Mister Blastman, on 04 February 2015 - 10:02 PM, said:
Good point! I nearly forgot that abomination. Morrowind had a form of it but you at least had to pay money for it and couldn't use it in the middle of nowhere (other than mark/recall--but that required magic).
technically Daggerfall had fast travel, Morrowind was the only one without it. and they refined it and fixed it up a bit as they go on and will continue to do so. Also you don't have to use it, you aren't forced to use it. Daggerfall's fast travel and Oblivion's fast travel were really similar, with knowing where the cities are and having to travel to new locations to find them.
If anything Morrowind was the oddman of the group.
I find Oblivion and Skyrim's creature system rather interesting. Rather than just being like "NO! Don't go there!" and forcing a linearity approach like older RPGs did, they wanted to try and make it so you could go anywhere and fight enemies that were decently challenging. Its not a bad idea, just not implemented very well, but they are sticking with it and are making it better as they work on it. I imagine eventually it will be a hybrid of the old creature system and their leveled creature system, but at least they are willing to change the game's formula a bit and not just rehash the same **** over and over again. You can instantly tell Morrowind, Daggerfall, Oblivion, and Skyrim apart from each other just by their feel, art style, and how they play, yea they all have their flaws but no game is perfect, and I find it rather insulting you aren't willing to admit that plenty of older games had their flaws too.
I also fail to see how losing all your progress is fun. yea its challenging, but it seems more like a flaw in game design rather than a good challenge. in the past they were limited by their technology. but if I put a lot of hard work in a game, I'd rather the player ******* see more of it rather than constantly being stuck. Like building a house and putting in hours of work, then putting up brickwalls in the doorways, and repairing them every night if the owner doesn't knock every single one down and removes every brick. Challenging? yes, Fun? NO.
just because a game gets out the door doesn't mean they didn't surrender anything. If the devs are willing to take the risk and pour lots of money into something that will only appeal to a fraction of the gaming community, then they can and some work, however you don't mention all the ones that failed to do this either. how many indie games, or projects get scrapped because the demographic is just too small. either not wanting to water it down or change it just a bit to get it to open to a new market, or just not seeing any cash there.
Do you know how many games series had sequels planned, or talked about only to have it scrapped because they don't want to bother with such a tiny market? I doubt it, because most don't disclose that information.
Not defending CoD, or BF, or any other modern game that is clearly a flawed pile of crap they keep shoveling, I'm saying blanket accusations of "all new games are ******* ****" is really making it look like you just keep putting on thicker nostalgia goggles to blind yourself. I gave other examples of games and you picked one series. What about Terraria? GTA series? Don't Starve? KSP? there are tons of games that are not linear crap, games that could not be created with older technologies, but you refuse to talk about them because it doesn't fit your "all new games are ****" idea. Lots of new games are ****, but there were just as many ****** old games.