Jump to content

What Would Make You Spend [Another] 50 Bucks On This Game?


197 replies to this topic

#101 Nimura Nekogami

    Member

  • PipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 96 posts
  • Facebook: Link
  • LocationErfurt

Posted 17 February 2015 - 02:59 AM

I would spent another bunch of bucks if this game gets polished. ;)
Its moving slowly in the direction of what i would call : "could be supported again"-state. B)

Reworking the maps. (additional details and so on)
I want to see impressiv maps. Not just maps that look like someone created them in half an hour.

An onslaught inspired game mode. (if you guys played UT you know what i mean)
The CW-game-mode doesnt feel finished enough to be called that way.

Further optimization for the game engine and if possible the graphic settings shown in closed Alpha. :ph34r:
Still think the cry engine was a bad choise but now we have to live withit and PGI to deal/work with it.

If everything PGI talked about what they want to do is delivered. :D

Short ending: I want this game to look like an finishid product. Not like an halfa**ed F2P. :(
Since this day has come, i will not pay again and rarely play it.
(and im sure, not playing is probably worse for PGI, since the Player are the main conten of an shooter)

#102 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 17 February 2015 - 03:06 AM

Clan pack with

Artic Cheetah
Huntsman
Ebon Jaguar
Kingfisher

is a take my money situation. Slight variations (like viper instead of huntsman) would be acceptable. No Arctic cheetah, no $$$ though.

#103 xVLFBERHxT

    Member

  • PipPipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 698 posts

Posted 17 February 2015 - 03:27 AM

E X E C U T I O N E R!

#104 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,982 posts
  • LocationUSA

Posted 17 February 2015 - 03:32 AM

Warhammer
Marauder
Archer
and a battlemaster that looks like this
Posted Image
Not the one we got that looks like a brick.

#105 Mr D One

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 1,266 posts
  • LocationMmmmmm yes

Posted 17 February 2015 - 03:48 AM

View PostMister D, on 17 February 2015 - 03:32 AM, said:

Warhammer
Marauder
Archer.


Yep I like the D's thinking on that. I will add to that and request a legendary unseen bundle.

Wasp aka VF1J
Stinger aka VF1A
Valkyrie aka VF1S
Phoenix Hawk - Super VF1S
Crusader aka Armored VF1J
Rifleman aka Raidar X
Warhammer aka Tomahawk
Spartan aka Phalanax
Archer aka Gladiator
Ostol - aka Gestalt Battle Pod
Ostric - aka Gestalt Missile Pod
Marauder - aka Glaug Officer Pod
Behemoth aka M.A.C. Monster


Add to that a Clan Unseen reinforcement pack
Phoenix Hawk IIC
Rifleman IIC
Warhammer IIC
Marauder IIC


These sort of packs I think you would find that those of us approaching the 40 side of age would put our hand in our pockets for these packs.

Russ : But Dare, the licencing rights between Harmony Gold and Bandai are a nightmare!

Dare : No probs, Rusty, Don't forget Carl Macek, RIP, mish mashed 2 animes to make the image of robotech. I am confident you could pass on the cost of a few extra dolla (aka points) to us the consumers to release the design rights to this IP.

Russ : but Dare, you sexy smart beast, these packs could cost upwards of 400 each to pay the licencing rights.

Dare : Oh Rusty poo, I would gladly, and the DARE says gladly, give you $400 US (aka 560 aus) to buy these packs. You have more chance of me buying these then a stupid 500 plus gold skin.

#106 Lead Sponge

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 60 posts

Posted 17 February 2015 - 03:56 AM

Honestly, I've spent plenty on the game (Pheonix, Clan Wave I & II, Wraith Pack, Urbanmech), but I'd be happy to spend more if it got a lot more RPG elements to it.

I'd love large, open world style stuff against a small collection of players, like 4v4. Sort of a mix of PVP and PVE. Effectively, the AI controlled units are infantry, tanks, and helicopters. Then when I encouter another mech, it's a player completing either objectives in on the map that could be related to what I'm doing. It'd be fun to have maps where two teams have completely divergent objectives from one another. Dynamic objectives would be cool, too.

I would actually pay for a single player campaign, especially if it was more along the MW4 Mercenaries vein with lost of equipment and having to worry about replacing mechs. It was put out as sort of premium content like a $50 box title, then I'd be fine with that.

Additionally, PGI would drain my bank account if I could simply change the paint scheme on my limited edition Pheonix mechs.

I really like the game. They've nailed what I'm looking for in a battletech game. The updated art for the Pheonix mechs is great. I just want it to be less of a session based shooter and have more of an MMO feel. I'd even pay a monthly fee for that sort of thing, or buy premium time every month to do that.

#107 StraferX

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 640 posts
  • LocationWest Virginia

Posted 17 February 2015 - 04:55 AM

Single player, map making tool kit and a selection of hood ornaments.

#108 Raggedyman

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,278 posts
  • LocationFreedonia Institute of Mech Husbandry

Posted 17 February 2015 - 04:58 AM

View PostAlistair Winter, on 16 February 2015 - 03:41 PM, said:

TL;DR: What could PGI sell that would make you spend 50 US dollars more on this game?


There is very little they could sell that would make me give them more money, as I love the mechs I already have. However if they fixed things like the price of modules, the dullness of the XP progression, and put in some more game modes or things for me to spend XP and CBills on then I would sign up for more membership and a heartbeat.

#109 KaffeeKup

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 51 posts

Posted 17 February 2015 - 05:00 AM

For this.

Posted Image

Yes.

#110 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 17 February 2015 - 05:14 AM

View PostRogueLdr, on 16 February 2015 - 07:49 PM, said:

I obviously can't speak for you and i hope if fact most people would feel that way, but i think it's unrealistic to think that most people (especially new players, not BT fanatics) would repeat the same content endlessly.
Look at any MMO, the biggest problem that genre has is trying to make content faster then people get bored of it.
What keeps me coming back here is the unpredictability of PVP, it's different every time you do it.
A campaign would be nothing more then a nice temporary distraction, though it would be good to help retain NP.
They made an FPS not a single player RPG. That ship has sailed, at least until they've fixed and added EVERYTHING else possible to the game. Then maybe the siphoning of resources may be possible.

Solaris would be extremely easy to implement. The Solaris maps in MW4 weren't exactly intricate, especially the Steiner colosseum.
PvE single player campaign would need a lot of tanks, helicopters and similar enemies made. But they basically have all the map assets they need already, they have loads of mechs.
PvE coop wave mode would probably be cheaper to do than single player, but it may be harder to balance. I guess more effort would go into making the maps and tuning the enemy spawn positions, numbers, etc.

Compared to the intricasies of CW and all the coding required for the galaxy map and switching planets, I just feel like all 3 options above would be a lot easier to implement.

#111 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 17 February 2015 - 05:28 AM

I'd pay $50 each for

1. Every bug fixed and the game optimized to run properly.
2. A good UI that was fast and easy to use. UI2.0 is terrible in every way

#112 Bullseye69

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 454 posts

Posted 17 February 2015 - 05:58 AM

This game really need some PVE which they have said they want to do so I can wait on that request.

For now how about Solaris combat single man and team match would be fun to do with some nice prize purse award if your the winner.
More maps the newest cw map is a very nice map but it only for CW lets take that map and make it for normal mode also. Also the two maps could work, maybe hire the guys as sub contract that did the living legends maps to do some new maps really liked the look of some of there maps. Maybe some new modes we have assault and skirmish and conquest maybe a mode that combine some of those into one game such as a assault mode with multiple objective you have to defend and the other team has to attack maybe a recon and escort mode. Fix the collision issue IE light mechs humping my legs take damage now light can no longer go point blank and not take some kind of damage. Fix the jump jets issue on the highlander and victor and put in DFA. My Heavy Metal with 5 jump jets can't even jump over a atlas how is it suppose to Death from Above some one if it can't get enough height. Jump jets cost weight that there draw back a jump jet capable mech has less tonnage to carry weapons and stuff than a non jump capable mech does for this trade of it gets more maneuverability. Right now the assault class does not get that the medium and light work.

Map design think out side the box your starting to with Hellbore springs lest have a map under ground with huge tunnels and caverns to fight in with water and lakes think the iron mountain from Solaris. How about combat in a mech factory. Use all the terrain on maps and change it up so we have multiple maps with alternate version with different drop points. Take Frozen city lets use all that space behind the frozen ship the whole map and change the start point , what if all that weapons firing we have done has caused that glacier to collapse and now we have all the building damaged and new obstacle to get around . The valley used by the lights to get around how about add part of the cliff come down now you either have to take time ti traverse the terrain or you better have jump jets to clear it. The Canyon map love it but how about deeper canyon and have a fast moving body of water IE river that cut the canyon you could have fiord point to get across or jump jets to jump it at it smallest area or you have to get around use long way.
River city we have a big dam lets blow it up and have water damage to the city building damaged the big ship now washed up in the city we use the mountain that out of bounds and the terrain behind it in our battle and the hillside behind that drop ship shuttle for the fight. The forest colony the difference between snow and the regular makes a whole new fight so how about this increase the size of the map and let make the cave tunnel bigger and have 2 paths the long and the one we have now would change up how it played I love the cavern but it not big enough to have more than 4 mechs in fighting but it so cool we there is a fight in the big opening.

We need more rewards and cbills than what be award the main reason we buy mech with cbills we accumulate is we have them to spend what we can't buy is mech bays that would be a sale every day of the week if people had the cbills they want to try a new class of mechs but they out of mech bays and don’t want to sale any of there chassis they will have to buy MC and that not out of the realm in price so it should sale good. Add in some badges and icon for the mechs and a good mc price and lower the mc cost on colors a bit and people will start buying some mc to change there mech colors up.

On weapons balancing for the clan lrms they should have a minimum range or why have the srm and streak in the game for them. Yes they should have a smaller minimum range tired of clan mech boating so many missiles and yes I always take AMS but it only knock down a few and when the other side packing clan mechs there problem a missile pack on each one and that a lot of missiles. Didn't the clan have problems with always running out of ammo for there weapons maybe less missile per ton if you don’t want to do the minimum range adjust.

Better way to find all you modules other than hunt and seek method thought that maybe be by design to get more people to buy modules( which when not on sale and at the present cbill rewards is to expensive).

#113 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 17 February 2015 - 06:52 AM

View PostSpitfiree, on 17 February 2015 - 05:00 AM, said:

For this.

Posted Image

Yes.


Now those are proper sized PPC's. Makes me take alot of those suggestions they do a model pass on some mechs and equipment alot more seriously. Also makes me realize how powerfull 2 PPC's are supposed to be in the grand scheme of game balance.

They say a picture is worth a thousand words. This picture is the best arguement for sized hard points.

Also yes the Warhammer would be awsome to see in game.

As to being on topic refer to my reply page 1. :)

Edited by Johnny Z, 17 February 2015 - 07:06 AM.


#114 NextGame

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,071 posts
  • LocationHaggis Country

Posted 17 February 2015 - 06:55 AM

Drop deck configuration slots for CW

Edited by NextGame, 17 February 2015 - 06:56 AM.


#115 PappySmurf

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 842 posts

Posted 17 February 2015 - 07:01 AM

THIS_____________________________________________>

Posted Image

I still cannot believe one of the most iconic mechs in MechWarrior-BattleTech lore is not in this game.

Posted Image

So what does PGI do? put in a POS UrbanMech just shows how far someone has there heads up there assess.

Edited by PappySmurf, 17 February 2015 - 07:09 AM.


#116 Piney II

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,224 posts

Posted 17 February 2015 - 07:21 AM

I've spent my share here and will again if a mech or mech package comes along that interests me.

#117 uebersoldat

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 399 posts

Posted 17 February 2015 - 07:41 AM

I would spend untold hundreds if they could get the unseen from HG's greedy, selfish, sue happy clutches.

#118 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,388 posts

Posted 17 February 2015 - 07:44 AM

That i had 50 Bucks to spend first bcs i am in the it has to become worse b4 it can get better Phase of my life. :P

#119 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 17 February 2015 - 08:12 AM

View PostJohnny Z, on 17 February 2015 - 06:52 AM, said:

Now those are proper sized PPC's. Makes me take alot of those suggestions they do a model pass on some mechs and equipment alot more seriously. Also makes me realize how powerfull 2 PPC's are supposed to be in the grand scheme of game balance.

They say a picture is worth a thousand words. This picture is the best arguement for sized hard points.

Also yes the Warhammer would be awsome to see in game.

As to being on topic refer to my reply page 1. :)



Yes, now pack 2 on each side of a warhawk and we have properly sized CERPPC...well, maybe a little smaller overall, the CERPPC is 1t and 1? 2? crits smaller. But hte length is right.

#120 Kattspya

    Member

  • PipPipPipPipPipPip
  • 270 posts

Posted 17 February 2015 - 08:29 AM

Nothing will make me spend money on this game again. If PGI go back two years in time and take a different path then we can talk. Too bad about no time travel.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users