Stop Reporting The Last Man Standing
#101
Posted 01 February 2015 - 10:57 AM
If I'm dead and the odds of a comeback is slim because it's 1-10 against my team, I do the following:
Quit the match.
Go to my Mechlab
Select another mech that I haven't run today.
Hit Go.
OMG. So easy. My 'valuable' time isn't wasted other than the craptastic matchmaker.
The guy who had a DC and never comes back sucks.
The guy who hides in some random location sucks.
All chat sucks. I turned it off forever ago and will never turn it back on.
The suicider is just embarrassing.
The players who are being whiny because they aren't getting instant gratification: I have nothing positive or constructive to say to you.
I can control very little of that. I can control me and when my team or I derp and it's a wash, come up with a new plan. It's not difficult really.
#103
Posted 01 February 2015 - 11:23 AM
If the last player alive on a side has participated in good faith, then relaying his position to the enemy is team treason and can get you banned.
If the last player alive on a side is disconnected, or is afk without a scratch on him, then you may be able to get away with telling the enemy where he is, but you do so at your own risk. This is especially problematic now that reconnecting is a thing. I'd hate to have my client crash and rejoin only to find that my team has told the enemy where my mech was, preventing me from being able to act.
In general, then, don't be a team traitor. If you want the match to end, then disconnect and drop in a different mech. The only thing keeping you in the game is yourself.
And don't say that then you won't have your modules. You can do a single drop without your modules, or with different modules. It's one drop. Chill out and play. Or, if you absolutely insist, then maybe read the forums or a book or something for five minutes or whatever.
Edited by Levi Porphyrogenitus, 12 February 2015 - 05:05 PM.
#104
Posted 01 February 2015 - 11:45 AM
1. If your team has already lost (and yes, most of us can tell when that is), and you run and hide with no intent to fight, but have previously fought during the match, then technically you are within your rights to do so. However, I think that most people would argue that this is not the spirit in which the rules were written, nor the intent of the rules to encourage such behavior.
2. If your teammate is hiding and you call out his location, that violates the rules, if not the spirit of the rules, again. If reported, it would be very hard to prove that the hiding teammate had no intention of fighting, and thus, you're likely to get in trouble if reported.
3. If your team is losing (or has lost) and you continue to fight, even if that means briefly hiding, then that is what the rules were really (IMO) made to support. However, what you are likely to notice is that generally no one will have a problem with this in game. The problems begin when players start leaning toward the previously mentioned extremes.
If someone reports you, then you have more than likely done something you should not have, and if it bothers you, then perhaps you realize on some level that, while technically you haven't broken any rules, you really weren't playing the game the way it is meant to be played.
All that being said, there apparently are a lot of people who never learned that no one likes a "tattle-tale", and it's usually just better to mind your own business and to not let the little things like all of this bother you.
#105
Posted 01 February 2015 - 12:13 PM
2) Hiding in a place, other players can't get to (like on HPG walls) = exploiting and abusing vulnerabilities in game mechanics to get personal profit - also bannable
Edited by MrMadguy, 01 February 2015 - 12:17 PM.
#106
Posted 01 February 2015 - 12:22 PM
Praehotec8, on 01 February 2015 - 11:45 AM, said:
History books would disagree, although argument appears to hinge on everyone else being limited to a kindergarten education.
#107
Posted 01 February 2015 - 12:27 PM
Unless I am in something slow, the I just march to my death.
#109
Posted 01 February 2015 - 12:55 PM
1. Introduce 'Ejection' or any other honorable surrender option without getting killed (many see their K/D ratio as thier holy grail) which is avalable
1a immediately at match start
1b after 10 minutes in battle
1c after one (two, three, four) active allies stand
1b after opposing team leader offers one (some role play and mb reward in system)
2. Present matches with different rules like
2a Only 10 (7, 5 etc.) kills to win, not the whole opposint team
2b Team resuced to 20% (15, 10, ) or total tonnage (protect your ass..aults)
2c First blood: first mech downed end the match or enemy lost one whole lance or alike
2d ... many other options (see RTS variety winning conditions)
3. Set timer to 1 minute left when a single mech was left on the team
3a prolonged with demage dealt to enemy mech.
3b set rigitly
3c make remaining mech visible on map
Anyway, reporting is... somewhat not good. I've participated in 5-0 comeback and suffered from 7-0 reversal, not to be sure when the match is lost until the end screen shows up. So instead of discussing 'treasons' suggest your opions to solve problem that leads to such treasons. For the simpliest solution to that is to switch off spectating.
#110
Posted 01 February 2015 - 12:58 PM
This happens all of the time, in fact most out of bounds, overheat, shutdown guys are these players. They aren't the last one left because they were the lucky one, they are the last ones left because they left no other option. In fact those are the majority of people in solo drops that I see shut down-The "I told you so, listen to me" guys that are intentionally just trying to prove a point.
It just seems odd to me, even under different circumstances, that people support gameplay that is heaped on other players simply because of their preference to spite their team or the other team. How is intentionally trying to piss off either team by shutting down anywhere near the spirit of the game? People say get another mech, I say I worked for or payed for that mech and its the one I want to play, so it is frustrating when someone is just trying to annoy other people by shutting down.
So, once again, its ok for a person to spite 23 other players because he left no other course then him being the last one alive, when he shut down in response to people not conforming to his play style. But, as long as he did 1 damage, he has the right to do so, without someone reporting him? I have seen guys that shut down that have a plan, and they usually tell the team.
You can tell what guys do it to spite the team, because they face a wall or something else. Their point is not to see enemies pass or spread the enemy out, its simply to stop their team from telling where they are. If you were playing for the team, you wouldn't mind the team knowing where you were. If you were trying to ambush someone, you would not shut down with no sight on anything but a wall. That is simply done out of spite. You made an effort to find a place that the enemy would have a hard time finding you and made an effort that no one would know where you were.
That is just as bad gameplay as the guy that tells you to "die already, you are wasting our time" when you are running trying to fight, then gives away your location.
#111
Posted 01 February 2015 - 01:01 PM
MrMadguy, on 01 February 2015 - 12:13 PM, said:
2) Hiding in a place, other players can't get to (like on HPG walls) = exploiting and abusing vulnerabilities in game mechanics to get personal profit - also bannable
HPG walls can be climbed onto by any pilot with half good piloting skill. There are hills on either side that let you shimmy up to them and get on top. They are not considered out of bounds nor bannable as they're we're intended to be used by things like jump jet mechs for a firing position. The entire upper part of the wall is modeled and I wish it was more like the top of those walls around the whole map, as they're really damn cool up there.
#112
Posted 01 February 2015 - 01:13 PM
Maybe you have not had time to check out the code of conduct and griefing guidelines...on these forums - right at the top subject thread...
Exploiting / Griefing / Non-Participation
Our definition of Exploiting / Griefing includes:
- Wilfully or repeatedly disconnecting during a match.
- Persistent non-participation in core game mechanics.
If a player has joined a match, they must have launched the game with intent to play. Players who are not moving, or are otherwise not participating in the spirit of the game, fall under this category. While we all understand the call of nature: Repeated abuse of this behaviour, similarly to 'Mech Suicide and Team Killing, results in an unfair advantage for the enemy teams, and is thus not considered acceptable use. Please keep in mind that idling on your cap point without armour or moving does not constitute a form of tactical "Base Defense".
Running away from enemies, when you have zero chance to win(i.e. its not Conquest and the player is capping points), just to run out the clock and be a jerk - is no different than hiding and powering down(and usually disconnecting).
I have seen people do this numerous times, and 95% of the time it is griefing and not 'tactical sniping/mad ninja skillz'. The ecm spider jumping on top of walls in HPG or the bog ends the 15 minute fight, after 8-10 minutes of being the last one alive and running for the entire rest of the time - end the match with under 100 damage. If you had less than 10 weapon hits in a 15 min fight - you were not actually participating.
The time to be in the fight is when your allies are still alive. If they had the 'mad skillz' to take on 8 medium/heavy/assault mechs in a light mech with 1-2 weapons - they would have already done something useful while the team was alive. And ending the match with a crappy damage total only shows they were barely even in the fight from the start in the first place, never mind being some super ninja that is going to kill most of the enemy team solo.
And usually in these cases other members of the team start giving out false locations to try and mess with the team still alive. Griefing is griefing. Apparently these players forget that the people they are griefing may very well be their allies in the next match.
So yeah - it is against the code of conduct - and is clearly spelled out(not fighting in a game about fighting seems pretty clear to a rational person) - and complaining about it probably means someone enjoys wasting other players time out of spite.
#113
Posted 01 February 2015 - 01:16 PM
MauttyKoray, on 01 February 2015 - 01:01 PM, said:
You are right, that would make a pretty fun map, a with walls like those all over, and at least one level lower and the ground. Or hell, no ground, you fall, you die if you aren't lucky enough to fall on another passage below. Or maybe a map that simulates the outside of a large spaceship or spacestation that the mech can walk in a 360 around like they are magnetically clamped to the hull. Hell, I think that would be fun as a CW map, you goal is to destroy one of the main guns on the huge spacecraft. Then all of the turrets and generators would make some sense. Ah well, off topic.
In my opinion, shutting down is warranted, but not to spite people. If you are a ERLL spider trying to snipe from the walls, or wait for them to come to the base on conquest, by all means. If you are facing the wall, and just shut down to piss everyone off, that's a different story.
#114
Posted 01 February 2015 - 01:18 PM
Tarogato, on 01 February 2015 - 10:18 AM, said:
But seriously, if any of you ever see me personally shutdown/hide at the end of the match, I assure you it's tactical and I plan on killing as many enemies as I can as soon as the opportunity presents, regardless of my chances of success. Relay my coordinates and I will NOT take it lightly.
us teamchat and relay your plan to your team, and then there should be no issue. Say nothing, and people just gotta assume.
#115
Posted 01 February 2015 - 01:23 PM
Bishop Steiner, on 01 February 2015 - 01:18 PM, said:
#116
Posted 01 February 2015 - 01:24 PM
Bishop Steiner, on 01 February 2015 - 01:18 PM, said:
I've personally done exactly this only to have one player persistently call out my position to the enemy, even as I'm actively manuevering - I never stopped and I never powered down, and my mech was in good enough shape that I could have done some fine work if I'd managed to catch a lone hostile unawares, yet injured enough that a straight-up fight against somebody who was being fed intel on my position was a foregone conclusion.
#117
Posted 01 February 2015 - 01:25 PM
#118
Posted 01 February 2015 - 02:00 PM
#119
Posted 01 February 2015 - 02:03 PM
Bishop Steiner, on 01 February 2015 - 01:18 PM, said:
People who assume... What is it they say?
I assume your a ******? Is that ok?
How stupid is that?
#120
Posted 01 February 2015 - 02:08 PM
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