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Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


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#481 Ovion

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Posted 13 February 2015 - 11:11 AM

View Posto0Marduk0o, on 13 February 2015 - 10:45 AM, said:

The 3M loses 60% range and the 1E 35% range. There won't be any reason to drive the 3M now, when the 1E can do everything better with even more E hardpoints.
In a mech going 170, a few metres range won't break it.

The 3M was always the poor mans 1E though.

Nothings changed.

Still running a 6spl 1E, never stopped.

#482 o0Marduk0o

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Posted 13 February 2015 - 11:32 AM

View PostOvion, on 13 February 2015 - 11:11 AM, said:

In a mech going 170, a few metres range won't break it.

The 3M was always the poor mans 1E though.

Nothings changed.

Still running a 6spl 1E, never stopped.

Not really. Shorter cool down and one weapon less was similar on heat/dps to one more weapon and less heat. The problem is, now they shift the whole balance in favor of the 1E, without any reason for the 3M to exist.

Locust players can still run the 1E, which is better than ever - and I could be happy about that - but I look at the whole picture.

#483 HekiDanjo

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Posted 13 February 2015 - 11:38 AM

Still no love for the BJ-1. :-/

#484 Ornonge

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Posted 13 February 2015 - 11:46 AM

So,

is there any deep meaning behind the QKD-4h loosing his SRM4 quirks for LRM10s?

He got only 1 Hardpoint with a tube of 10. I seem to be missing something here.

#485 cSand

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Posted 13 February 2015 - 11:49 AM

View PostOrnonge, on 13 February 2015 - 11:46 AM, said:

So,

is there any deep meaning behind the QKD-4h loosing his SRM4 quirks for LRM10s?

He got only 1 Hardpoint with a tube of 10. I seem to be missing something here.


Yes, the quirk guy got drunk at lunch break and pushed L instead of S when typing in the quirks


I HOPE

#486 Andi Nagasia

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Posted 13 February 2015 - 11:50 AM

we have to remember as players, We dont have all the Data,
PGI will make decisions bases on that they think is best for MWO,
its every games goal to provide Balanced game play to its players,
this way every player can find a Style they like and can be competitive,

if only 1-3 mechs are being used most of the time because only they are competitive,
then their is a big problem with the balance of the game, and that problem needs fixing,

personally i dont like what happened to my LCT-3M, as it no longer works to my play style,
but i did notice that other LCTs got buffed, and the LCT-1E has my play style now,
so ill switch to the 1E, and use that as my 20Ton Glass Cannon,

remember Quirks arnt a Stable thing, Russ has said they are Fluid, they will change,
so its likely IS will get another Quirk pass again, and again they will change,
10% > 50% > 25% > 35%, remember Balance is a constant thing

#487 Bishop Steiner

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Posted 13 February 2015 - 11:52 AM

View PostcSand, on 13 February 2015 - 11:49 AM, said:


Yes, the quirk guy got drunk at lunch break and pushed L instead of S when typing in the quirks


I HOPE

would rather simply see "Missile Quirks" on that, since it has no way to be specifically over gunned with either option, being able to use which ever version fit your style more, would be nice. While I do believe in Specific Quirks, not every mech or weapon system I feel merit them, every time. In some cases, generic is fine.

#488 Ornonge

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Posted 13 February 2015 - 11:57 AM

View PostBishop Steiner, on 13 February 2015 - 11:52 AM, said:

would rather simply see "Missile Quirks" on that, since it has no way to be specifically over gunned with either option, being able to use which ever version fit your style more, would be nice. While I do believe in Specific Quirks, not every mech or weapon system I feel merit them, every time. In some cases, generic is fine.


The SRM 4 is fine on him.

He is agile and durable. A nice hit an run flanker. LRM quirks don't suit the 'Mech imho.

#489 Greenjulius

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Posted 13 February 2015 - 11:58 AM

View PostHekiDanjo, on 13 February 2015 - 11:38 AM, said:

Still no love for the BJ-1. :-/

The expectation is that once the full quirk list is revealed next week, there will be many more mechs included.

The Arrow hero in addition to LPL and MG quirks, has been given increased side torso hitpoints. I almost guarantee they will do the same with all other Blackjacks. This is very much welcome because it will make it much more XL friendly.

They are only doing stock buffs now it seems, so expect the BJ-1 to get AC2 quirks, while the BJ-3 continue to get horribad PPC quirks.

Why would anyone run the BJ-3 when it runs to terribly? The BJ-1X outclasses it in EVERYTHING but PPC velocity.

Edited by Greenjulius, 13 February 2015 - 11:59 AM.


#490 cSand

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Posted 13 February 2015 - 11:58 AM

View PostOrnonge, on 13 February 2015 - 11:57 AM, said:


The SRM 4 is fine on him.

He is agile and durable. A nice hit an run flanker. LRM quirks don't suit the 'Mech imho.


may I direct you to my poll:

http://mwomercs.com/...36#entry4193236

#491 Bishop Steiner

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Posted 13 February 2015 - 12:01 PM

View PostOrnonge, on 13 February 2015 - 11:57 AM, said:


The SRM 4 is fine on him.

He is agile and durable. A nice hit an run flanker. LRM quirks don't suit the 'Mech imho.

Um, that's great. But let0s say, for arguments sake, I want to use LRMs on mine? How does the Quickdraw simply having generic missile buffs, period, hurt either build or option? See then BOTH our preferences are met.

Some ,mechs, and percentages, that won't work well with (like the Huginn with it's SRM4s, or the HBK.4G with the AC20), but a lot of mechs, that are not particularly focused hard pointwise, would seem to ask for more general quirks, IMHO.

#492 Ornonge

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Posted 13 February 2015 - 12:01 PM

View PostcSand, on 13 February 2015 - 11:58 AM, said:


may I direct you to my poll:

http://mwomercs.com/...36#entry4193236


Thank you for that,

hope it helps.

#493 Ornonge

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Posted 13 February 2015 - 12:06 PM

View PostBishop Steiner, on 13 February 2015 - 12:01 PM, said:

Um, that's great. But let0s say, for arguments sake, I want to use LRMs on mine? How does the Quickdraw simply having generic missile buffs, period, hurt either build or option? See then BOTH our preferences are met.

Some ,mechs, and percentages, that won't work well with (like the Huginn with it's SRM4s, or the HBK.4G with the AC20), but a lot of mechs, that are not particularly focused hard pointwise, would seem to ask for more general quirks, IMHO.


Well,

I was of the opinion, that the quirks should give a 'Mech some kind of character or role. General quirks means that the 'Mech is very versatile and thus excells at nothing.

I rather have 'Mechs for specific roles than a 1 for all.

EDIT: I 'd rather have those general quirks than fixed LRM10 though :)

Edited by Ornonge, 13 February 2015 - 12:10 PM.


#494 Rear Admiral Tier 6

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Posted 13 February 2015 - 12:22 PM

View Post3xnihilo, on 13 February 2015 - 10:30 AM, said:

I am heart broken for my poor locust 3m :( I cannot imagine why I would want to use a 20 ton mech that increases the duration of my lasers by 10%. Even if it has 2 ams and especially when the 1e exists.


true,it was so fun with the SPL-quirks. Oh well,atleast we have the 1E now.

#495 Weeny Machine

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Posted 13 February 2015 - 12:29 PM

I hope we still see:

1. BJ-1 love
2. Flamer quirks for special mechs like Firestarter

#496 Rear Admiral Tier 6

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Posted 13 February 2015 - 12:36 PM

View PostcSand, on 13 February 2015 - 11:49 AM, said:


Yes, the quirk guy got drunk at lunch break and pushed L instead of S when typing in the quirks


I HOPE


Im guessing SOME CERTAIN NGNG-STREAMER has something to do with it :ph34r:

#497 Dauntless Blint

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Posted 13 February 2015 - 12:43 PM

View PostShar Wolf, on 12 February 2015 - 03:02 PM, said:

That would be to encourage people to actually use the arms to shield themselves with - one of the things that puts the Atlas over mechs such as the King Crab or Direwolf.

Atlas can easy take 2-3x the damage those two can (in the pugworld at least)
IF the player shields themselves


Saying the Atlas has anything over the DireWolf or KingCrab is a fallacy in the first place

#498 Bishop Steiner

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Posted 13 February 2015 - 12:43 PM

View PostOrnonge, on 13 February 2015 - 12:06 PM, said:


Well,

I was of the opinion, that the quirks should give a 'Mech some kind of character or role. General quirks means that the 'Mech is very versatile and thus excells at nothing.

I rather have 'Mechs for specific roles than a 1 for all.

EDIT: I 'd rather have those general quirks than fixed LRM10 though :)

That is true, but if you look at some mechs? Thier "Role" IS to be a generalist. Honestly, look at the Shadow Hawk or Quickdraw. They are not specialist mechs, not like the Griffin (Long Range Fire Support) or Jager. So in their cases, just IMO; having more general quirks fits their actual role.

I think one thing a lot of people are confused on is that having roles is not the same as everything being specialists. Some mechs, are "troopers" or Infantry, essentially. Others are Heavy Weapons, Snipers, Radio Man. At least that's how I envision it.

#499 Creovex

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Posted 13 February 2015 - 12:53 PM

Quote

AS7-BoarsHead
Specialty
Structure Strength (RT&LT) +11
Structure Strength (RA&LA) +17
Ballistic Weapon Velocity +10%
Ballistic Weapoon Range +10%
Medium Pulse Range +7.5%
Energy Weapon Range +7.5%
Energy Weapon Heat Gen -10%


See that.... they made the 10LBX a choice of champions again for this build!

#500 Andi Nagasia

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Posted 13 February 2015 - 12:59 PM

View PostBishop Steiner, on 13 February 2015 - 12:43 PM, said:

That is true, but if you look at some mechs? Thier "Role" IS to be a generalist. Honestly, look at the Shadow Hawk or Quickdraw. They are not specialist mechs, not like the Griffin (Long Range Fire Support) or Jager. So in their cases, just IMO; having more general quirks fits their actual role.

I think one thing a lot of people are confused on is that having roles is not the same as everything being specialists. Some mechs, are "troopers" or Infantry, essentially. Others are Heavy Weapons, Snipers, Radio Man. At least that's how I envision it.

Can we get Combat Medic Mechs?
(with Space Magic Heal Beams? Green Flamer that Restores Armor?)
(NEWS= NVA now OP with 12HealFlamer Build, All about it at 11)

back to topic, i agree with Bishop, maybe these Quirks arnt how you saw your mech,
but the Quriks may have made other mechs, that are now better suited to your play style,

Example=
i run a LCT-3M, yes the Quirks will kill it for me, but the New LCT-1E works for me,
so ill just have to move to the LCT-1E to keep my play style but i can still play as i want,
Edit- Updated Space Magic Heal Beams

Edited by Andi Nagasia, 13 February 2015 - 01:01 PM.






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