Wildstreak, on 14 February 2015 - 10:57 PM, said:
Interesting, I still do nto get the Enforcer head problem, looks the same size as the Centurion.
I do wonder how big the torso hitboxes will be on both.
Did not know the Zeus was coming in March, I thought it said April somewhere.
Really? Its so different...not even the same head other than the basic 'dome' shape.
What I think happened is they deformed the head design to increase the vertical view of the mech. HOWEVER, you see that rectangular panel dead center on the bottom? I think that should have been a window too, being the lower part of your vertical view. The side vertical was already large enough, being narrower only where the center and the sides met (I'm consider the 3 panels the side, and the center 3, 4 if you include the rectangular panel, the center view) but that would be a character of the mech, not a flaw and providing a great and unique view/experience. Just like the kit fox has a ridiculously open feeling cockpit, the panels on this mech would have made a unique view and feel to the cockpit. Now we just have a glass dome spreading out in a standard, boring view.
Beyond that, the head shape is just off, its taller, the windows are huge, the cockpit shape is more domed instead of angular now, the entire character is just GONE.
Ed Steele, on 11 February 2015 - 02:31 PM, said:
Good to know Russ at least acknowledges that we're a bit unhappy about the state of the Enforcer's ingame model compared to the concept. Hopefully the art team WILL make time for it... While the Panther was a pleasant release, the Enforcer was the opposite of that coin and left a bad taste in the mouth of many who pre-ordered it. Visual differences between concept and model are expected, but this is comparable to the pictures of food at restaurants on their menu, then you get the food itself and its just sad looking in comparison.
Edited by MauttyKoray, 15 February 2015 - 12:13 PM.