Catra Lanis, on 22 February 2015 - 03:01 AM, said:
You can't carry very much, it is a game and that means that the mechanics itself prevent you from carrying beyond a certain level no matter what your personal skill level is.
3 really good players and 9 so so will loose 9 times out of 10 against a team with 12 decent players.
I strongly believe that you can.
As I've posted before, I got the 30 points in 46 matches (all but 2 solo queue) but certainly believe that I am an average player at best. While I cannot rule out the possibility that I indeed have had a really incredible strain of luck, I do not believe so either.
You just have to accept PUG rules as martian laid out. Because they work in reverse too: If PUGs see that they have a leading edge, they suddenly become more engaged, so it can be up to you to make that small difference of doing the first kill or really risk something to turn a 1:3 into a 4:3 or something like that. That is what carrying a team means, not doing top damage and getting 4-5 kills.
It might be that you have to do what people call "steal a kill" - yes. Probably. I never do that on purpose and certainly not when my team leads by 3 or more. But when the battle is not yet decided, it is more important to do anything to achieve victory than to cater to one single individual getting their kill.
What I mean is, when I see a one-on-one battle of one blue and one red, I always step in if I am near enough, trying to force a numerical advantage for my team. Even it's a Locust vs. a Direwolf (or the other way around). The sooner you kill that enemy (no matter who of your team does), the sooner you can move on and create more advantageous situations for your team. That, IMHLO, is the path to victory and that is how I play - inside challenge or out: Team victory is the primary objective, the individual comes after.
Because, and that's the important part for challenges: When you ensure victory, chances are high, that 4 or more people on your team get their 1-1-1 requirement fulfilled. When you don't, there's a 100 percent chance, that no one of your team gets anything besides XP and C-Bills (which are considerably reduced compared to a victory as well). Of course, this doesn't always work, sometimes you get killed early on because you took a wrong turn or simply because the enemy team is just plain better.
Think like a champion, play like a champion, get rewarded like a champion.