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Stormcrow Broken Especially In Cw


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#121 Nightshade24

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Posted 04 February 2015 - 05:24 PM

I do not really think Timberwolf and Stormcrows are T1 mechs and let me explain myself before I get hanged over a fire and called a lunatic. (Ironically my main username everywhere besides here)


Stormcrow: famous for diversity, Most people know it as a MISSILE PLATFORM, however it has seen it's service as a ballistics mech.

Do you consider a stormcrow with 2 SRM 6's and a few medium pulse lasers OP?
Or one with a few LRM 5's and 10's or ones that have an LBX 10 or UAC 20 on it?


Timberwolf, FAMOUS for the use at being effective at all ranges, LRM's, large lasers, medium lasers, SRM's, machine guns, pulse lasers. UAC 5's, ER PPC's, Streaks, just to name a few weapons the timberwolf is famous for.

in all configs they normally have missile weapons while also normally having a few ballistics.



T1 pretty much means no quirks at all, which I do not want to see.

I want to see more ballistic and missile quirks on both chassis.
I do not want another 'cataphract 3D" coming. That mech now is pretty useless and I do not wnat the most iconic mech of modern battletech to be the next cataphract 3D or 'post quirk T5'.

The large pulses and er medium lasers sure do have no problems running on the timberwolf but LRM 20's, 15's, SRM's, streaks, UAC 2,5, 10, 20, LBX's, medium or small pulses, small lasers, machine guns, flamers, are no where to be seen.

#122 Mecha-Gamera

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Posted 04 February 2015 - 07:18 PM

Personally, I don't think the Clan mechs are broken. My Stormcrow has 2 LL and 3 ML, and it overheats like crazy. Impressive firepower, but I have to pace myself in a fight. My other Stormcrow has 2 MPL and 3 SSRMs. Again, decent firepower but I'm useless at long range. There's a drawback with any mech.

Oh, and Clan is not easy mode. I've lost to IS many times, and I've also lost to PUGs. And, I've done PUG matches and won against 8-man teams.

#123 wanderer

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Posted 04 February 2015 - 10:14 PM

Clan 'Mechs do get a quirk. It's called "not dying when you shoot off half it's XL".

And from running the trial Stormcrow (with just those guns), it doesn't overheat that fast-certainly not so fast that you can't get in a few alphas before swapping in some CERLL blasts to cool down a bit.

I think that's why they're twitchy about quirking Clan 'Mechs at all. They're afraid a small boost will push them over the edge.

#124 Nightshade24

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Posted 04 February 2015 - 11:04 PM

View Postwanderer, on 04 February 2015 - 10:14 PM, said:

Clan 'Mechs do get a quirk. It's called "not dying when you shoot off half it's XL".

And from running the trial Stormcrow (with just those guns), it doesn't overheat that fast-certainly not so fast that you can't get in a few alphas before swapping in some CERLL blasts to cool down a bit.

I think that's why they're twitchy about quirking Clan 'Mechs at all. They're afraid a small boost will push them over the edge.

then all IS mechs must be T1, because there quirk is "not dying when both torsos are gone with standard engine" aka able to zombie.

#125 Adiuvo

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Posted 04 February 2015 - 11:36 PM

View PostNightshade24, on 04 February 2015 - 11:04 PM, said:

then all IS mechs must be T1, because there quirk is "not dying when both torsos are gone with standard engine" aka able to zombie.

Being able to zombie is pointless in comparison to the advantages you get from a clan XL. The most a mech can put in a CT hardpoint is a large laser, more commonly 2 mediums instead.

#126 Mordin Ashe

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Posted 05 February 2015 - 12:02 AM

Clan and IS tech requires a whole different mindset.

IS needs to brawl well or dakka well. Weapons help a lot, IS players don't have to be that good shots because they only need to place one projectile, not four or five. Also, peek-and-boo must be mastered. Every second IS Mech can do it very well and it is a great advantage - you do damage without getting any or only a little in return. Last, learn to use your shield body parts. Clans don't have any because everything is in arms, but IS a whole different case. IS virtues: Dakka, brawling, peek-and-boo, shielding yourself.

Clans: Can't brawl because our weapons are incredibly hot. You can take SRMs but lets face it, Hugin will kill you anyway. We have speed for good repositioning and enough heat capacity for two or three alphas, then we have to scoot. Also we have to aim better because of longer beam duration, worse ballistics and so on. When we get up close, we have to dance the oponent to death, using out speed instead of shielding ourselves with our body parts. Clan virtues: Aim, heat management, piloting skills.

Due to more versatility and variability IS can do well with builds Clan mechs usually excell in, but not the other way around because Clans can't build many good builds IS can.

Bottom line is that if you are piloting IS Mech like a Clan one you really had better know how to build it. Clanners playing like IS? Don't. Simple as that.

#127 Nightshade24

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Posted 05 February 2015 - 12:30 AM

View PostAdiuvo, on 04 February 2015 - 11:36 PM, said:

Being able to zombie is pointless in comparison to the advantages you get from a clan XL. The most a mech can put in a CT hardpoint is a large laser, more commonly 2 mediums instead.


Is there any clan mech with 2 CT weapons?

The only mechs with them is the gargoyle, direwolf, ice ferret, adder, and warhawk?

And the adder is a hard wired flamer.
Direwolf got 1 E and another variant with 1 M and 1 JJ
Ice ferret got 1 E
Warhawk got 1 E and another variant with 1 M
Gargoyle got 1E

the latest gargoyle that's not out for c-bill yet has 2E but the thing is that thing is pathetically weak. You do not even need a Meta heavy mech from the IS to defeat it.

That's another thing. Would that mean clan mechs who have no Endo steel and/or ferro fibre should get extra quirks?

I mean it kind of sucks that your for eg Nova has no FF and ES, it means a mech of a lower tonnage in the IS can out do you. (hence why the hunchback 4P makes quick work of the nova )

Also mechs with hardwired equipment getting extra quirks as well, A flamer you can't remove is dead weight. Jumpjets on a mech that can't use them (ie direwolf, timberwolf, etc) is another example. Extra heatsinks you do not need (ie duel ballistic mad dog) also.

oh or how the way that some clan tech is nerfed ie the ballistics the clans have? for a game that pinpoint damage is key. the clans AC's sure do have nothing over the IS ones.


The fact that some IS mechs can compete with multiple clan ones should be a clear give away for extra quirks, ie 1 thunderbolt 9S = 4 Warhawks (targeting computer 6) comparison in firepower. however on paper 1 Thunderbolt against 3 Warhawks would be a good game and go either way.



I am aware that clan quirks would possibly cause an emballance.

but the thing is 50% of the clan mechs in game do NOT have Endo Steel and half the mechs that do not have ES have FF instead.

How often do you choose FF over ES?

How often would you choose neither even though you got many slots left?


Also the math i made about the ES and FF of clan population, the Clan lights all have FF and ES however due to reasons such as engine size and hitboxes and being obselete to the clan mediums, it means more then half the mechs with ES and FF together are UP.

Meaning there is only a 25% of mechs that can even be considered 'good' for clans, 50% considered novelty, and a 25% that's "meh".

The mechs that can be added to MW: O atm? besides garrison and 2nd line mechs.
(aka no clan battlemechs, which ironically in Lore is UP/ bad for clans, but in MW: O that'll be OP! Imagine an assault 100 tonner with 12 machine guns and 2 UAC 10's, unlimited ammo, and max armour going 71.3 kph.

That may not sound that bad for a second... but think of it like this...

The MG's alone do 10 damage per second for 0 heat. and the 2 UAC 10 will mess ya up already...)

This means only 3 mechs can fit in the time line so far...

Firemoth.
viper
Executioner.

If you thought the nova was bad, the viper is literally worse in every way. without quirks there is no reason to add this mech. (there is a reason the mad dog was released by itself without a clan wave 3 pack)

The firemoth can run over 230 kph with it's masc and speed tweak. it can be the best scout mech in game and can still have some firepower however we need to wait a few years for better coding and internet to occur to have this thing.

Executioner has quite a few hardwired stuff and is cursed with the power of hardwired jumpjets for the 2nd heaviest mech in the invasion. it's mainly a pop tarter which doesn't work in MW: O.



Clans atm struggle quite a bit. I see your point of the clan Xl engine situation but that's also a curse.

Timberwolf? it's to big, XL 375 If I remember, if it was a XL 300 you would be ****ing bricks.. you could have the current meta cheese of 2 large pulse laser and 4 er mediums. and also throw in a gauss rifle with it or 2 UAC 10's and jumpjets.

Light mechs? they are forced to be the slowest light mech in game atm.

Assaults? well the direwolf most often dies due to being left alone by the team due to how slow it is. I still have games where my team ditches me even though I was moving to the right direction from the start and taking short cuts as they pass me.



Also the engines also have the internal heatsinks fixed. meaning if you got 4 slots open in the CT for heatsinks you can't add any more.



Atm clans are at a disadvantage for nearly EVERY Chassy.

Statistical wise there is a huge difference between IS verse Clan matches when you swap there defend and attack.
Personal statistics I gathered from 30 grouped matches and 30 pug matches in CW has shown that clans are most often lose by 100% annihilation of all mech defenders on Defense while the Clans often win as attackers by rushing due to struggling to take out enemies, even with a 12 man lance.

Even then it is fact that a 12 man team of firestarters or other light mechs (ie throw some ECM spiders there as well) can end the game in 3 minutes.

This isn't a ranting that IS is OP (besides thunderbolt, it is not only OP compaired to Clan, but it also makes mechs like the awesome, banshee, catapult k2, etc cry)



You can consider the XL engine a penalty (even though that to most mechs even the timberwolf it's more of a curse).
but the odds of adding up the hardpoints... locations... FF/ ES.... hardwiring... kinda makes it more in favour of giving it more quirks then the regular IS mech.


I do not want to see any 50% total quirks for any clan mech... but I want a warhawk to at least beat a thunderbolt with ER PPC's on a 1 verse 1.

I want to see a Stormcrow to be on par to a kintaro or trebuchet in LRMing.

I want to see timberwolfs with more then 1 build and I want to see the alt. configs different to each other in MW: O to make each one unique.

(ie Adder A, prime, B, D are all different quirk wise to the CT)

#128 Hukkama

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Posted 05 February 2015 - 01:00 AM

View PostDavers, on 04 February 2015 - 01:36 PM, said:

I can't believe people still argue about this. Russ himself has called Stormcrows and Timberwolves the 'most powerful mechs in the game'. The comp players have said right from the beginning they thought Timberwolves were too good. I can't believe how everyone runs off and copies the comp player's builds, while at the same time claiming the comp players don't know what they are talking about.

there will always be a "most powerful mech"

#129 Davers

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Posted 05 February 2015 - 01:18 AM

View PostHukkama, on 05 February 2015 - 01:00 AM, said:

there will always be a "most powerful mech"

True. But in a good game, the difference will only be really felt at higher levels of play. If there is a 'stronger mech' that is clearly better at all levels then it is a problem. For example, in LoL there are easily 70+ good champions that you can play and do well in, even if there are only 15 or so that are used in 'top level' play. And there are always balance changes occurring so this year's Top 15 is different from last year's Top 15.

#130 Yokaiko

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Posted 05 February 2015 - 01:19 AM

View PostDavers, on 05 February 2015 - 01:18 AM, said:

True. But in a good game, the difference will only be really felt at higher levels of play. If there is a 'stronger mech' that is clearly better at all levels then it is a problem. For example, in LoL there are easily 70+ good champions that you can play and do well in, even if there are only 15 or so that are used in 'top level' play. And there are always balance changes occurring so this year's Top 15 is different from last year's Top 15.


I'd take a wubverine over a laser vomit crow any day.

#131 Lily from animove

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Posted 05 February 2015 - 01:27 AM

View PostNightshade24, on 04 February 2015 - 05:24 PM, said:

I do not really think Timberwolf and Stormcrows are T1 mechs and let me explain myself before I get hanged over a fire and called a lunatic. (Ironically my main username everywhere besides here)


Stormcrow: famous for diversity, Most people know it as a MISSILE PLATFORM, however it has seen it's service as a ballistics mech.

Do you consider a stormcrow with 2 SRM 6's and a few medium pulse lasers OP?
Or one with a few LRM 5's and 10's or ones that have an LBX 10 or UAC 20 on it?


Timberwolf, FAMOUS for the use at being effective at all ranges, LRM's, large lasers, medium lasers, SRM's, machine guns, pulse lasers. UAC 5's, ER PPC's, Streaks, just to name a few weapons the timberwolf is famous for.

in all configs they normally have missile weapons while also normally having a few ballistics.



T1 pretty much means no quirks at all, which I do not want to see.

I want to see more ballistic and missile quirks on both chassis.
I do not want another 'cataphract 3D" coming. That mech now is pretty useless and I do not wnat the most iconic mech of modern battletech to be the next cataphract 3D or 'post quirk T5'.

The large pulses and er medium lasers sure do have no problems running on the timberwolf but LRM 20's, 15's, SRM's, streaks, UAC 2,5, 10, 20, LBX's, medium or small pulses, small lasers, machine guns, flamers, are no where to be seen.


they are not T1 they are OP, while the SCR may just have the loadout described by you, it adds superior hitboxes for an FPS shooter like game, + has quite high mounted hardpoint. that entire synergy of all these points does make it way stronger than other mechs, aka unbalanced, aka OP. Same for the TBR, it is the heavy with some of the highest Torso mountpoints amongst the clanners. + SCR and TBR have their hardpoints spread across all sections, making lossing one or both arms, not a catasptropic result.

SCR esceeds other mechs in speed, survivability, and hardpoints. and so it is way ahead of many other mechs..

#132 Davers

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Posted 05 February 2015 - 01:31 AM

View PostYokaiko, on 05 February 2015 - 01:19 AM, said:

I'd take a wubverine over a laser vomit crow any day.

I love my 6K too, but all it's firepower is in one arm. Take out the arm and all you have left is a medium laser or pulse laser. That's why it is a Tier 2 mech, not a Tier 1 mech.

#133 Davers

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Posted 05 February 2015 - 01:34 AM

View PostYokaiko, on 05 February 2015 - 01:19 AM, said:

I'd take a wubverine over a laser vomit crow any day.

Also, you were on my team the other day when my 6K got killed at the start of the match by a lucky arty shell taking out my rear torso. That wouldn't have killed me if I was in a Stormcrow ;)

#134 Nightshade24

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Posted 05 February 2015 - 02:02 AM

View PostLily from animove, on 05 February 2015 - 01:27 AM, said:


they are not T1 they are OP, while the SCR may just have the loadout described by you, it adds superior hitboxes for an FPS shooter like game, + has quite high mounted hardpoint. that entire synergy of all these points does make it way stronger than other mechs, aka unbalanced, aka OP. Same for the TBR, it is the heavy with some of the highest Torso mountpoints amongst the clanners. + SCR and TBR have their hardpoints spread across all sections, making lossing one or both arms, not a catasptropic result.

SCR esceeds other mechs in speed, survivability, and hardpoints. and so it is way ahead of many other mechs..


So in short it isn't OP, it's just all the other clan mechs suck?

(Also the stormcrow = high mounted? it's slightly lower then the cockpit for the energy torsos... and then when I say the couldron born would be a good mech, it has literally all of it's weapons level or higher to cockpit and people said it's "low mounted".... )

#135 Will HellFire

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Posted 05 February 2015 - 02:53 AM

]Reading all the responses the clan players have when someone in IS shouts "Timbercheese! Stormcrowcheese!" and then they point at 1 ONE one 1 variant of the Thunderbolt and a couple of lights variants....

You guys have 3 AMAZINGLY flexible variants per Mech to choose. You can equip different Timbers and Stormcrows in the same drop deck, one with SSRMs, another with laser vomit, yet a third with LRMS, or ballistics, or whathever you want.

We are stuck with ERPPCs. One Mech, of one variant, with one weapon.

I guess, the only solution is buy multiples and use them.

You guys dont admit the fact that storms and timbers give you an amazing array of advantages: speed, flexibility in loadouts, adaptability. My thunderbolt gives me THE BEST gameplay at one type of gameplay. But I CANT change it. If I want to be there with you clanners, I am forced to play ERPPCs. And like 90% of the players, I only have 1 TDR-9S. What about my other 175 tons and 3 Mechs? Those are completely under the required performance to play againt Clans.

So only one solution: Buy myself multiples of that Mech.

I think more and more people are starting to realize this. So the only thing you get clanners for your stubborness to recognize what is obvious is actually people hearing what you say, and go full cheese on you

Edited by Will HellFire, 05 February 2015 - 02:53 AM.


#136 Gyrok

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Posted 05 February 2015 - 06:41 AM

View PostLily from animove, on 05 February 2015 - 01:27 AM, said:


they are not T1 they are OP, while the SCR may just have the loadout described by you, it adds superior hitboxes for an FPS shooter like game, + has quite high mounted hardpoint. that entire synergy of all these points does make it way stronger than other mechs, aka unbalanced, aka OP. Same for the TBR, it is the heavy with some of the highest Torso mountpoints amongst the clanners. + SCR and TBR have their hardpoints spread across all sections, making lossing one or both arms, not a catasptropic result.

SCR esceeds other mechs in speed, survivability, and hardpoints. and so it is way ahead of many other mechs..


TW has only "moderate" height hardpoints, they are still well below the cockpit. I equate the height of those to about same height as torso ballistic on a CTF.

HBR has high mounted hardpoints...SCR has relatively high hardpoints.

However, SCR and TW are not "OhhhPeee", they are simply good mechs.

The difference being that a TW/SCR is not drastically more difficult to kill than a STD engine IS mech of equal weight.

If you think I am kidding, go find a Shadow Hawk with maxed armor and a standard engine and circle strafe it until it drops. Shawks and Griffins can soak tons of damage for a medium mech. Do not even get me started on the zombie god centurion from back in the day. It is not as ridiculous as it was, but it is still insanely tough to kill as a stick.

So, no...clans are not OP, people just forget how much they have been nerfed and think about what it was like when they first launched.

#137 reign

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Posted 05 February 2015 - 07:17 AM

The New Direblimp has 1 Head Energy 2 high Torso energy and 2 low torso balistics.

But that's about it. (just to be fair on hard points).

#138 Lily from animove

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Posted 05 February 2015 - 07:22 AM

View PostNightshade24, on 05 February 2015 - 02:02 AM, said:

So in short it isn't OP, it's just all the other clan mechs suck?

(Also the stormcrow = high mounted? it's slightly lower then the cockpit for the energy torsos... and then when I say the couldron born would be a good mech, it has literally all of it's weapons level or higher to cockpit and people said it's "low mounted".... )


its just a point of relations to say: one is op and the other sucks, but the truth is, when one mechs exceeds others in all aspects its more op than just to say the other sucks.

The cauldron born, I don't know about the hardpoints and locations. The CB cna suck or be very good, that entirely depends on how PGI implements it.
So are there battlemech sheets for it?
If the E hardpoints of the cauldron born are all in the arms, it will not be very good, Whats the maximpum number of E hardpoints it can have? thats the next important decision, it needs at least 5 better 6 to be proper in firepower. But if only on the arms, that would be not good.
Then loot at the chassis of the CB. Will the sidetorsi be like the Timberwolf, it may be a good mech in terms of twistabilities and the survivability it brings. Will it have sidetorsi like a Nova, its an instant fail.

If PGI has conistency in the way the build mech, the CB will be similar to the Nova, the entire middle will be CT, while the Sideotorsi will ne Nova like. Because the part between center and arms will be similar wide. And so the mech gets very wide like the Nova by this eature. Yet it will in comparison to the Nova have higher hardpoints and more HP for being a 65t mech. It would not suck as much as the Nova by these features, still be inferior to the TBR aor MDD.


so the tiny difference in how PGI will design it and the Section (compare Stalber and catapult and Nova.) hitboxes can entirely decide between fail, good and epic.

Look:

Horrible CT hitbox: wide from the front, wide from the side, and you cna not hide it at all no matter where you twist, it alwas offers a large area to hit it. And then 50tons of giant CT, even between the legs.
Posted Image
lets not even mention the ability to hit the front CT from the back (lol, so don't even try to run away when your front is open, skilled players know to hit your front CT form even the back)



Good hitboxes, quite wide form the front, but twisting helps to spread a lot by lowering the surface significantly to a "may not hit the CT anymore level" also tonnage is not squishy in overall HP. /similar for the TBR counts.
Weaknesses are form the front and between the legs.
Posted Image


amazing hitboxes:
CT is slim and with an standard engine, you will msotlikely have to destroy both torsi and a CT if the stalker pilot lerned twisting well. Does not even have a real weakness. + its and assault, so much HP on top
Posted Image
The moment of "PGI consistency": Why is the part of CT between the legs at the Stalker so much slimmer than the one between the Nova or catapult? Well no one knows Seems to be a bit random and nothing PGI really thinks about when giving those hitboxes between the legs..



And so the cauldron born? Well 3 mechs above with some nosey centers. the Cauldron has also a Nosey center. And simply the distribution of how much nose is going to be Sidetorsi will decide how the mechs survivability turn out. With 65t it's a good middelfield mech, so the HP by tonnage it brings is fine.

Edited by Lily from animove, 05 February 2015 - 07:31 AM.


#139 LastKhan

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Posted 05 February 2015 - 07:38 AM

oh if only PGI would get around to the clan's quirks to quirk out our terrible mech stable. Then maybe we wouldn't have to just choose from the SCR, and TBR. for CW. though my drop deck has no crows in it. Lights are laughable and theres a reason i call them their appropriate names like;

Myst garbage, Ice fridge, Garggerler (Gargoyle), 2hot4u (Nova), and so on. Our choices clan side for decent mechs is very limited. Lack of endo on most mechs sucks. So can you really blame us or any 12 man group comp or not to gravitate to mechs that work and only them? as well as maitaining a 240 drop deck?

The IS has variety and with quirks. but over quirking has made people gravitate to mechs like TDR and the really strong and fast firestarters.

I woulld ike to see pgi do the clan quirks then we can see about this and that being OP.

As for that CW map gif. There are way more factors then just mechs that goes into play so dont trot that as means of clans being "OP"

Edited by LastKhan, 05 February 2015 - 07:40 AM.


#140 Nightshade24

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Posted 05 February 2015 - 07:44 AM

View PostWill HellFire, on 05 February 2015 - 02:53 AM, said:

]Reading all the responses the clan players have when someone in IS shouts "Timbercheese! Stormcrowcheese!" and then they point at 1 ONE one 1 variant of the Thunderbolt and a couple of lights variants....

You guys have 3 AMAZINGLY flexible variants per Mech to choose. You can equip different Timbers and Stormcrows in the same drop deck, one with SSRMs, another with laser vomit, yet a third with LRMS, or ballistics, or whathever you want.

We are stuck with ERPPCs. One Mech, of one variant, with one weapon.

I guess, the only solution is buy multiples and use them.

You guys dont admit the fact that storms and timbers give you an amazing array of advantages: speed, flexibility in loadouts, adaptability. My thunderbolt gives me THE BEST gameplay at one type of gameplay. But I CANT change it. If I want to be there with you clanners, I am forced to play ERPPCs. And like 90% of the players, I only have 1 TDR-9S. What about my other 175 tons and 3 Mechs? Those are completely under the required performance to play againt Clans.

So only one solution: Buy myself multiples of that Mech.

I think more and more people are starting to realize this. So the only thing you get clanners for your stubborness to recognize what is obvious is actually people hearing what you say, and go full cheese on you


Speed is more of a disadvantage, I think you should **** bricks if the timberwolf had an XL 300 instead of a XL 375. 11 tons more to play with while still going at a decent speed.

Flexibility? Yes, 4 ER medium lasers + 2 Large pulse lasers. Becuase Running ballistics on the timberwolf atm is a very poor idea and running missiles is an even worse idea. Stormcrow has a lucky acceptation to the missile situation.

So much for flexible variants and such.

Tell me, thunderbolt 9S has 2 AMS hardpoints, 2 Ballistic hardpoints, 6 total energy hardpoints, 1 missile hardpoint. You can do more **** then just 3 ER PPC's and you know it.

you could do a 2 AC 5, 1 ER PPC, 5 medium laser, and a SSRM 2 build if you want, or 2 AMS, 2 ER PPC, 4 Medium laser build. Or an LRM 20 + A, 2 AMS, ER large laser, etc.

because keep in mind half the er ppc quirk still applies to normal weapons of that type and a 25% reduced heat for any energy weapon is better then most mechs specialised total for reduced heat.

Even then no clanner buys 2 of the same chassi unless they literally have every other chassi and/or have money in there pocket. It costs a lot to get a clan mech.

You have 3 different Thunderbolts and we have 3 different timberwolfs.

you can have an LRM 20 + LRM 10 with few lasers and such on the 5S, you can have a due lballistic on the 9S or 5S, you can have SRM's on the 9SE and jumpjets, there are large pulse boats nad medium pulse boats to do.

The Thunderbolt is thus has more uniqueness and more range of builds then the Timberwolf, which is limited by 2. the one I mentioned above and the 100% ER large laser build.

Tell me, when was the last time you saw missiles on a timberwolf that ISN'T a trial?
When was the last time you saw ballistics on one when it isn't a trial?


you guys do not even need viarity with your builds, the 50% less heat ER PPC's even out do most of our ballistic and missile weapons. Your ER PPC's have high accuracy fast pinpoint damage. making our LRM's obselete to a PPC in range, accuracy, speed, heat, and fire rate.

SRM's? simular jist. It makes more heat and spreads more and needs ammo while lightning-bolt doesn't need ammo, does more damage, pinpoint, and less heat.

UAC's ? simular story.


Like it or not. The thunderbolt 9S has a clear advantage. 75% of clan mechs are not on par with any IS mech besides the former-metas that have no love (Cataphract, highlander, atlas, etc)

The bare few that work (Stormcrow and Timberwofl) are aquesed of being spammed because they are OP, which isn't the case.
The light mechs are completely obsolete besides 1 factor (ECM) to the stormcrow.
and mechs like the summoner and mad dog also have issues to compete with the Stormcrow (the Mad Dog bloody has the same workable tonnage as the stormcrow, SC is 5 tons lighter but has both ES and FF while mad dog only has FF)


Timberwolf? only way to go bigger without being a waste, Sumomner? Gargoyle? warhawk? direwolf? useless in CW. Hellbringer? only with ECM, without it then it stays with the summoner.

I am not a meta player, I played T5 mechs before it was cool, but seeing these mechs post quirked and then seeing clans with both nerfed tech and behind with no quirks that's when my eyes opened up to see the unfair situation here.


because on paper with firepower.
1 Thunderbolt 9S = 4 Warhawks.
1 Locust 1V = 2 Timberwolfs.

That's a few examples. Timberwolf sucks at anything that isn't energy boating and Stormcrow shouldn't have it's iconic missiles neglected.





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