Averen, on 18 February 2015 - 10:33 AM, said:
Many IS mechs can keep up well in CW and the quirks indeed allowed for some devastating builds, but that still won't alleviate the simple reality of clans having the strongest and most weight efficient mechs in the game. Stormcrow and Timberwolf, and, with minor issues, Hellbringer and Direwolf. The limited mechpool most clanner use is telling.
Maybe IS-Mechs are stronger at certain ranges and situations, but clan-mechs have more potential to direct the combat. The worth of the combination of superior mobility and range should go without words.
Are you delusional or eating a diet consisting of mostly lead paint chips?
The only reason clans have had the success that they have experienced is due to the majority of the comp teams spending the most of their time as clans. Mass gains on the clan fronts have for the majority been made when large Merc alliances swap to their clan time periods throwing their weight there. It has NOTHING to do with clan tech being vastly superior, the only time that clan tech was vastly superior was the first few weeks of its inception prior to tweaking that nerfed it to a more reasonable level that was then matched by IS quirks.
Also regarding your second comment, how about the 3 Thunderbolt 1 Firestarter decks that dominated for weeks and probably still will even post 9S nerf? I have played what I would consider to be a fairly modest amount of CW matches on both factions and all I see from IS matches are Thunderbolts, Jagermechs, Firestarters for the most part with a smattering of ravens, stalkers, jenners and the occasional atlas, catapult, cataphract, banshee or battlemaster.
On the flipside for clans you mostly see Stormcrows, Timberwolves with a smattering of Hellbringers, Mist lynx/Ice ferrets) (to balance deck weights) and the occasional Direwolf, Warhawk or Mad dog.
Proportionally the representation of other Clan mechs are lower than Stormcrows and Timberwolves because things like the Summoner, Ice ferret, Adder, Nova, Kit fox and the like are all vastly inferior to the majority if IS and Clan mechs.
Also stromcrows have a nice geometry indeed that with torso twisting can spread a LOT of damage out, however its CT is extremely vulnerable and when they start to peek over terrain their CT is exposed before the pilot can see due to the cockpit location, the same can be said for the side torsos of the Timberwolf.
Once again there are advantages to each faction and I really dont feel like listing them all but clans do not get full marks for every weapon or chassis by a good margin. IS quirks have facilitated IS mechs to reach out to the same or close to the same ranges. Also so what if a Clan ERLLas can touch you at 1400m? It is doing nearly no damage, the strong Clan weapons are beam weapons which requires them to stay exposed to use them until the beam duration is done and have no beam quirks. On the flipside IS reduced beam time, single round AC weapons and the like allow you to use cover more effectively. So my suggestion would be to make use of cover better and learn to trade better with the little to no burn time IS weapons.
Unless youve played a good amount of time on both faction in CW then I am more than skeptical of anyone's post claiming IS or Clan are better.
Edited by Necromantion, 18 February 2015 - 11:02 AM.