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Stormcrow Broken Especially In Cw


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#81 Mystere

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Posted 01 February 2015 - 09:04 AM

Teamwork is the one that is really OP. But, the whiners will not admit that because it will reflect badly on them. They consider themselves Mechwarrior gods ... and gods are not supposed to get killed.

#82 InspectorG

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Posted 01 February 2015 - 12:00 PM

View PostKilo 40, on 29 January 2015 - 09:18 PM, said:



and by "broken" you mean more effective and more popular than other mechs.

The biggest issue with this community is the immediate call to nerf things the moment they are effective or popular.


How many 4+ runningback sets do we see on offense in the NFL these days?
4/4 defense?

How many boxers use the old 'one hand high, one on solar plexus(think karate stance)?

How many teams in pro basketball have all 5 foot tall players?

The mentality of people crying stuff is 'broken' is likely due to not having ever been in something ultra competitive.
At high level of competition, margin for error is razor thin, so you increase efficiency any way you can(including bending the rules if the rick-to-reward is favorable)
You dont see 4LRM15/TAG/1ML Atlas in comp play. There is always that 'one freak' who can make it work regardless but that is an outlier in increasing the team's overall efficiency.

Comps dont care what meta is, they just use it regardless. If its a 6 flamer locust, you will see 12 of said locust.
Then they will work on making that locust work perfectly until the meta changes.

More causal players may not get this, its not written in the rule books but obvious if you decide to become 'comp' because you will be punished for inefficiency at every turn. That point you either rage-quit, or learn.

#83 CrushLibs

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Posted 01 February 2015 - 12:51 PM

Facts would be nice once in awhile.

Fact you can't fit 6 missile slots on a SC only 5 also streaks sucks ass with a straw, Long cool down , hard to get locks due to ECM , hard to lock due to mechs that are 40-50 kph faster , and totally screwed up flight paths and hit points.

IS has over twice the light mechs clan has with a LARGE speed and ECM advantage and weapons arrangements too.

The TW has had its nuts cut off and the 9S and 5S are super OP. I find it interesting that a clan drop consists of lights and heavies but IS is nearly almost all 9S and 5S for atleast 1 if not 2 waves. On offense welcome to ECM and 150+ kph lights.

Only reason Clan is gaining ground is the IS isn't working together to gain ground. If SJ was IS the clans planets would collapse.

Edited by CrushLibs, 01 February 2015 - 12:51 PM.


#84 wanderer

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Posted 01 February 2015 - 01:31 PM

View PostMogul, on 01 February 2015 - 03:38 AM, said:

Personally I think drop decks should be limited to one variant of each mech, would add more variety and negate the 12 man meta OP drops to maybe one per game.


One of each is still plenty for light rushes and everything else- yeah, you'd get a few tweaks in Clan decks but that'd just change as enough appropriate weight chassis show up and allow for complimentary designs in the same weight classes as before.

#85 Mystere

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Posted 01 February 2015 - 02:09 PM

View PostInspectorG, on 01 February 2015 - 12:00 PM, said:

More causal players may not get this, its not written in the rule books but obvious if you decide to become 'comp' because you will be punished for inefficiency at every turn. That point you either rage-quit, or learn.


There is a third outcome, but people always seem to forget it: thrive.

#86 Davers

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Posted 01 February 2015 - 04:33 PM

View PostSickerthanSars, on 31 January 2015 - 07:40 PM, said:

>IS pilots crying about clan tech after the quirks :lol:

how much hand holding do some people need

Clan pilots crying about IS tech after the quirks :lol:

how much hand holding do some people need

#87 Fox Kell

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Posted 01 February 2015 - 05:11 PM

Pretty simple fix for this. Do not allow 12 of the same mech...4 sounds like a reasonable number.

#88 Vxheous

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Posted 01 February 2015 - 05:20 PM

View PostFox Kell, on 01 February 2015 - 05:11 PM, said:

Pretty simple fix for this. Do not allow 12 of the same mech...4 sounds like a reasonable number.


That would make CW unplayable though as everyone would have to own alot more mechs to be able to remain within rules, not to mention the matchmaking/teambuilding headache.

#89 Tony Benoit

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Posted 01 February 2015 - 11:10 PM

View PostDavers, on 01 February 2015 - 04:33 PM, said:

Clan pilots crying about IS tech after the quirks :lol:

how much hand holding do some people need



Totally, I would love 50% less CERPPC heat on any single clan mech.

#90 Mystere

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Posted 01 February 2015 - 11:15 PM

View PostFox Kell, on 01 February 2015 - 05:11 PM, said:

Pretty simple fix for this. Do not allow 12 of the same mech...4 sounds like a reasonable number.


If you think about it longer, it's not as simple as you think it is.

Edited by Mystere, 01 February 2015 - 11:16 PM.


#91 Davers

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Posted 01 February 2015 - 11:18 PM

View PostNotMwHighlander, on 01 February 2015 - 11:10 PM, said:



Totally, I would love 50% less CERPPC heat on any single clan mech.

To go with your lower tonnage and crit slots and additional damage? :)

I have a genuine question for you- how do CERPPCs work against Gens and Omega when it comes to the 'splash damage' element? Is it lost, or does it do the full 15?

Edited by Davers, 01 February 2015 - 11:18 PM.


#92 Das Grab

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Posted 02 February 2015 - 03:54 AM

My question is how is the thunderbolt 9s with 3 ERPPCs broken. and the firestarter with small pluse lasers broken.

clan use the lights too. crows with kit fox. ECM and streaks. all fast moving.

#93 Yokaiko

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Posted 02 February 2015 - 08:47 AM

View PostDavers, on 01 February 2015 - 11:18 PM, said:

To go with your lower tonnage and crit slots and additional damage? :)

I have a genuine question for you- how do CERPPCs work against Gens and Omega when it comes to the 'splash damage' element? Is it lost, or does it do the full 15?


likely lost.

Take a C/ER-PPC into the training grounds and play around a bit, you'll see all sorts of no splash when parts start falling off.

#94 zudukai

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Posted 02 February 2015 - 10:19 AM

View PostDavers, on 01 February 2015 - 11:18 PM, said:

To go with your lower tonnage and crit slots and additional damage? :)

I have a genuine question for you- how do CERPPCs work against Gens and Omega when it comes to the 'splash damage' element? Is it lost, or does it do the full 15?
not the same but it may be good to point out that streaks all cluster together so there is no other Boxes or sections to it to transfer to..

#95 CrushLibs

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Posted 02 February 2015 - 01:36 PM

View PostDas Grab, on 02 February 2015 - 03:54 AM, said:

My question is how is the thunderbolt 9s with 3 ERPPCs broken. and the firestarter with small pluse lasers broken.

clan use the lights too. crows with kit fox. ECM and streaks. all fast moving.


150+ with 32 alpha every 2 secs for the FS and quirks to boot.
TW with 3 ERPPC and 1.2 heat scale = 8 shots vs 9S same loadout and 21 shots so a 250% shot increase ,, ya thats not broken

top speed adder or KF 107 kph slow IS lights 150-152 kph ya nothing like a 40% speed increase

#96 Revis Volek

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Posted 02 February 2015 - 01:43 PM

View PostYokaiko, on 31 January 2015 - 09:55 PM, said:



Again, what should we pick over it?

Oh by the by, I don't roll TBRs, like ever currently.



I also dont take TBR's...ever.

2x MDD
1x HBR
1x SCR

#97 BARBAR0SSA

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Posted 02 February 2015 - 01:51 PM

Omg this thread was hilarious.

OP you bring a laser vomit SCR, I'll bring a 5SS, we shall play Sulphurous, and start the battle at 300M

Also here's a scenario for you, 12 man Streak crow drops on Boreal, 12 man Thunderbolt 9s drops, who wins....not the streaks.

12 Man Firestarter vs 12 Man TBR laser vomit on Sulphurous....the severely out tonned mechs will do a lot of damage...like a lot. While weighing half as much.

It all depends on what build, coordination, drop timing etc.

Do you really think a 12 man SSRM is going to do much to a 12 man IS assault team with AC20's? They will more than likely get wiped and then their next round of mechs has to take a beating dropping them.

#98 UBCslayer

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Posted 02 February 2015 - 02:03 PM

View PostAresye, on 30 January 2015 - 01:10 PM, said:


It's almost as if the entire first week of January, didn't even happen.

Since you seem to have forgotten about that, allow me to refresh.

Early January, a good number of competitive teams and groups spread out amongst Steiner, FRR, and Kurita. They then proceeded to reverse a lot of progress made. Clan Wolf got pushed back pretty much to their starting point. Jade Falcon got pushed back about halfway. Ghost Bear lost about half their conquered space in FRR, and Smoke Jaguar kind of stayed the same, neither advancing, nor losing territory.

And it wasn't just the TDR-9S. Plenty of mechs were used during this period. The main influence was that about 3/4 of the active competitive groups all worked together in pushing the Clans back.

Now the organized groups are spread across different factions. The only thing that's different, is the organized IS units stopped fighting the Clans, and began to fight each other.

Seriously.

The attacks from CGB and CSJ have been defended largely by turrets on empty ghost drops. They get it up to 100%, and leave for the next IS target. They get it up to 100% and go on to the next IS target. Eventually they all get bored with facing nothing but turrets and the occasional group of pugs, and they go against us in Clan Wolf, because they know they'll at least get some actual fighting there.

Know what happens to the Kurita and FRR worlds once CGB starts attacking Wolf? ABSOLUTELY NOTHING. They sit at 100% for TWO HOURS with no attackers or defenders on it.

Yeah, it's tough facing organized teams. Clan Wolf was in the same position when the comp teams were all IS, leading to most of Clan Wolf to just give up on CW.

Now that we've made a comeback, we've come under intense fighting with the Ghost Bears, and a lot of comp teams that are CGB are hitting Wolf, but we aren't giving up this time, and you know what we've learned? As long as you're active and fighting, your faction stands a chance. I'm sure MS or CI players can back me up on this, but CW is still a numbers game. The more people that are MOTIVATED to fight means the thinner the opposing forces have to spread themselves. They need to call in their B-Teams and C-Teams to keep up the assault, and sooner or later, the two sides are relatively even, and the planet could swing either way.


You pretty much nailed the current CW situation here... MS and CI have had to fight on several different fronts lately since we have expanded our Ghost Bear boundaries so much over the past few weeks. Makes things challenging when pooling resources and setting priorities.

#99 Gorgo7

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Posted 02 February 2015 - 02:12 PM

View PostCutterWolf, on 29 January 2015 - 06:28 PM, said:

What about a 12 man Spider drop or 12 Firestarter drop or 12 T-bolt 9S?? You have no idea....

Yes, I have no idea what it is like to lose to 9S "Thuds" in my Clan machines.
I never will either. Because there is no contest in terms of technology.
Just Pilot skill.

Practice, practice, practice.

#100 CrushLibs

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Posted 02 February 2015 - 04:03 PM

pilot skill doesn't trump being 40-60 kph slower + crappy hit boxes + massive ECM on a IS light push.





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