Clan is supposed to be op. It's not op enough (in a practical sense).
I think the majority of issues are related to the linear implementation of Clantech and their mechs. This limitation has funneled people into min/maxing only a couple of chassis, one is obvious, the other is just broken hit box that steeringwheel underhivers can handle easily. Lasers are low skill floor... easy to use + not many options. That's the reason for prevalence.
Off top of my head, within span of a minute, here's what I would do (notice none of my suggestions tie directly to wep balance or changing dmg mechanics, least wave ripple):
Mist Lynx, unlock the CAP. Possibly unlock forced max JJs.
Kit Fox, improve speed by 5-10 kph.
Adder, unlock Flamer point on head.
Nova, 5-10 kph increase, 8 more hp to each arm. Possibly unlock forced max JJs.
Or, nothing at all but unlink spls with sls, mpls with mls (only mech truly feeling that).
Summoner, 5 kph increase, arm/hand actuators retained in hand if using PPC or large ballistic in arms.
Gargoyle, oh sheesh... I dunno, bit more armor or tweak hit box.
* Storm Crow - fix hit box [nerf], gg
Edited by Soy, 14 February 2015 - 04:49 AM.