 01:36 PM.


#70 Necromantion

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Posted 29 January 2015 - 01:55 PM

View PostZypher, on 29 January 2015 - 01:35 PM, said:

To me it would make more sense to award the team as a whole for a win or loss. Then depending on how well the team did in either category everyone's cash out would multiplied for the teams efforts in salvage, spotting, narcing, damage etc. There would be no individual accountability, but deductions from obvious negative behavior, DCing, AFK, TKing etc.

Obviously people would end up carrying, this already happens in Solo queue anyhow...but it would benefit everyone to actually try as the multipliers would be higher with more concerted efforts.

I know people will throw a stink at the suggestion, but if you elo is already based on wins and losses then who cares, well except for winnings. Honestly winnings should be about doing your job anyhow and not individual damage and kills. It's never been fair for light pilots, you know, ones that don't run around in firestarters or spiders.


Encourage team play? You must be joking! :P

#71 F4T 4L

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Posted 29 January 2015 - 01:57 PM

View PostBigbacon, on 29 January 2015 - 01:15 PM, said:


team damage isn't always your own fault though. You sometimes don't have time to swing wide to avoid it. It happens, it doens't need to be penalized since it is so often out of your control.

I mean, I killed a raven today and he ran in front of me, mid beam duration and he popped...nothing I could do about it. I'm focused on dealing damage to an enemy part and wham, there he is.


Unless you hit with a stray AC20 round, it's not a consideration (for folks playing responsibly). Grazing with lasers is not what this is about.

#72 F4T 4L

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Posted 29 January 2015 - 02:00 PM

View PostZypher, on 29 January 2015 - 01:35 PM, said:

To me it would make more sense to award the team as a whole for a win or loss. Then depending on how well the team did in either category everyone's cash out would multiplied for the teams efforts in salvage, spotting, narcing, damage etc. There would be no individual accountability, but deductions from obvious negative behavior, DCing, AFK, TKing etc.

Obviously people would end up carrying, this already happens in Solo queue anyhow...but it would benefit everyone to actually try as the multipliers would be higher with more concerted efforts.

I know people will throw a stink at the suggestion, but if you elo is already based on wins and losses then who cares, well except for winnings. Honestly winnings should be about doing your job anyhow and not individual damage and kills. It's never been fair for light pilots, you know, ones that don't run around in firestarters or spiders.


Go further; 50% of reward is w/l bounty.. the rest as it is now (scaled by 50%).

Team damage should STILL be heavily penalised though, IMHO. I mean, I dont get big (>20) TD numbers, why should anyone else (assuming that I am not awesome..)

Edited by F4T 4L, 29 January 2015 - 02:01 PM.


#73 Xetelian

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Posted 29 January 2015 - 02:12 PM

I hardly do any team damage.

#74 F4T 4L

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Posted 29 January 2015 - 02:14 PM

View PostXetelian, on 29 January 2015 - 02:12 PM, said:

I hardly do any team damage.


Right!? Me too..

So wtf is going on with the folks complaining about TD penalties "because lights are so unpredictable"?

I think we all know..

#75 Bigbacon

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Posted 29 January 2015 - 02:48 PM

see this is a BS round

4 kills
2 assits
719 damage

128 points :(

edit:
and 8 assists + 381 damage = enough

so silly

Edited by Bigbacon, 29 January 2015 - 02:56 PM.


#76 Roadkill

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Posted 29 January 2015 - 02:52 PM

View PostWarHippy, on 29 January 2015 - 11:58 AM, said:

They need to be worth the same. Having one or the other worth more does nothing to promote teamwork, and only creates out of the ordinary game play that can be rather frustrating for a lot of people.

View PostF4T 4L, on 29 January 2015 - 12:06 PM, said:

Dude.. in terms of pay-off, kills shouldnt be a thing. A kill is just an assist where you were lucky enough to deliver the final blow.


F4T 4L makes a good point. Remove Kills from the equation entirely. That would solve both problems.

Edit: actually, no, that won't work. That's worse than kills at 10 points because they're effectively 0. I was thinking that you always got an assist when you got a kill, but you don't you get a component destruction.

Edited by Roadkill, 29 January 2015 - 03:03 PM.


#77 Chemie

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Posted 29 January 2015 - 02:59 PM

they removed the "you have to live"
they removed the "you have to win"
They increased assits from 10 to 20 (I think)

so stop complaining; if you can't get 7 assists, you would not get the points on kills either

#78 Roadkill

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Posted 29 January 2015 - 03:01 PM

View PostAresye, on 29 January 2015 - 12:38 PM, said:

Score = (Kills x 10) + (Assists x 10) + (Solo Kill x 5) + (KMDD x 5) + (DMG - Team DMG / 15)

The perfect system, which discourages kill stealing, encourages players to do meaningful damage, and awards just that "little" bit extra for those that do the most work.

I like that, provided it generates sufficient points. Kills and Assists might need to be 15 points each instead of 10.

#79 Bigbacon

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Posted 29 January 2015 - 03:21 PM

View PostChemie, on 29 January 2015 - 02:59 PM, said:

they removed the "you have to live"
they removed the "you have to win"
They increased assits from 10 to 20 (I think)

so stop complaining; if you can't get 7 assists, you would not get the points on kills either


lots of rounds that never even happens because you lose like 4<= to 12

I think the complaints are the scoring system is just odd.

like my example above, one round was 128 points the other was 195 and I surely did WAY less the second round than the first.

Edited by Bigbacon, 29 January 2015 - 03:22 PM.


#80 InspectorG

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Posted 29 January 2015 - 03:31 PM

View PostF4T 4L, on 29 January 2015 - 02:14 PM, said:


Right!? Me too..

So wtf is going on with the folks complaining about TD penalties "because lights are so unpredictable"?

I think we all know..


How much of this is related to mechs standing right behind someone else doing some shooting?
Then deciding its a good idea if they shoot the squirrel too?





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