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Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


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#341 Ace Selin

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Posted 12 February 2015 - 11:35 PM

View PostFate 6, on 12 February 2015 - 07:59 PM, said:

You entirely missed the point. It had no weakness and it outperformed all other IS mechs. It's balanced as a sniper now, and can't brawl as effectively as before, though it can certainly still defend itself up close. It's on the same level as clans now, whereas before it was actually better in the hands of a good pilot.

Is that why most of the top tier groups play Clan mechs?
Is that why in non CW the highest damage and most kills invariably goes to Clan mechs?

Inner sphere pilots had the 9S to be able to fight on compatible terms to mechs like the Timberwolf, Hellbringer.
Now it gets nerfed while the best (ie most OP) mechs in the game (Timberwolf, Stormcrow, Direwolf) get left alone... funny.

#342 Bishop Steiner

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Posted 12 February 2015 - 11:35 PM

View PostGamerGirlGundam, on 12 February 2015 - 11:28 PM, said:

i wonder if the cat K2 will finally get its proper quirks

that would be nice. But I'm easy.. just give it back it's old ppc barrels, and I will overlook it' actual effectiveness. Doubly so because it would piss off our gaming overlords.

#343 Dagon Zur

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Posted 12 February 2015 - 11:37 PM

View PostBigFatGator, on 12 February 2015 - 05:34 PM, said:

Once again, Orion quirks are senseless. Why the only specific ballistic quirk to the AC10 on a mech with 2 ballistic hardpoints.... argggghhh.


they swapped senseless for senseless, apparently , noone in PGI ever plays Orions or Highlanders , ggclose PGI !!

#344 Duke Nedo

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Posted 12 February 2015 - 11:37 PM

View PostStefka Kerensky, on 12 February 2015 - 11:27 PM, said:

Reading just now, and I must say that new quirks seem reasonable to me.

1) Now the Arrow has sense, I'll ride it again.

2) S9 was just stupid, now it is more balanced

3) Very very very HAPPY for the Ilya, since the 3ac5 is my fav loadout! Thanks.... :)

4) meh about locusts: my loadout are always with sml...except the PB with 3 mpl.... so.... no good quirks here.

5) reasonable quirks for the wubbarine now.

6) the huginn... op. srm4 rain now :D


Agreed! All in all not so bad. The only thing that will really piss me off is if the RVN-4X gets LPL quirks instead, I just sold it and bought MC paint for the RVN-2X because I like it so much.... I also had some hopes that doesn't seem to happen, like:

- More Atlas ST & CT armour
- Useful quirks for the CTF-3D, it's not really that much better than other CTF because of some hoverjets
- No ST quirks for BLRs

Still hope left for Victors and Dragons to get proper love.

#345 627

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Posted 12 February 2015 - 11:38 PM

LOL you guys, quirks are nice and all but if you read this thread... the heaven won't fall down!

seriously, you still can run your loadouts, just not quirked. I refuse to build every mech after some specific quirk. If they fit my playstyle, fine. If not, be it.

I can still kill people in my Founders Cat with PPCs and ASRM6s, without any quirks for those weapons. As if we were to dumb to build balanced mechs prior to quirks.


One note for the huggin, it is not MG range buffed, it is ballistic. So 380m AC20 with module. But who'd drop those srms4s... :D

#346 Flokoloko

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Posted 12 February 2015 - 11:39 PM

Many quirks are fine and reasonable, but not the WVR-6K. Yes, it's ok to nerf the existing quriks (less range quirk, etc) but don't change the complete style. If you have invested many cbills and xp in the LPL Modules, you can now throw everything in the trash.

#347 Bishop Steiner

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Posted 12 February 2015 - 11:42 PM

View PostDagon Zur, on 12 February 2015 - 11:37 PM, said:


they swapped senseless for senseless, apparently , noone in PGI ever plays Orions or Highlanders , ggclose PGI !!

I play Orions, and I'd take these quirks over the previous ones, any day of the week.

Not everyone runs ac20s and std engines on their Orion, and I don't know nay good pilots who run dual ac5s on one. (Not saying one can't, but I haven't met them). These actually allow "real" builds and some variety.

#348 Karl Marlow

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Posted 12 February 2015 - 11:44 PM

View PostBishop Steiner, on 12 February 2015 - 11:42 PM, said:

I play Orions, and I'd take these quirks over the previous ones, any day of the week.

Not everyone runs ac20s and std engines on their Orion, and I don't know nay good pilots who run dual ac5s on one. (Not saying one can't, but I haven't met them). These actually allow "real" builds and some variety.

My Protector runs Dual AC/5 and Dual LPL's I like that build.

#349 STEF_

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Posted 12 February 2015 - 11:44 PM

View PostDuke Nedo, on 12 February 2015 - 11:37 PM, said:


Agreed! All in all not so bad. The only thing that will really piss me off is if the RVN-4X gets LPL quirks instead, I just sold it and bought MC paint for the RVN-2X because I like it so much.... I also had some hopes that doesn't seem to happen, like:

- More Atlas ST & CT armour
- Useful quirks for the CTF-3D, it's not really that much better than other CTF because of some hoverjets
- No ST quirks for BLRs

Still hope left for Victors and Dragons to get proper love.


Agree; it's quite sure that CT/ST buffs are needed in some mech, but it seems that PGi is only interest in weapons. It's a mistake, imo.

And yes.. dragons are painful to level....

#350 Johnny Z

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Posted 12 February 2015 - 11:45 PM

A question. So the Protectors quirks. The ballistic cooldown effects PPC's? Does the energy quirks effect PPC's?

Another question. Any sneak peek into what else is on the next update? Just quirks or other additions to??

Two requests. Please make TAG toggle like AMS, because right now its macro/script friendly and not regular player friendly!

Also remove the Gauss rifle charge loss mechanic PLEASE! Leave the charge up but remove the macro/script friendly charge loss!!

Edited by Johnny Z, 12 February 2015 - 11:49 PM.


#351 STEF_

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Posted 12 February 2015 - 11:47 PM

View PostBishop Steiner, on 12 February 2015 - 11:42 PM, said:

I play Orions, and I'd take these quirks over the previous ones, any day of the week.

Not everyone runs ac20s and std engines on their Orion, and I don't know nay good pilots who run dual ac5s on one. (Not saying one can't, but I haven't met them). These actually allow "real" builds and some variety.

That's meeeeeee! 2ac5 in ON1.V + 2LL + LRM/srm.

ops.... but maybe I'm not a good pilot, so " I don't know nay good pilots who" may be true :)

#352 Bishop Steiner

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Posted 12 February 2015 - 11:48 PM

View PostThomasMarik, on 12 February 2015 - 11:44 PM, said:

My Protector runs Dual AC/5 and Dual LPL's I like that build.

cool story, you do know that even before the quirk change, that the protector quirks don't support ac5s? Or ANY energy quirks? In fact the V is the one with ac5 quirks, ATM...and that the new quirks will actually support your build better?

View PostJohnny Z, on 12 February 2015 - 11:45 PM, said:

A question. So the Protectors quirks. The ballistic cooldown effects PPC's? Does the energy quirks effect PPC's?

energy

#353 norus

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Posted 12 February 2015 - 11:48 PM

View PostKiiyor, on 12 February 2015 - 11:20 PM, said:


snip

That's basically how I played the wvr, except the wvr was the heavier less mobile version. I'm not keen on giving up so much firepower and some armor for speed when not all maps allow enough movement to constantly pop out of completely different areas. The torso twist range on it was also glorious.

#354 Bishop Steiner

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Posted 12 February 2015 - 11:49 PM

View PostStefka Kerensky, on 12 February 2015 - 11:47 PM, said:

That's meeeeeee! 2ac5 in ON1.V + 2LL + LRM/srm.

ops.... but maybe I'm not a good pilot, so " I don't know nay good pilots who" may be true :)

LOL.

#355 Appogee

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Posted 12 February 2015 - 11:55 PM

Clan QQers got their wish on the Thunderbolt 9S, restoring their significant DPS-at-range advantage..

#356 Roadbuster

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Posted 13 February 2015 - 12:03 AM

Where are the good quirks for Atlas, Highlander, Awesome, Cataphract, Catapult and Victor?
Thunderbolt still got better PPC quirks than the Awesome, Huginn keeps its SRM spam, Highlander keeps hovering, no love for Victor or Catapult...sigh.

I don't care much about most of the quirks, but I really hoped they would give Atlas, Highlander, Victor and Awesome something usefull.

#357 627

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Posted 13 February 2015 - 12:04 AM

View PostAppogee, on 12 February 2015 - 11:55 PM, said:

Clan QQers got their wish on the Thunderbolt 9S, restoring their significant DPS-at-range advantage..


I play IS only in CW (Clans only in pug sometimes) and the 9S was broken. It will still be one of the most seen mechs with the new quirks.

At least if the rest don't hold some surprises.

#358 Duke Nedo

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Posted 13 February 2015 - 12:04 AM

View PostAppogee, on 12 February 2015 - 11:55 PM, said:

Clan QQers got their wish on the Thunderbolt 9S, restoring their significant DPS-at-range advantage..


I play IS mainly and I support that nerf. Tbh it was cheesy and it makes perfect sense in terms of IS vs IS balance to remove some of that heat generation bonus. You can't argue that this doesn't affect IS vs Clan balance though, so I am all for some agility nerf on Timber and a hitbox fix for the Stormcrow....

#359 STEF_

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Posted 13 February 2015 - 12:05 AM

View PostBishop Steiner, on 12 February 2015 - 11:49 PM, said:

LOL.

Hey! But I'm not that bad either!!!

But more seriously, I never change loadout (or buy/sell mechs) according to quirks. That's crazy :D

I ran er-ppc tunder largely before that quirk: look at those awesome high harpoints in the torso! They want them.

Or the Ilya: 3 ballistic ----> 3ac5, of course.

The other thunder: 7 energy hardpoints: what else if not wub? It hasn't ballistic nor missile.

locust: hit and run, so spl. I don't care if quirks suggest otherwise.

Atlas: brawler beast. So I'll always mount ac20 + various smr4 + various ml. I play it so, and that's all.

Arrow. 6 mg before the quirks, after the old quirk, and now with the new one.... it's its obviuos configuration, what else with 6 ballistic hardpoint in a 45 tonner? AC10? Ac20? then take another BJ, not the arrow.

Quiks may be good or bad, but the most important thing is to have a play style in a mech. That's why I look at the hardpoints, not the quirks.

#360 Karl Marlow

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Posted 13 February 2015 - 12:11 AM

View PostBishop Steiner, on 12 February 2015 - 11:48 PM, said:

cool story, you do know that even before the quirk change, that the protector quirks don't support ac5s? Or ANY energy quirks? In fact the V is the one with ac5 quirks, ATM...and that the new quirks will actually support your build better?


energy

Wow hostile much? Did you know I made that build before Quirks were introduced? I liked it before Quirks so I never saw any reason to change it after quirks. I am not complaining about the protector quirks either. I haven't really even looked at them. If it makes my build better then so be it. I was more commenting on how you didn't know any 'good players' that run dual AC/5's on an Orion





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