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Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


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#501 Devil Fox

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Posted 13 February 2015 - 01:48 PM

View PostBishop Steiner, on 13 February 2015 - 06:51 AM, said:

Do love how, if people fight for something someone agrees with, it's all golden, but of course if people have a divergent opinion they are forum whiners and don't really play the game. They've been consulting "actual" players. Apparently they decided that catering to your 1% club was not moving the needle the way they wanted.


Dude half the quirks make no sense logically... mechs need to be seen to have variety, and if their just gonna slouch back to quirks based on the stock load-outs that will quickly replace variety with stagnation in variant choices. Look at the 55t mechs for an example, the Wolverine had a good SRM brawler, the LPL quirker, and the AC5 baby dragon. Those three gave variety in the right circumstances, but take the LPL to a laser boat, well there are now better mechs that can do LL spam with quirks, the niche LPL boat is dead.

Variety, even from what's been revealed is dieing, some mechs are nerfs once you consider what they originally had on them, like the SPL locust... was a niche mech that saw the light due to quirks.

I love how you try to shot the top club, took at the amount of whine for the Thunderbolt 9S... now the quirks have been reverted back to what they were prior to CW, how many threads on these forums did it create? How many tweet spams to Russ? It's really interesting that you take a dig at the "1%" look at my sig and go, you an elitest... I may be in a unit that has high standards, but I'm not in any of their comp teams, if you look at just the group people are in you putting blinders on yourself and shutting down the agrument because of your own bias.

But you want an example of whinging... how about that Enforcer head, that's the first mech I've seen complaints about the ingame geometry against concept art, then DEMANDING it be changed via tweeter and forum threads prior to release. No-one tried to change the other mechs like the Clans, or IS package that were revealed the geometry via screenshots prior to release, concept art to ingame wasn't perfect but we lived with it.

The original point still stands, basing the quirks on the original load-out needs to make sense without killing the variety of chassis variants across the various mechs ingame. The Loup gets energy quirks when it is mostly a missile boat... doesn't make sense... why remake/recreate quirks instead of trying to bring what they had back into line. Makes no sense whether you're in the '1%' or the '99%'

#502 Davers

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Posted 13 February 2015 - 01:59 PM

Does anyone think these quirks actually improved the usefulness of the mechs?

I would think giving an assault mech medium laser quirks, while very in line with stock builds, doesn't actually make the Battlemaster any more viable. It's like putting in the Charger with great SL quirks- is this even a workable concept?

#503 RJF Gnom

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Posted 13 February 2015 - 02:10 PM

9s very poor ((((((

#504 Koniks

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Posted 13 February 2015 - 02:19 PM

View PostBishop Steiner, on 13 February 2015 - 12:43 PM, said:

That is true, but if you look at some mechs? Thier "Role" IS to be a generalist. Honestly, look at the Shadow Hawk or Quickdraw. They are not specialist mechs, not like the Griffin (Long Range Fire Support) or Jager. So in their cases, just IMO; having more general quirks fits their actual role.

I think one thing a lot of people are confused on is that having roles is not the same as everything being specialists. Some mechs, are "troopers" or Infantry, essentially. Others are Heavy Weapons, Snipers, Radio Man. At least that's how I envision it.


A few issues with that.

1) This game's mechanics generally don't promote generalist builds through taking multiple types of equipment with different optimal ranges. It favors generalist loadouts like the old poptart meta or the current laser builds that have 1 optimal range and 1 firing mechanic (e.g. burst volleys or DOT but not both) but are effective at several ranges. The current Gauss/laser combination is a rare exception.

2) The generalist quirks that they've implemented are mostly a straight reduction in performance to mechs that were only viable because of the quirks they were given (the WVR) or were on the cusp of viability (the QKDs).

3) The Quickdraws in particular managed to get quirks that gave them unique roles among heavies, even if they still needed more improvement to be viable. The generalist quirks took away both their uniqueness and they'll now probably perform even worse compared to other options.

#505 FupDup

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Posted 13 February 2015 - 02:21 PM

View PostDavers, on 13 February 2015 - 01:59 PM, said:

Does anyone think these quirks actually improved the usefulness of the mechs?

I would think giving an assault mech medium laser quirks, while very in line with stock builds, doesn't actually make the Battlemaster any more viable. It's like putting in the Charger with great SL quirks- is this even a workable concept?

For the Charger, I thing that it would be better to just quirk its durability and speed/agility rather than guns. The point of the mech was to be a morbidly obese scout that would be more likely to survive first contact than a traditional light/medium, so it would be fitting. Make it a fast and agile meatshield wall that could accompany faster teammates to battle, rather than a gunboat.

For Badmasters I dunno what to do with them. They seem to have been at least somewhat mobility based, being one of the few 4/6 MP assaults at the time. They were like a fat heavy more than an assault. But in MWO, they tend to be slow and clumsy like a status quo assault. :\

Edited by FupDup, 13 February 2015 - 02:25 PM.


#506 Shadow Magnet

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Posted 13 February 2015 - 02:24 PM

And if the statement was correct, this was not the complete list of mechs that got updated.

Seems that PGI wants to bring down almost all IS mechs to their knees in a single stroke. ML quirks for everything, yay...

#507 wanderer

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Posted 13 February 2015 - 02:26 PM

Quote

Saying the Atlas has anything over the DireWolf or KingCrab is a fallacy in the first place


ECM.

#508 Slow and Decrepit

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Posted 13 February 2015 - 02:54 PM

Victors need St/Ct armor! Or LFE'S! Pleasssse :P

Edited by beleneagle, 13 February 2015 - 03:03 PM.


#509 WarHammer LLTS

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Posted 13 February 2015 - 03:15 PM

Need to be offering CB refunds for all the crap your nerfing.

#510 Scyther

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Posted 13 February 2015 - 03:25 PM

One thing I see in most quirks is a 50/50 generic/specific split, eg. +7.5% missiles +7.5% SRM6.

They would probably be better off doing a 2:1 split, so +10% missiles +5% SRM6 in this example.

That would support more varied loadouts, while still giving the nod to the favored system.

#511 Ovion

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Posted 13 February 2015 - 03:29 PM

View PostWarHammer LLTS, on 13 February 2015 - 03:15 PM, said:

Need to be offering CB refunds for all the crap your nerfing.
You mean offer refunds for the items that were bought full in the knowledge that it's liable to change for balance reasons and includes a disclaimer as such?

Especially with the quirk passes.
Especially being we haven't had quirks that long and its been stated they're likely to see significant changes.
Therefore anything you purchased, you accepted may well change in one way or another.

No wool over anyones eyes, no false advertising, no bait and switch or anything that would require a refund offered in any way.

Hence, play mechs you like and make them work, rather than mechs that are the current 'flavour of the month', then when things adjust, you still have a mech you like.
If you sink money on the 'Flavour of the Month', accept that it will change and move on to the next one.

#512 Fate 6

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Posted 13 February 2015 - 03:39 PM

View PostMadBadger, on 13 February 2015 - 03:25 PM, said:

One thing I see in most quirks is a 50/50 generic/specific split, eg. +7.5% missiles +7.5% SRM6.

They would probably be better off doing a 2:1 split, so +10% missiles +5% SRM6 in this example.

That would support more varied loadouts, while still giving the nod to the favored system.

That runs into problems with more extreme quirks. Case in point, the CN9-D. If it was 26% ballistic and 14% LBX, people would likely just take an AC10 and be done with it.

#513 Jaeger Gonzo

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Posted 13 February 2015 - 03:48 PM

Please swap treb 3C quirks with 5N.
Those are just same mechs, buy 3C will have far better use of more generic quirks with hes bigger engine.

#514 Wing 0

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Posted 13 February 2015 - 04:10 PM

Im sad that the Vindicator's Hero Mech is still getting no good quirks over the MAIN variants.. AGAIN.. . PGI wtf... Why did you even bother making that hero mech for in the first place.

#515 Blaze32

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Posted 13 February 2015 - 04:24 PM

View PostApostal Sinclair, on 13 February 2015 - 01:48 PM, said:


Dude half the quirks make no sense logically... mechs need to be seen to have variety, and if their just gonna slouch back to quirks based on the stock load-outs that will quickly replace variety with stagnation in variant choices. Look at the 55t mechs for an example, the Wolverine had a good SRM brawler, the LPL quirker, and the AC5 baby dragon. Those three gave variety in the right circumstances, but take the LPL to a laser boat, well there are now better mechs that can do LL spam with quirks, the niche LPL boat is dead. ect.

Great points! i agree totally! but the LPL boat is not dead it is carried on by others! LPL CPLT-C1

#516 Devil Fox

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Posted 13 February 2015 - 04:34 PM

View PostBlaze32, on 13 February 2015 - 04:24 PM, said:

Great points! i agree totally! but the LPL boat is not dead it is carried on by others! LPL CPLT-C1


Lol it might work... might also working in anything with generic energy quirks... but it will never be the Wub bub.

#517 Ovion

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Posted 13 February 2015 - 04:47 PM

CPLT-C1
Jumpier and slightly cooler?

I'll still be running this K2 though oover most Catapults:
CPLT-K2
:)

Edited by Ovion, 13 February 2015 - 04:47 PM.


#518 ExplodedZombie

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Posted 13 February 2015 - 04:59 PM

View PostBigbacon, on 12 February 2015 - 02:08 PM, said:


edit:
you AHOLES you screwed up raven 2x.......One of my favorite mechs is now junk.

Apparently they don't like IS LPLs....they must be OP.


At first glance it would seem that way. I loved 2 LPL. But have you tried 2 LL, 2 ML? It's better.

#519 Brienne

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Posted 13 February 2015 - 05:49 PM

Sale ! Buy your weapon modules !!
Done ?

Now we change quirks. Got you ahahaha!!

#520 Bigbacon

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Posted 13 February 2015 - 05:49 PM

View PostOvion, on 13 February 2015 - 02:04 AM, said:

If you are running it properly you get 7T for gear.

XL190, endo, ferro, 3dhs, max armour > head 1 armour, arms 5 armour. = 7T free.


Actually you can get 8 tons, I do it on my pirates bane.

DHS, Endo, Ferro, 170XL, 4MPL, 4DHS, 1 head and 6 on the arms, 16/4 ST, 20/3 CT, 16 legs

http://mwo.smurfy-ne...34c5a77a4ff27f0

Edited by Bigbacon, 13 February 2015 - 05:51 PM.






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