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Dear Pgi: Dota Maps Are Not Fun.

Maps

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#181 Mister Blastman

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Posted 04 February 2015 - 10:47 PM

View PosttortuousGoddess, on 04 February 2015 - 10:41 PM, said:

Not at all. This grasping at straws isn't worth any more of my time.


LOL sure. There's no straw grasping but if you care not to elocute a true defense, then that's fine. Walk away. My point stands. Star Citizen and Elite shouldn't exist. They are both a niche game (Space Combat) that was declared dead a decade ago and both are hardcore in their gameplay model with stuff like permanent loss and high stakes. They aren't for the weak at all.

Edited by Mister Blastman, 04 February 2015 - 10:48 PM.


#182 VoodooLou Kerensky

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Posted 04 February 2015 - 11:53 PM

The maps are as unmilitary as the Clan Invasion.
1. No modern military is going to tell you where they are going to hit you or with how many forces.
2. The Clans didnt send Special Forces out to eliminate the Leaders of the Various houses to cause a power vacuum as well as confusion and if no calling card was left behind to point to another source they would assume that one of the rival houses took the leader out and would focus retribution that way.
3. Even intra star system space is vast and there would be no way to monitor everyway into a system and people become complacent and will only watch those areas where the majority of jump insertions show up depending on where they came from and the obvious pirate points, but if you willing to increase your transverse time by 2 weeks you would be so far out of the 'normal' jump insertion points you could sneak in undetected while plotting the orbits of planets in the system to use as cover to remain undetected until you wanted to be 'found' that you could charge up the jump engines and transit outside of the next system etc until you reach Terra.
4. Even if detected you could keep the encroached system blockaded long enough to send asteroids down the gravity well with a partial c charge (c as in E=MC2 c being the speed of light){which you would have to be able to do to even cross the 'small' (in comparison to the rest of the galaxy every star system is small) distances within a system in days and weeks instead of months and years}, which uses the minimum of resources and you could be gone onto the next system that the normal foe of which ever faction had control of the system would be blamed (or the off chance that it was attributed to a natural disaster since the partial c charging wont make much more diffrence to planetary impact but would help in keeping the asteroid from being stopped before it reached its target and leaves no evidence behind to point to who did it)

I would like to see more maps from the older MW games, expecially the ones from MW2 as well as every map having a mission mode that has more of a goal than take out defenders and destroy primary objective as well as more than 1 objective that increases the award at the end of the Drop. And as a way to keep from having a potential avalanche of defenders show up to thwart the Drop(s), Only members of the Unit who has their tag on the planet can defend it because at a minimum it takes 1 day to Jump from an adjacent star system and then another 5 to 10 days to transit from the jump in point to the planet under attack depending on how 'deep' (or to put it better how strong) the gravity well of that system is which pushes the normal insertion distances further out, increasing the amount of time it takes to get to the planet under attack. Thats where Mercs could come into play because instead of them holding planets they are hired on as co-defenders and attackers but only if they are on site when the attack starts or part of the assaulting forces and get an agreed upon reward win or lose (that is a percentage of what the system is worth with a win getting more of a percentage than a loss does as a motivator to win instead of settling for a loss. And the percentage is worked out between the Merc Contract holder and the Merc while the planets worth is set (or to make it even more complicated depending on Faction holdings wether the resources that planet might provide (food or some other consumable) is worth more due to economic factors so that units who are far away from the majority of fighting (or isnt aggressive to increase its systems holdings) can make money buying and selling commodities)).

Just a few more ideas to discuss, praise and/or bash.

#183 YueFei

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Posted 05 February 2015 - 12:17 AM

View PostVoodooLou Kerensky, on 04 February 2015 - 11:53 PM, said:

Just a few more ideas to discuss, praise and/or bash.


I used to play in a MW4 league where all resources, production facilities, and asset locations were tracked by a server. If a planet only had 10 Bushwhackers on it, then that's all you had to defend it with. You couldn't swamp it with more pilots to defend it, because as soon as all 10 of those Bushwhackers were destroyed, you had nothing left with which to defend that planet. If a faction wanted to bring reinforcements to the planet, it took time to transit those mechs from other worlds.

It was a hardcore game mode. With consequences. None of this stuff about getting a particular mech cheaper or getting paid more or whatever. Losing a planet meant losing its resources and its production capabilities.

But damn was it a fun game, where every battle had meaning and context behind it. My fondest memory was of a drop in which we won while vastly out-tonned, using a battle plan our drop commander had devised, which honestly I couldn't quite believe it worked, but it did. That match wasn't "fair" if looked at in isolation. But how that match came to happen in the first place was fair, our opponents had just out-maneuvered us strategically in how they'd allocated their resources and moved their forces into place to strike us.

MWO doesn't offer that kind of strategic vision or possibility for lopsided battles. Our mechs magically resurrect and repair themselves to fight over and over and over again, to be damaged and destroyed again and again, without any consequence. Just hit the Launch button again.

That fan-operated MW4 league had much more engaging community warfare than MWO.

#184 Lily from animove

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Posted 05 February 2015 - 01:16 AM

View PostMister Blastman, on 04 February 2015 - 10:47 PM, said:


LOL sure. There's no straw grasping but if you care not to elocute a true defense, then that's fine. Walk away. My point stands. Star Citizen and Elite shouldn't exist. They are both a niche game (Space Combat) that was declared dead a decade ago and both are hardcore in their gameplay model with stuff like permanent loss and high stakes. They aren't for the weak at all.



space games are dead? lol they are not. many of them are just not made well, thats why they faild, spacegames have always ben cool.

And simply the fact of the amount of funing SC received showed how many that ther eis quite a big demand by gamers for a space game. Too many developers just failed making real space games.

#185 Mister Blastman

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Posted 05 February 2015 - 04:05 AM

View PostLily from animove, on 05 February 2015 - 01:16 AM, said:



space games are dead? lol they are not. many of them are just not made well, thats why they faild, spacegames have always ben cool.

And simply the fact of the amount of funing SC received showed how many that ther eis quite a big demand by gamers for a space game. Too many developers just failed making real space games.


Oh believe me I'm with you on this one. Somehow I survived the last decade without any new releases (well big name stuff that was good). Stuff like the Hard-Light project with Freespace Open and all the various mods kept me going (I still play it... 30 gigs on the hard drive is testament to that) as well as the X-Wing Alliance Upgrade project. Some of the best space games I've ever played are fan made, actually. Your name itself being an anime reference owes it to yourself to check out the mod, "Wings of Dawn" in particular for Freespace Open. It is a masterpiece... made by a single guy.

http://www.hard-ligh...php?board=199.0

Edited by Mister Blastman, 05 February 2015 - 04:06 AM.


#186 Ghogiel

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Posted 05 February 2015 - 04:40 AM

space sims "dieing" for so long was tied into the very late 90's PC gaming "dieing" thing. The money was in the console market which never had any sim games really. publishers just didn't want to invest in the genre for PC because they thought no one was interested. So it "died"

#187 F4T 4L

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Posted 05 February 2015 - 05:04 AM

So, to summarise the thread.

Whiners: maps are bad, pgi Suck.
Escef: Maps are fine, quit whining and stop playing the game like sheep.
Whiners: baaaah, baaaaaah, baaaaaaaahh.

OK then.

#188 Escef

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Posted 05 February 2015 - 05:48 AM

View PostF4T 4L, on 05 February 2015 - 05:04 AM, said:

So, to summarise the thread.

Whiners: maps are bad, pgi Suck.
Escef: Maps are fine, quit whining and stop playing the game like sheep.
Whiners: baaaah, baaaaaah, baaaaaaaahh.

OK then.

Well, I'm sure there's room for improvement (there almost always is) with the maps. But there isn't much thoughtful criticism here, just a bunch of knee-jerk, reactionary complaints.

#189 Mechteric

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Posted 05 February 2015 - 05:59 AM

100% agree, we should have flowing open maps like in Mechwarrior 4 (albeit with better details and extra cover)

#190 Lily from animove

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Posted 05 February 2015 - 06:07 AM

View PostMister Blastman, on 05 February 2015 - 04:05 AM, said:


Oh believe me I'm with you on this one. Somehow I survived the last decade without any new releases (well big name stuff that was good). Stuff like the Hard-Light project with Freespace Open and all the various mods kept me going (I still play it... 30 gigs on the hard drive is testament to that) as well as the X-Wing Alliance Upgrade project. Some of the best space games I've ever played are fan made, actually. Your name itself being an anime reference owes it to yourself to check out the mod, "Wings of Dawn" in particular for Freespace Open. It is a masterpiece... made by a single guy.

http://www.hard-ligh...php?board=199.0



freespace was epic, and oh man, I guess a laod of people would love to have a multiplayer and coop mode for the X-Series. But somehow induestry prefers now making MMO's which is sometimes not appealing because stuff like Eve require a massive time spend and you also have alot of trolls and tryhards. but an Co-Op or multiplayermode for those games would be nice. Then you play with friends and know they don't troll, or are idiots and you just enjoy the game at the pace you choose.

you should try evochron: mercenaries, it is not much in features but an enjoyable game and you can play it online as well. there should be a demo version around of it iirc. It's also a single guy game who works for ages on that small titles of evechron.

The truth is: the industry is for makign profit and so they stick with the trend and with profit promising stuff. They don't want to "try" anymore. That why many indie devs have so many success, because they try new concepts. And I guess over the past of the years, "Spore" was probably the only game that really impressed me for being something truly new. Even if linked to the Evil EA. And I guess maxis would be able to do a lot more without EA. Sims X just feels like a rework of the old stuff. but where is a new funny attemp of new stuff? Anyone remembering "sim ant"?

Edited by Lily from animove, 05 February 2015 - 06:11 AM.


#191 mike29tw

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Posted 05 February 2015 - 06:29 AM

View PostF4T 4L, on 05 February 2015 - 05:04 AM, said:

So, to summarise the thread.

Whiners: maps are bad, pgi Suck.
Escef: Maps are fine, quit whining and stop playing the game like sheep.
Whiners: baaaah, baaaaaah, baaaaaaaahh.

OK then.


Nice try Escef. How about actually discussing the issue on your main account?

#192 F4T 4L

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Posted 05 February 2015 - 06:31 AM

View Postmike29tw, on 05 February 2015 - 06:29 AM, said:


Nice try Escef. How about actually discussing the issue on your main account?


Caught me out.. You're right, I am an Escef alt. Well played.

#193 Voidsinger

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Posted 05 February 2015 - 06:41 AM

View PostVoodooLou Kerensky, on 04 February 2015 - 11:53 PM, said:

The maps are as unmilitary as the Clan Invasion.
1. No modern military is going to tell you where they are going to hit you or with how many forces.
2. The Clans didnt send Special Forces out to eliminate the Leaders of the Various houses to cause a power vacuum as well as confusion and if no calling card was left behind to point to another source they would assume that one of the rival houses took the leader out and would focus retribution that way.
3. Even intra star system space is vast and there would be no way to monitor everyway into a system and people become complacent and will only watch those areas where the majority of jump insertions show up depending on where they came from and the obvious pirate points, but if you willing to increase your transverse time by 2 weeks you would be so far out of the 'normal' jump insertion points you could sneak in undetected while plotting the orbits of planets in the system to use as cover to remain undetected until you wanted to be 'found' that you could charge up the jump engines and transit outside of the next system etc until you reach Terra.



Here's the thing about the Clans. They know how devastating the losses from war can be. They came up with the bidding system to reduce those losses before battle, and have a known loss maximum. All worked well. They assumed they were superior. Their declaration system was fine and dandy, until a few IS people worked out you can lie, manipulate, and downright defraud it. So, the Clans to a degree abandoned this.

Assassination is part of the "corrupt" ways the Clans felt they were eliminating by returning to rightfully claim the Inner Sphere as heirs of the Kerensky legacy. Trial by battle was what the invasion was all about. If the Inner Sphere could withstand the Clan assault, then maybe they weren't as degenerated as many in the Clans believed. Khan Kerlin Ward in giving the Dragoons their orders perhaps had insight into what the future would bring.

Mech drops work, for several reasons. One is that it takes a long time to reinforce a planet and react to a sudden attack. Another is that the use of "pirate" points rather than the Zenith or Nadir jump points is inherently risky (as is hot loading a jump drive to lower the recharging time). Dropships can be detected easily. Space is huge, and mostly empty. Things that leave ebergy trails are noticeable.

#194 Molossian Dog

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Posted 05 February 2015 - 08:59 AM

Press "A" to save the industry.

*expletives*expletives*expletives*

#195 Lily from animove

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Posted 05 February 2015 - 09:03 AM

View PostMolossian Dog, on 05 February 2015 - 08:59 AM, said:

Press "A" to save the industry.

*expletives*expletives*expletives*


B B B B B B B B B up left right - did EA already died? No? BBBBBBBBBBBBBBupleftright

Edited by Lily from animove, 05 February 2015 - 09:03 AM.


#196 C E Dwyer

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Posted 05 February 2015 - 09:12 AM

View PostWingbreaker, on 03 February 2015 - 05:52 PM, said:

Er, actually most shooters use 3 lane design philosophy.


Most shooters are poorly designed then, and explains why this is the only one I bother with.

Shame PGI are either unwilling or incapable of breaking out the mold, pretty purple trees instead of yellow rocks is not going to make this game any better.

A team that can build maps which are not just copies of the same one, a different colour, will

#197 F4T 4L

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Posted 05 February 2015 - 09:15 AM

View PostCathy, on 05 February 2015 - 09:12 AM, said:


Most shooters are poorly designed then, and explains why this is the only one I bother with.

Shame PGI are either unwilling or incapable of breaking out the mold, pretty purple trees instead of yellow rocks is not going to make this game any better.

A team that can build maps which are not just copies of the same one, a different colour, will


Be a start? Be no help at all?

Tell us!!! I can't stand the waiting!!!!!

#198 Tony Benoit

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Posted 05 February 2015 - 09:21 AM

View PostEscef, on 05 February 2015 - 05:48 AM, said:

Well, I'm sure there's room for improvement (there almost always is) with the maps. But there isn't much thoughtful criticism here, just a bunch of knee-jerk, reactionary complaints.


Knee jerk complaints? Are you serious? People have been complaining about the poor quality of the maps in this game since closed beta!

#199 F4T 4L

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Posted 05 February 2015 - 09:37 AM

View PostNotMwHighlander, on 05 February 2015 - 09:21 AM, said:


Knee jerk complaints? Are you serious? People have been complaining about the poor quality of the maps in this game since closed beta!


People here will complain about anything.

The maps are good (a few could be improved; alpine is too big, for example).

The game is great.

QQ moar pl0x.

Edited by F4T 4L, 05 February 2015 - 09:37 AM.


#200 Ghogiel

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Posted 05 February 2015 - 09:50 AM

View PostF4T 4L, on 05 February 2015 - 09:37 AM, said:

People here will complain about anything.

The maps are good (a few could be improved; alpine is too big, for example).

The game is great.

QQ moar pl0x.


3/10





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