


Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)
#361
Posted 13 February 2015 - 12:21 AM

#362
Posted 13 February 2015 - 12:35 AM
#363
Posted 13 February 2015 - 12:53 AM
At least it got the long awaited missile quirks.
Edited by EvilCow, 13 February 2015 - 12:55 AM.
#364
Posted 13 February 2015 - 12:54 AM
#365
Posted 13 February 2015 - 12:56 AM
Ultimatum X, on 12 February 2015 - 03:59 PM, said:
Sean Lang, on 12 February 2015 - 02:07 PM, said:
It actually got more refined to be fair. The 9S shines from long range combat, so it got increased 'PPC Velocity' so time to target will be reduced. But the trade is less overall dps (reduced heat). So it will still shine at long range engagements, but if pressed it won't be able to handle quick engagements (such as brawling).
Nonsense. That velocity is LOWER than ERPPCs previously were before the mega-nerf.
An extra 100m/s will not let the 9S out trade CERLLAS at 800m.
9S got neutered, and IS drop decks along with it.
Do you remember this thread ultimatum?
http://mwomercs.com/...ost__p__4080130
posts like these... completely dismissing the heat reduction and saying that it was the ppc speed that made the 9S good? and used it to justify the super ppcs.
I think PGI listened to this guy and buffed the 9S for him.
beerandasmoke, on 07 January 2015 - 02:43 PM, said:
Navid A1, on 07 January 2015 - 02:38 PM, said:
MischiefSC, on 07 January 2015 - 02:22 PM, said:
Translation: I TOTALLY know that its the heat reduction that has made this a super weapon on the 9S. But i just say its not... maybe someone at PGI notices.
Awesome 9M has 25% total ERPPC heat reduction, 25% more range and 10% more velocity (with a total of 25%).
According to you... it must be the sleeping giant that nobody knows about yet....!
*runs to buy some awesome 9Ms
Actually hes right. Its the speed boost not the heat that have made it the favored weapon of IS pilots on Boreal. It wouldnt matter if it did run cold as hell, without the speed boost it would be useless trying to snipe at 1100 meters.
Inconsistency?
#368
Posted 13 February 2015 - 12:59 AM
Bishop Steiner, on 12 February 2015 - 02:50 PM, said:
And the 6K packs a Large Laser stock, not a LPL. Same reason the Arrow has MG quirks instead of ac20 , now.
If they swap the Banshee 3M quirks to PPC from LPL because of that i will literally come find you and make you suffer.
Not really, but they had BETTER NOT DO THAT.
Hopefully they wont because they just released a champion with LPLs.
#370
Posted 13 February 2015 - 01:07 AM
But I don't think it's a nerf. Changes seem fair enough, plus they, well, change the way RVN-2X is going to be played.
Less long range poking, more close range laser vomit.
Though I'd appreciate a slight buff for either LL range or LL/ML/enegry - whatever - heat.
#371
Posted 13 February 2015 - 01:08 AM
Navid A1, on 12 February 2015 - 03:31 PM, said:
I wonder why the worst atlas variant gets one of the worst ballistic quirks. I mean why would anyone use a gauss on an atlas.
Winning and dominating are different things.
Currently, without the good units on the clan side. clanners cannot compete. Remember when 228 was kurita. CSJ could not take a single planet from them with their supposedly OP clan mechs
Sarlic uses currently the Gauss on the K and likes it.

Yet the K is still hardmode to pilot at in order to get some good damage.
The K is suppose to be a long range mech. It's a walk-with-the-group mech due his dual AMS. But it can also engage LRM boats at will, but it's not suppose to be the brawler. Other mechs can outbrawl the K easily.
The K is designed to be a long-range supportive mech with the group. It's up for medium to long range combat situations. But if it has to brawl, it will probaly lose.

But i am scratching my head why they did remove the (ER)PPC quirk and replaced it with a ERLL
Edited by Sarlic, 13 February 2015 - 01:11 AM.
#372
Posted 13 February 2015 - 01:13 AM
But why take the LPL quirks away from the RVN-2X?
It was a nice little wub bird and no-one thought it was OP.
It might be better or worse than before, but if I want to pilot a LL raven I'll just use the 3L, and if i want to use MLs I'll take another light.
You brought away it's flavour.

#373
Posted 13 February 2015 - 01:17 AM
Sarlic, on 13 February 2015 - 01:08 AM, said:

Yet the K is still hardmode to pilot at in order to get some good damage.
The K is suppose to be a long range mech. It's a walk-with-the-group mech due his dual AMS. But it can also engage LRM boats at will, but it's not suppose to be the brawler. Other mechs can outbrawl the K easily.
The K is designed to be a long-range supportive mech with the group. It's up for medium to long range combat situations. But if it has to brawl, it will probaly lose.

But i am scratching my head why they did remove the (ER)PPC quirk and replaced it with a ERLL


K needs something more... like less energy heat gen, even less duration and laser range buffs. Maybe more PPC speed. It should get the things it requires for long range combat.
Also, faster cool-downs (much faster than this) on both missiles and ballistics. it has only 1B and 1M... so it should be efficient using them.
Edited by Navid A1, 13 February 2015 - 01:22 AM.
#374
Posted 13 February 2015 - 01:17 AM
And Orion variants with only 1 Ballistic slot get quirks for weapons that would fit in 2 times?
Please explain to me, because I do not understand!
#375
Posted 13 February 2015 - 01:20 AM
Navid A1, on 13 February 2015 - 01:17 AM, said:


K needs something more... like less energy heat gen, even less duration and laser range buffs. Maybe more PPC speed. It should get the things it requires for long range combat.
Also, faster cool-downs (much faster than this) on both missiles and ballistics. it has only 1B and 1M... so it should be efficient using them.
I agree, it should have gotten more attention.
Edited by Sarlic, 13 February 2015 - 01:24 AM.
#376
Posted 13 February 2015 - 01:25 AM
Woulda made sense to just switch the LPL quirk to the 7K...
TDR-9S. Well it was too good to last I guess. IS having nice things? Can't have that.
#377
Posted 13 February 2015 - 01:40 AM
Koshirou, on 13 February 2015 - 01:25 AM, said:
Woulda made sense to just switch the LPL quirk to the 7K...
TDR-9S. Well it was too good to last I guess. IS having nice things? Can't have that.
Good point. The sale does soften the blow to anyone who recently got modules that are effected by the upcomming quirks. Totally contrary to those who said the sale hurt the matter.
#378
Posted 13 February 2015 - 01:52 AM
If I want to run a medium with 3 Large Lasers I will rather take the Shadowhawk 2K.
Edited by Donnerkeil666, 13 February 2015 - 01:54 AM.
#379
Posted 13 February 2015 - 01:54 AM
Sean Lang, on 12 February 2015 - 01:56 PM, said:
LCT-1E
Specialty
Energy Weapon Range +25%
Energy Weapon Heat -25%
Laser Duration -25%
Laser Cooldown 0%
Quote
Specialty
Energy Weapon Cooldown +20%
Energy Weapon Heat Gen -10%
Laser Duration +10%
Laser Range 0%
Remind me why to play the 3M?
1E = 1AMS, 6E
3M = 2AMS, 4E
1E seems a lot better
Sad both hit so hard though.
Edited by The Wakelord, 13 February 2015 - 01:56 AM.
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