YCSLiesmith, on 13 February 2015 - 05:05 PM, said:
I have no problem with RJ's mechs being built for fun rather than competition. Goofy and entertaining mech setups are a good time. I just think that LRMs specifically are deceptive about how well they work. You get lots of cbills from them due to component destruction and assists, especially in public matches, and you get what look like high damage results when you are checking the scoreboard afterwards. They do really spread out damage though, more likely to turn a whole mech yellow than to take out any part of it completely. They also take up ammo weight that could be used for more guns or armor or a bigger engine, and that ammo runs out leaving you with few long range options. they get beat by ECM (and to a much lesser extent AMS, which is garbage in this game). Finally, in my experience you end up with all your kills being finishers on mechs that have already been crippled and are not hiding adequately, as opposed to you really contributing to an enemy's destruction the way legging a timber wolf or slamming a crab in the back with a shotgun of LBX or SRMs does. Most importantly, they're not as fun as shooting a guy's arm off with a giant bullet or a bunch of lasers.
I dunno, I just think that er-lls, Gauss, and PPCs are better at range, and everything in the game is better at mid-short distances. The indirect damage they provide just doesn't outweigh their many downsides, imo.
Direct firepower is OP, PGI pls nerf.
Edit: NO, PGI! NO!
Edited by Valar13, 13 February 2015 - 05:53 PM.