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To Pgi: Mockups By The Community Properly Address Major Enforcer Issues



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#41 Malckovich

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Posted 10 February 2015 - 02:52 PM

I love the edit, it just need more head antenna!

#42 MauttyKoray

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Posted 10 February 2015 - 02:53 PM

Edit to OP added including my personal issues with the head (The MAJOR problem I personally have with the Enforcer.)

#43 Otto Cannon

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Posted 10 February 2015 - 03:00 PM

Yup. It makes the difference between derpy and mean looking. Definitely worth taking the time to get right.

#44 Axeface

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Posted 10 February 2015 - 03:11 PM

Glad it works for you op, i did it quick though and as I said in my original post of it and consequent ones - the 'angry' look isnt intentional, the point is to get the gist of the smaller panels across.
I'll take some more time and do it again later.

#45 Axeface

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Posted 10 February 2015 - 03:13 PM

View PosttortuousGoddess, on 10 February 2015 - 02:01 PM, said:

I don't like that edit, you fixed the "brow" some but you made the cockpit even LESS hexagonal than the concept art was, which is what was cool about it in the first place. The "brow" in the concept art peeks over the "eyes" of the cockpit a little bit, making it look almost like a helmet, whereas it's flush with the cockpit in the finished product, and the hexagonal shape of the cockpit was altered to a less even polygonal shape that doesn't look as good.

The cannon is an LB10-X so I expect it to be a little stubby.


I said this in a couple of the other threads, I did the pic quickly and didnt take much time on it. The scaling is the main point, and the angry look isnt intentional. I'll do it better later.

#46 DONTOR

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Posted 10 February 2015 - 03:17 PM

I Love the retouch! Nice work.

#47 Felbombling

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Posted 10 February 2015 - 03:27 PM

Dig the cockpit mock-up, don't like the arm adjustment. Bigger arm means they'll get blown off easier. I'm thinking no thanks.

#48 Mitsuragi

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Posted 10 February 2015 - 03:58 PM

OP is right on the head. Make it so, PGI!

#49 FindersWeepers

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Posted 10 February 2015 - 04:04 PM

Only in mwo does the community solve issues for free, and for the most part get ignored by PGI. hopefully not this time

#50 Crotch RockIt

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Posted 10 February 2015 - 04:25 PM

Wow, I never thought the original looked too bad, but the retouch is so much better! Good job! PGI please fix!

Edited by Crotch RockIt, 10 February 2015 - 04:25 PM.


#51 Burktross

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Posted 10 February 2015 - 04:27 PM

This is glorious

#52 Sjorpha

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Posted 10 February 2015 - 04:28 PM

I agree completely with OP, as well as the previous thread by Bishop Steiner. Please go over these details so we get a mean looking enforcer.

#53 Axeface

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Posted 10 February 2015 - 05:13 PM

Ok, spent a bit more time on this one. Panels are still not right though, but looks less angry and more like concept i think.

Posted Image

#54 Ratpoison

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Posted 10 February 2015 - 05:24 PM

View PostAxeface, on 10 February 2015 - 05:13 PM, said:

Ok, spent a bit more time on this one. Panels are still not right though, but looks less angry and more like concept i think.

Posted Image

Now that's more like it.

#55 Hydromorph

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Posted 10 February 2015 - 05:24 PM

The second edit is just about perfect, well done.

#56 InspectorG

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Posted 10 February 2015 - 05:57 PM

Original doesnt look as good, but looks like it will have a better in cockpit view.

Is it worth the shrink in field-of-vision?

#57 Axeface

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Posted 10 February 2015 - 05:59 PM

View PostInspectorG, on 10 February 2015 - 05:57 PM, said:

Original doesnt look as good, but looks like it will have a better in cockpit view.

Is it worth the shrink in field-of-vision?


In my opinion absolutely. Although, it won't require a shrink in field of vision as far as I can tell. Look at the atlas cockpit from the exterior for example.

#58 Felicitatem Parco

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Posted 10 February 2015 - 06:05 PM

The Community version looks much better than the Developer's screenshots.

#59 MauttyKoray

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Posted 10 February 2015 - 06:26 PM

View PostAxeface, on 10 February 2015 - 05:13 PM, said:

Ok, spent a bit more time on this one. Panels are still not right though, but looks less angry and more like concept i think.

Posted Image

HNNNNNNNNNNNG... Excuse me while I got change my pants.

View PostAxeface, on 10 February 2015 - 05:59 PM, said:


In my opinion absolutely. Although, it won't require a shrink in field of vision as far as I can tell. Look at the atlas cockpit from the exterior for example.

I adjusted my ingame FOV cause I have a larger monitor and the standard FOV (1x zoom) makes it hard to play without getting headaches. My stock FOV has my zoom at 0.82x by default and looks amazing, I have yet to have any cockpit view issues, many are still way outside my natural view at that zoom level even.

#60 Grickshaft

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Posted 10 February 2015 - 06:29 PM

i agree with these changes...make it so!





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