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Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


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#361 MikeBend

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Posted 13 February 2015 - 12:21 AM

Is there a chance to see full quirk list before tuesday? Wonder if Vindicators are on the list, and also that one special Battlemaster, with that awesome paintwork :ph34r:

#362 Viges

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Posted 13 February 2015 - 12:35 AM

LPL and LL switch on several mechs should be a typo, please check

#363 EvilCow

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Posted 13 February 2015 - 12:53 AM

The nerf of the LPL on the Raven 2X was expected after all the whining on the forum...

At least it got the long awaited missile quirks.

Edited by EvilCow, 13 February 2015 - 12:55 AM.


#364 Devil Fox

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Posted 13 February 2015 - 12:54 AM

What about the Awesome 9M?!

#365 Navid A1

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Posted 13 February 2015 - 12:56 AM

View PostUltimatum X, on 12 February 2015 - 03:59 PM, said:

View PostSean Lang, on 12 February 2015 - 02:07 PM, said:


It actually got more refined to be fair. The 9S shines from long range combat, so it got increased 'PPC Velocity' so time to target will be reduced. But the trade is less overall dps (reduced heat). So it will still shine at long range engagements, but if pressed it won't be able to handle quick engagements (such as brawling).

Nonsense. That velocity is LOWER than ERPPCs previously were before the mega-nerf.

An extra 100m/s will not let the 9S out trade CERLLAS at 800m.


9S got neutered, and IS drop decks along with it.


Do you remember this thread ultimatum?
http://mwomercs.com/...ost__p__4080130

posts like these... completely dismissing the heat reduction and saying that it was the ppc speed that made the 9S good? and used it to justify the super ppcs.
I think PGI listened to this guy and buffed the 9S for him.

View Postbeerandasmoke, on 07 January 2015 - 02:43 PM, said:

View PostNavid A1, on 07 January 2015 - 02:38 PM, said:

View PostMischiefSC, on 07 January 2015 - 02:22 PM, said:

The goofy thing is that it isn't the heat - it's the speed boost. That translates to accuracy, which is compounded by organized focus fire. It it gets a Nerf it's the projectile speed that needs it - not the heat buff.


Translation: I TOTALLY know that its the heat reduction that has made this a super weapon on the 9S. But i just say its not... maybe someone at PGI notices.

Awesome 9M has 25% total ERPPC heat reduction, 25% more range and 10% more velocity (with a total of 25%).
According to you... it must be the sleeping giant that nobody knows about yet....!

*runs to buy some awesome 9Ms

Actually hes right. Its the speed boost not the heat that have made it the favored weapon of IS pilots on Boreal. It wouldnt matter if it did run cold as hell, without the speed boost it would be useless trying to snipe at 1100 meters.


Inconsistency?

#366 Viges

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Posted 13 February 2015 - 12:56 AM

View PostEvilCow, on 13 February 2015 - 12:53 AM, said:

The nerf of the LPL on the Raven 2X was expected after all the whining on the forum...


Wat??? How did I miss complains about that 2x monster?! Where?

#367 Tarogato

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Posted 13 February 2015 - 12:58 AM

View PostViges, on 13 February 2015 - 12:56 AM, said:

Wat??? How did I miss complains about that 2x monster?! Where?

Same. Since when was the 2X good enough to be whined about? Why haven't I seen many out on the field? All I see are Huginns nowadays. ^^;

#368 Widowmaker1981

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Posted 13 February 2015 - 12:59 AM

View PostBishop Steiner, on 12 February 2015 - 02:50 PM, said:

because of pressure from people like me to see "specific" quirks be oriented toward Stock Mech loadout.

And the 6K packs a Large Laser stock, not a LPL. Same reason the Arrow has MG quirks instead of ac20 , now.


If they swap the Banshee 3M quirks to PPC from LPL because of that i will literally come find you and make you suffer.

Not really, but they had BETTER NOT DO THAT.

Hopefully they wont because they just released a champion with LPLs.

#369 Draal Kaan

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Posted 13 February 2015 - 01:00 AM

View PostAethon, on 12 February 2015 - 02:35 PM, said:


...and my Protector gets mothballed. Thanks, PGI.


This.


And i am very sad about my Wuberine... :(

#370 koisama

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Posted 13 February 2015 - 01:07 AM

And I just bought a pair of LPL modules for a second RVN-2X. This sucks.

But I don't think it's a nerf. Changes seem fair enough, plus they, well, change the way RVN-2X is going to be played.
Less long range poking, more close range laser vomit.

Though I'd appreciate a slight buff for either LL range or LL/ML/enegry - whatever - heat.

#371 Sarlic

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Posted 13 February 2015 - 01:08 AM

View PostNavid A1, on 12 February 2015 - 03:31 PM, said:

yup... atlas K could definitely use better quirks.
I wonder why the worst atlas variant gets one of the worst ballistic quirks. I mean why would anyone use a gauss on an atlas.


Winning and dominating are different things.

Currently, without the good units on the clan side. clanners cannot compete. Remember when 228 was kurita. CSJ could not take a single planet from them with their supposedly OP clan mechs

Sarlic uses currently the Gauss on the K and likes it. :ph34r:
Yet the K is still hardmode to pilot at in order to get some good damage.

The K is suppose to be a long range mech. It's a walk-with-the-group mech due his dual AMS. But it can also engage LRM boats at will, but it's not suppose to be the brawler. Other mechs can outbrawl the K easily.

The K is designed to be a long-range supportive mech with the group. It's up for medium to long range combat situations. But if it has to brawl, it will probaly lose. :)

But i am scratching my head why they did remove the (ER)PPC quirk and replaced it with a ERLL

Edited by Sarlic, 13 February 2015 - 01:11 AM.


#372 TheCharlatan

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Posted 13 February 2015 - 01:13 AM

I understand most of the nerfs and like the buffs...

But why take the LPL quirks away from the RVN-2X?
It was a nice little wub bird and no-one thought it was OP.

It might be better or worse than before, but if I want to pilot a LL raven I'll just use the 3L, and if i want to use MLs I'll take another light.

You brought away it's flavour. :unsure:

#373 Navid A1

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Posted 13 February 2015 - 01:17 AM

View PostSarlic, on 13 February 2015 - 01:08 AM, said:

Sarlic uses currently the Gauss on the K and is pretty good at it. :ph34r:
Yet the K is still hardmode to pilot at in order to get some good damage.

The K is suppose to be a long range mech. It's a walk-with-the-group mech due his dual AMS. But it can also engage LRM boats at will, but it's not suppose to be the brawler. Other mechs can outbrawl the K easily.

The K is designed to be a long-range supportive mech with the group. It's up for medium to long range combat situations. But if it has to brawl, it will probaly lose. :)

But i am scratching my head why they did remove the (ER)PPC quirk and replaced it with a ERLL


:) hey sarlic... you do well with anything on an atlas. :) (after the gauss charge mechanic i left my K at the mechbay... maybe i should give the K with gauss another try.)
K needs something more... like less energy heat gen, even less duration and laser range buffs. Maybe more PPC speed. It should get the things it requires for long range combat.
Also, faster cool-downs (much faster than this) on both missiles and ballistics. it has only 1B and 1M... so it should be efficient using them.

Edited by Navid A1, 13 February 2015 - 01:22 AM.


#374 Daelen Rottiger

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Posted 13 February 2015 - 01:17 AM

Anybody tell me why the Orions with 2 Ballistic slots get quirks for weapons they can only stuff 1 of em in the side torso?
And Orion variants with only 1 Ballistic slot get quirks for weapons that would fit in 2 times?

Please explain to me, because I do not understand!

#375 Sarlic

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Posted 13 February 2015 - 01:20 AM

View PostNavid A1, on 13 February 2015 - 01:17 AM, said:


:) hey sarlic... you do well with anything on an atlas. :) (after the gauss charge mechanic i left my K at the mechbay... maybe i should give the K with gauss another try.)
K needs something more... like less energy heat gen, even less duration and laser range buffs. Maybe more PPC speed. It should get the things it requires for long range combat.
Also, faster cool-downs (much faster than this) on both missiles and ballistics. it has only 1B and 1M... so it should be efficient using them.

I agree, it should have gotten more attention.

Edited by Sarlic, 13 February 2015 - 01:24 AM.


#376 Koshirou

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Posted 13 February 2015 - 01:25 AM

Meh. Bought 2 modules for the WVR-6K, but since it was during the sale, my net loss is rather small. 3LL+1ML neatly replaces 2LPL+1MPL. Should still work that way. Only thing I'm miffed about: Investing the GXP to leveling the PL modules in the first place.

Woulda made sense to just switch the LPL quirk to the 7K...

TDR-9S. Well it was too good to last I guess. IS having nice things? Can't have that.

#377 Johnny Z

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Posted 13 February 2015 - 01:40 AM

View PostKoshirou, on 13 February 2015 - 01:25 AM, said:

Meh. Bought 2 modules for the WVR-6K, but since it was during the sale, my net loss is rather small. 3LL+1ML neatly replaces 2LPL+1MPL. Should still work that way. Only thing I'm miffed about: Investing the GXP to leveling the PL modules in the first place.

Woulda made sense to just switch the LPL quirk to the 7K...

TDR-9S. Well it was too good to last I guess. IS having nice things? Can't have that.


Good point. The sale does soften the blow to anyone who recently got modules that are effected by the upcomming quirks. Totally contrary to those who said the sale hurt the matter.

#378 Donnerkeil666

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Posted 13 February 2015 - 01:52 AM

All in all the new quirks look great on paper. I especially like the Arrow quirks. But as most people here I don't get the Wolverine 6K quirk changes at all. I only bought the Wolfpack recently for the 6K and enjoyed that mech enormously. Even though the present quirks are on the higher end, the mech is far from overpowered. Exposing the arm during the duration of a LL will result in some very short matches.
If I want to run a medium with 3 Large Lasers I will rather take the Shadowhawk 2K.

Edited by Donnerkeil666, 13 February 2015 - 01:54 AM.


#379 The Wakelord

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Posted 13 February 2015 - 01:54 AM

View PostSean Lang, on 12 February 2015 - 01:56 PM, said:

Got the thumbs up to preview some upcoming changes in 'Phase 2' that come out Feb. 17th, 2015!

LCT-1E
Specialty
Energy Weapon Range +25%
Energy Weapon Heat -25%
Laser Duration -25%
Laser Cooldown 0%


Quote

LCT-3M
Specialty
Energy Weapon Cooldown +20%
Energy Weapon Heat Gen -10%
Laser Duration +10%
Laser Range 0%

Remind me why to play the 3M?
1E = 1AMS, 6E
3M = 2AMS, 4E

1E seems a lot better
Sad both hit so hard though.

Edited by The Wakelord, 13 February 2015 - 01:56 AM.


#380 Ovion

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Posted 13 February 2015 - 02:04 AM

View PostBurktross, on 12 February 2015 - 05:08 PM, said:

You seem to think that you can ever cram a 7 ton weapon into a locust
Posted Image
If you are running it properly you get 7T for gear.

XL190, endo, ferro, 3dhs, max armour > head 1 armour, arms 5 armour. = 7T free.





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