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Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


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#181 Nightmare1

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Posted 12 February 2015 - 04:31 PM

View PostGreenjulius, on 12 February 2015 - 04:29 PM, said:

Ohhhh, because the Battlemasters were soooo OOOO PPPPP!

I own all but the Hellslinger and 1D, so this is especially frustrating for me. The Battlemaster is being turned into the most ho-hum **** in the lineup. It's almost as bad as Awesomes! (sorry, had to dig at Awesome owners at least once)

I'd really like to see something positive for IS assaults, because these quirks aren't doing it. There are increasingly few reason to run an IS assault outside of the Stalker, Banshee and King Crab.


Yeppers.

Overall, I don't run a lot of the Mechs that had their quirks changed, so most of this doesn't affect me. However, the QKD and BLR quirks really bug me this time around.

Well, I kicked butt with my QKDs before they had SRM quirks, so I know I can do it without them. It was just kind of exciting for a short while there to have a little extra oomph in my punch. :(

#182 Ultimax

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Posted 12 February 2015 - 04:32 PM

View PostGreenjulius, on 12 February 2015 - 04:29 PM, said:

I own all but the Hellslinger and 1D, so this is especially frustrating for me. The Battlemaster is being turned into the most ho-hum **** in the lineup. It's almost as bad as Awesomes! (sorry, had to dig at Awesome owners at least once)



Check out AWS-9M quirks. How many of those do you see?

Now look at future 9S quirks.


That's why your Battle Masters got nerfed, people started playing them and actually had the nerve to do damage to a clan mech.

Edited by Ultimatum X, 12 February 2015 - 04:32 PM.


#183 Davers

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Posted 12 February 2015 - 04:32 PM

View Postshad0w4life, on 12 February 2015 - 04:28 PM, said:

So the AWESOME is now the TRUE ERPPC boat...unless they nerfed it.

However the rumor was +10T added to IS drop deck...which means TDR9s can now be replaced by AWS, that should be fine, that lumbering hulk blowing up things if you turn a corner.

The Thud is still better than the Awesome, because of it's profile.

You got a source for that rumour? ;)

#184 Ultimax

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Posted 12 February 2015 - 04:34 PM

View PostDavers, on 12 February 2015 - 04:32 PM, said:

The Thud is still better than the Awesome, because of it's profile.

You got a source for that rumour? ;)



The funny part is that you can bring 2x AWS-9M and 2x FS9s right now. How often did we see that?


You will not see it going forward either.

Edited by Ultimatum X, 12 February 2015 - 04:35 PM.


#185 luxebo

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Posted 12 February 2015 - 04:35 PM

They shouldn't have changed a thing. TDR-9S was good. Awesome got NO buffs, still absolute garbage. Most other mechs are not gonna be used whatsoever still. Wolverine plus my favorite RVN-2X got nerfed so hard I will rarely use either anymore (well I don't have the Wubverine but cmon PGI.)

PGI stop making mechs less viable as time goes on while making others 10xbetter for no reason at all. Do something right with quirks for once.

#186 cSand

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Posted 12 February 2015 - 04:35 PM

View PostNightmare1, on 12 February 2015 - 04:31 PM, said:


Well, I kicked butt with my QKDs before they had SRM quirks, so I know I can do it without them. It was just kind of exciting for a short while there to have a little extra oomph in my punch. :(



Amen brotha. That extra 90m or so (w/module) on those SRMs was wonderful. I will say though, the mech will run cooler now but at a shorter range.

But those LRM10 quirks are just a waste - nobody will ever use them. So why bother changing them?

#187 LT. HARDCASE

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Posted 12 February 2015 - 04:36 PM

Someone involved with quirking should've realized that quirking every single Battlemaster for stock loadouts was a bad idea, when 5 out of 6 come loaded with medium lasers. Then on top of that they remove the heat gen quirks from the 3M and 3S.

Where is the imagination and foresight?

#188 Greenjulius

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Posted 12 February 2015 - 04:38 PM

View PostUltimatum X, on 12 February 2015 - 04:32 PM, said:



Check out AWS-9M quirks. How many of those do you see?

Now look at future 9S quirks.

That's why your Battle Masters got nerfed, people started playing them and actually had the nerve to do damage to a clan mech.

I hate to say you're telling the truth, but you are. The biggest whiners on this board are the "I hate the 9S crowd." I don't even run that damn mech, and I know it's not the best mech in the game, with out without good quirks.

Will clan CW players not stop until there are no competitive IS mechs in drop decks? I'm currently freezing mech purchases until this horse **** gets sorted out. I like clan mechs, and own a significant number. I recognize that they are inherently superior due to their Clan XLs, hitboxes, laser vomit and light weapons. I can get 1000+ damage rounds fairly consistently in my Hellbringer wub builds, so someone figure out how to convince me that they aren't crutch mechs.

But this is getting stupid.

No one called for Battlemaster nerfs. NO ONE.

Edited by Greenjulius, 12 February 2015 - 04:40 PM.


#189 Nightmare1

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Posted 12 February 2015 - 04:51 PM

View PostcSand, on 12 February 2015 - 04:35 PM, said:



Amen brotha. That extra 90m or so (w/module) on those SRMs was wonderful. I will say though, the mech will run cooler now but at a shorter range.

But those LRM10 quirks are just a waste - nobody will ever use them. So why bother changing them?


Yep! I have to keep reminding myself, "I didn't use to have them and did just fine."

It's still kind of frustrating though. I just can't stop shaking my head over the LRM quirks! I mean, really, who does that??? I tried it once out of curiosity and immediately changed back to SRMs after only one match. An LRM boat the QKD does not make!

View PostKevjack, on 12 February 2015 - 04:36 PM, said:

Someone involved with quirking should've realized that quirking every single Battlemaster for stock loadouts was a bad idea, when 5 out of 6 come loaded with medium lasers. Then on top of that they remove the heat gen quirks from the 3M and 3S.

Where is the imagination and foresight?


Yep.

Variety is the spice of life; who actually runs their Mechs stock? Everyone customizes them! Whether you're a cookie-cutter meta player or a casual player who likes to rebuild his Mechs every other day, I don't think there is a single person in this game that can say, "YES! Finally, some stock quirks for my stock loadouts!" ROFL.

The PPC quirks are initially exciting, but without anything else there really isn't much reason to run PPCs.

The sheer amount of Medium Laser quirks this time around is stunning. I just took another look and realized that six of my favorite Mechs had a lot of their quirks changed over to MLs. Why PGI, why??? Are you trying to push us towards close-range laser vomit???

#190 cSand

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Posted 12 February 2015 - 04:54 PM

View PostNightmare1, on 12 February 2015 - 04:51 PM, said:


Yep! I have to keep reminding myself, "I didn't use to have them and did just fine."

It's still kind of frustrating though. I just can't stop shaking my head over the LRM quirks! I mean, really, who does that??? I tried it once out of curiosity and immediately changed back to SRMs after only one match. An LRM boat the QKD does not make!


I totally agree... but the more I think about it the more it bugs me. I mean, there;s only a handful of dedicated QKD players anyways. Why just throw this totally useless quirk in there.. because of the stock loadout?


In fact I may have to tweet Russ about this one. This is bad juju!!

#191 Greenjulius

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Posted 12 February 2015 - 04:59 PM

View PostcSand, on 12 February 2015 - 04:54 PM, said:


I totally agree... but the more I think about it the more it bugs me. I mean, there;s only a handful of dedicated QKD players anyways. Why just throw this totally useless quirk in there.. because of the stock loadout?


In fact I may have to tweet Russ about this one. This is bad juju!!

I think the solution is to have just general missile quirks instead of specific missile weapon quirks. That way the stock players can be happy, and the custom mech runners can be happy. Why PGI isn't doing that more often is beyond me. It's so obvious, it hurts.

#192 Nightmare1

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Posted 12 February 2015 - 05:00 PM

View PostcSand, on 12 February 2015 - 04:54 PM, said:


I totally agree... but the more I think about it the more it bugs me. I mean, there;s only a handful of dedicated QKD players anyways. Why just throw this totally useless quirk in there.. because of the stock loadout?


In fact I may have to tweet Russ about this one. This is bad juju!!


What has me even more confused is that the are quirking for stock loadout.

Who runs stock? Half the fun in MechWarrior is kitting, re-kitting, re-re-kitting, and re-re-re-kitting your Mechs! Sure, you find a build you like and stick to it after a while when you're done playing Legos with that specific Mech, but overall, remaking your Mechs is what's so much fun! Quirking to encourage stock loadouts pretty much means that we'll be abandoning half the quirks as we do our customizing. That's essentially returning us towards a pre-quirk game.

That QKD is the perfect example. SRMs on a QKD? Sure! LRMs? Nah! Well how 'bout that? In customizing my BattleMech, I just lost access to a major quirk! Since I complement my SRMs with MPLs, I don't really benefit from the deluge of MLs quirks either. In essence, I'll be kicked back to pre-quirk play experiences.

*Beats head against desk*

Sometimes, I really want to know what goes through those minds up there at PGI. Other times, I'm really glad I don't know!

View PostGreenjulius, on 12 February 2015 - 04:59 PM, said:

I think the solution is to have just general missile quirks instead of specific missile weapon quirks. That way the stock players can be happy, and the custom mech runners can be happy. Why PGI isn't doing that more often is beyond me. It's so obvious, it hurts.


But who plays stock???

Especially on a QKD??????

#193 cSand

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Posted 12 February 2015 - 05:01 PM

View PostGreenjulius, on 12 February 2015 - 04:59 PM, said:

I think the solution is to have just general missile quirks instead of specific missile weapon quirks. That way the stock players can be happy, and the custom mech runners can be happy. Why PGI isn't doing that more often is beyond me. It's so obvious, it hurts.


That would be completely acceptable!

#194 h0UNd

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Posted 12 February 2015 - 05:01 PM

View PostCrockdaddyAoD, on 12 February 2015 - 02:15 PM, said:

It kinda sucks to have bought LPL modules for the Wuberine ... I could see some LPL reductions but HOLY!$%@ ... you went from LPL to LL ... can I uh get a refund on those modules?? I felt the 6K was fun and unique until the arm gets blown off. :)


I'm in the same (pulse) boat.

Somewhat of an inconvenience to say the least - unless it was planned that way - sale before quirk pass. They get you on the way in and on the way out.

#195 Deathlike

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Posted 12 February 2015 - 05:06 PM

View PostGreenjulius, on 12 February 2015 - 04:01 PM, said:

However, it got EXACTLY what I asked for. A ballistic cooldown. Now 1xERPPC, 1xAC5/UAC5 will become the ONLY build of choice.


With a 255XL?

Making a "fat light" operate at "fast medium" speeds is actually a tragedy at this point.

I mean, it's great the option is there... it's just not practical though.

#196 Nightmare1

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Posted 12 February 2015 - 05:06 PM

Found the perfect cartoon to describe these proposed quirks:

Posted Image

#197 DarthPeanut

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Posted 12 February 2015 - 05:08 PM

Back to lots of IS mediocre... what a shame.

These swings in 'direction' with the quirks are a bit frustrating. I try to be understanding of PGI's position a lot and I honestly appreciate much of what they do lately but that said... these quirks look like they took a handful of cryhard posts a bit too seriously. Some of these mechs being nerfed had such niche' roles/ viability already that this just returns them placeholder status in the game.

Sorry to be negative but not seeing this as a positive step for IS mechs.

Edited by DarthPeanut, 12 February 2015 - 05:18 PM.


#198 Greenjulius

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Posted 12 February 2015 - 05:08 PM

View PostDeathlike, on 12 February 2015 - 05:06 PM, said:


With a 255XL?

Making a "fat light" operate at "fast medium" speeds is actually a tragedy at this point.

I mean, it's great the option is there... it's just not practical though.

It's still faster than most mediums. 113kph is similar to the BJ-1X, but with PFLD weapons.

#199 Burktross

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Posted 12 February 2015 - 05:08 PM

View PostBrody319, on 12 February 2015 - 02:17 PM, said:

Locust 1E's quirks holy ****.

25% less heat general energy quirks?!
thats 25% less PPC heat, LPL heat,

You seem to think that you can ever cram a 7 ton weapon into a locust
Posted Image

#200 Levi Porphyrogenitus

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Posted 12 February 2015 - 05:10 PM

At least the Arrow looks to be getting fixed. As for the rest, I'll need to see how things look in the mechlab.





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