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Like A Champion Mark Ii Event


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#241 PFC Carsten

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Posted 22 February 2015 - 02:51 AM

View PostKevjack, on 21 February 2015 - 06:47 PM, said:

All they need to do is make it that a certain number of assists bypasses the kill requirement.


That, indeed, would foster LRMageddon for the skill-free.

View PostFralor, on 21 February 2015 - 08:38 PM, said:

>I get 5 kills 1100+ damage, and we still lose. 10 / 10 no points for me.

On the other side, 12 assists, 1100+damage, and a win, but no kills.

I can sympathize, really. But maybe that's why it's called "Like a Champion". Champions carry their side to the win. And sometimes, when one with higher-than-average skills is on his own, so to say, it just isn't enough to compensate. Or, from another pov, one is not champion enough in that match. Happens.

Edited by PFC Carsten, 22 February 2015 - 02:54 AM.


#242 Catra Lanis

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Posted 22 February 2015 - 03:01 AM

View PostPFC Carsten, on 22 February 2015 - 02:51 AM, said:


That, indeed, would foster LRMageddon for the skill-free.


I can sympathize, really. But maybe that's why it's called "Like a Champion". Champions carry their side to the win. And sometimes, when one with higher-than-average skills is on his own, so to say, it just isn't enough to compensate. Or, from another pov, one is not champion enough in that match. Happens.


You can't carry very much, it is a game and that means that the mechanics itself prevent you from carrying beyond a certain level no matter what your personal skill level is.

3 really good players and 9 so so will loose 9 times out of 10 against a team with 12 decent players.

#243 The Choppa

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Posted 22 February 2015 - 03:02 AM

so far I've scored 6 points <_<
Assist for days, win around 50%, just cannot secure those kills.
Super, super frustrating. But it is like that so I guess, just cry moar emo kid and all that jazz

#244 PFC Carsten

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Posted 22 February 2015 - 03:45 AM

View PostCatra Lanis, on 22 February 2015 - 03:01 AM, said:


You can't carry very much, it is a game and that means that the mechanics itself prevent you from carrying beyond a certain level no matter what your personal skill level is.

3 really good players and 9 so so will loose 9 times out of 10 against a team with 12 decent players.


I strongly believe that you can.

As I've posted before, I got the 30 points in 46 matches (all but 2 solo queue) but certainly believe that I am an average player at best. While I cannot rule out the possibility that I indeed have had a really incredible strain of luck, I do not believe so either.

You just have to accept PUG rules as martian laid out. Because they work in reverse too: If PUGs see that they have a leading edge, they suddenly become more engaged, so it can be up to you to make that small difference of doing the first kill or really risk something to turn a 1:3 into a 4:3 or something like that. That is what carrying a team means, not doing top damage and getting 4-5 kills.

It might be that you have to do what people call "steal a kill" - yes. Probably. I never do that on purpose and certainly not when my team leads by 3 or more. But when the battle is not yet decided, it is more important to do anything to achieve victory than to cater to one single individual getting their kill.

What I mean is, when I see a one-on-one battle of one blue and one red, I always step in if I am near enough, trying to force a numerical advantage for my team. Even it's a Locust vs. a Direwolf (or the other way around). The sooner you kill that enemy (no matter who of your team does), the sooner you can move on and create more advantageous situations for your team. That, IMHLO, is the path to victory and that is how I play - inside challenge or out: Team victory is the primary objective, the individual comes after.

Because, and that's the important part for challenges: When you ensure victory, chances are high, that 4 or more people on your team get their 1-1-1 requirement fulfilled. When you don't, there's a 100 percent chance, that no one of your team gets anything besides XP and C-Bills (which are considerably reduced compared to a victory as well). Of course, this doesn't always work, sometimes you get killed early on because you took a wrong turn or simply because the enemy team is just plain better.

Think like a champion, play like a champion, get rewarded like a champion.

#245 Templar 14

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Posted 22 February 2015 - 03:56 AM

View PostMaverdick, on 21 February 2015 - 09:05 PM, said:

They also should add must survive as a condition to get a point. :ph34r:


They did this once and it was worse.

#246 CTsai

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Posted 22 February 2015 - 04:16 AM

View PostPFC Carsten, on 22 February 2015 - 03:45 AM, said:


I strongly believe that you can.

As I've posted before, I got the 30 points in 46 matches (all but 2 solo queue) but certainly believe that I am an average player at best. While I cannot rule out the possibility that I indeed have had a really incredible strain of luck, I do not believe so either.

You just have to accept PUG rules as martian laid out. Because they work in reverse too: If PUGs see that they have a leading edge, they suddenly become more engaged, so it can be up to you to make that small difference of doing the first kill or really risk something to turn a 1:3 into a 4:3 or something like that. That is what carrying a team means, not doing top damage and getting 4-5 kills.

It might be that you have to do what people call "steal a kill" - yes. Probably. I never do that on purpose and certainly not when my team leads by 3 or more. But when the battle is not yet decided, it is more important to do anything to achieve victory than to cater to one single individual getting their kill.

What I mean is, when I see a one-on-one battle of one blue and one red, I always step in if I am near enough, trying to force a numerical advantage for my team. Even it's a Locust vs. a Direwolf (or the other way around). The sooner you kill that enemy (no matter who of your team does), the sooner you can move on and create more advantageous situations for your team. That, IMHLO, is the path to victory and that is how I play - inside challenge or out: Team victory is the primary objective, the individual comes after.

Because, and that's the important part for challenges: When you ensure victory, chances are high, that 4 or more people on your team get their 1-1-1 requirement fulfilled. When you don't, there's a 100 percent chance, that no one of your team gets anything besides XP and C-Bills (which are considerably reduced compared to a victory as well). Of course, this doesn't always work, sometimes you get killed early on because you took a wrong turn or simply because the enemy team is just plain better.

Think like a champion, play like a champion, get rewarded like a champion.

word.

#247 MovinTarget

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Posted 22 February 2015 - 04:47 AM

View PostPFC Carsten, on 22 February 2015 - 03:45 AM, said:


I strongly believe that you can.

As I've posted before, I got the 30 points in 46 matches (all but 2 solo queue) but certainly believe that I am an average player at best. While I cannot rule out the possibility that I indeed have had a really incredible strain of luck, I do not believe so either.

You just have to accept PUG rules as martian laid out. Because they work in reverse too: If PUGs see that they have a leading edge, they suddenly become more engaged, so it can be up to you to make that small difference of doing the first kill or really risk something to turn a 1:3 into a 4:3 or something like that. That is what carrying a team means, not doing top damage and getting 4-5 kills.

It might be that you have to do what people call "steal a kill" - yes. Probably. I never do that on purpose and certainly not when my team leads by 3 or more. But when the battle is not yet decided, it is more important to do anything to achieve victory than to cater to one single individual getting their kill.

What I mean is, when I see a one-on-one battle of one blue and one red, I always step in if I am near enough, trying to force a numerical advantage for my team. Even it's a Locust vs. a Direwolf (or the other way around). The sooner you kill that enemy (no matter who of your team does), the sooner you can move on and create more advantageous situations for your team. That, IMHLO, is the path to victory and that is how I play - inside challenge or out: Team victory is the primary objective, the individual comes after.

Because, and that's the important part for challenges: When you ensure victory, chances are high, that 4 or more people on your team get their 1-1-1 requirement fulfilled. When you don't, there's a 100 percent chance, that no one of your team gets anything besides XP and C-Bills (which are considerably reduced compared to a victory as well). Of course, this doesn't always work, sometimes you get killed early on because you took a wrong turn or simply because the enemy team is just plain better.

Think like a champion, play like a champion, get rewarded like a champion.



Probably the most eloquent way I've seen this expressed. Sometimes lights are the top dmg dealer, sometimes the assaults do more by occupying the enemy's attention and soaking up dmg than trying to kill the anklebiters. We all should try be situationally aware and build our mechs to echo that variability (as best as possible) so that we can be able to get the win, regardless of map/teammate mech builds...

#248 That Dawg

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Posted 22 February 2015 - 05:07 AM

If I may use this http://mwomercs.com/...92#entry3892892

then, click profile (top right) then, UNselect the show all option, and ONLY select the mechs you have.
once you installed this excellent ap to sort your stats, figure out what 2 mechs you have with both the highest kill to death ratio, and the highest win to loss ratio.

I was utterly surprised to see for me, one of the top 3 mechs was that free centurion?? m'eh, ran it. won. killed. profited
highest kill to death ratio had a less than desirable win rate, so I just changed up the playstyle a bit.

View PostPFC Carsten, on 22 February 2015 - 03:45 AM, said:


I strongly believe that you can.

As I've posted before, I got the 30 points in 46 matches (all but 2 solo queue) but certainly believe that I am an average player at best. While I cannot rule out the possibility that I indeed have had a really incredible strain of luck, I do not believe so either.

You just have to accept PUG rules as martian laid out. Because they work in reverse too: If PUGs see that they have a leading edge, they suddenly become more engaged, so it can be up to you to make that small difference of doing the first kill or really risk something to turn a 1:3 into a 4:3 or something like that. That is what carrying a team means, not doing top damage and getting 4-5 kills.

It might be that you have to do what people call "steal a kill" - yes. Probably. I never do that on purpose and certainly not when my team leads by 3 or more. But when the battle is not yet decided, it is more important to do anything to achieve victory than to cater to one single individual getting their kill.

What I mean is, when I see a one-on-one battle of one blue and one red, I always step in if I am near enough, trying to force a numerical advantage for my team. Even it's a Locust vs. a Direwolf (or the other way around). The sooner you kill that enemy (no matter who of your team does), the sooner you can move on and create more advantageous situations for your team. That, IMHLO, is the path to victory and that is how I play - inside challenge or out: Team victory is the primary objective, the individual comes after.

Because, and that's the important part for challenges: When you ensure victory, chances are high, that 4 or more people on your team get their 1-1-1 requirement fulfilled. When you don't, there's a 100 percent chance, that no one of your team gets anything besides XP and C-Bills (which are considerably reduced compared to a victory as well). Of course, this doesn't always work, sometimes you get killed early on because you took a wrong turn or simply because the enemy team is just plain better.

Think like a champion, play like a champion, get rewarded like a champion.



Whiners, PLEASE read that post. There is a REASON it got quoted this many times.

I wont "steal" a kill, but I will NOT let a mech with guns continue to shoot- close the deal, or get out of my way.
if I disarm that mech, I move on!

#249 Catra Lanis

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Posted 22 February 2015 - 05:22 AM

View PostPFC Carsten, on 22 February 2015 - 03:45 AM, said:


I strongly believe that you can.

As I've posted before, I got the 30 points in 46 matches (all but 2 solo queue) but certainly believe that I am an average player at best. While I cannot rule out the possibility that I indeed have had a really incredible strain of luck, I do not believe so either.

You just have to accept PUG rules as martian laid out. Because they work in reverse too: If PUGs see that they have a leading edge, they suddenly become more engaged, so it can be up to you to make that small difference of doing the first kill or really risk something to turn a 1:3 into a 4:3 or something like that. That is what carrying a team means, not doing top damage and getting 4-5 kills.

It might be that you have to do what people call "steal a kill" - yes. Probably. I never do that on purpose and certainly not when my team leads by 3 or more. But when the battle is not yet decided, it is more important to do anything to achieve victory than to cater to one single individual getting their kill.

What I mean is, when I see a one-on-one battle of one blue and one red, I always step in if I am near enough, trying to force a numerical advantage for my team. Even it's a Locust vs. a Direwolf (or the other way around). The sooner you kill that enemy (no matter who of your team does), the sooner you can move on and create more advantageous situations for your team. That, IMHLO, is the path to victory and that is how I play - inside challenge or out: Team victory is the primary objective, the individual comes after.

Because, and that's the important part for challenges: When you ensure victory, chances are high, that 4 or more people on your team get their 1-1-1 requirement fulfilled. When you don't, there's a 100 percent chance, that no one of your team gets anything besides XP and C-Bills (which are considerably reduced compared to a victory as well). Of course, this doesn't always work, sometimes you get killed early on because you took a wrong turn or simply because the enemy team is just plain better.

Think like a champion, play like a champion, get rewarded like a champion.


Sure you can influence the outcome, everybodys actions add up but only to a certain degree. When I said limitations I meant that you can't kill a DW and an Atlas in a 2 vs 1 (without outside interference) while piloting a Stalker if the competence of the pilots are rougly equal. The game itself limits what you can do compared to RL. There are only a finite set of things you can do, which may vary depending on how well programmed the game is.

If 4 of your teammates magically melts away within the first minutes you are done for. Since they go down that fast the opposing team will likely still have fresh mechs. You don't have the firepower to kill 3 or 4 mechs in a short amount of time to even out the odds, you can't tank damage from 4 mechs. The maps are small, you can't conduct guerilla warfare very effectively due to that plus time limit which just might be possible in a "real" situation.

Skill also has diminsihing returns due to the game mechanics. 1 good player can kill 3 people who stumble over their own feet in a 1 vs 3. An execptionally good player can't kill 3 decent players because the skill gap is less due to constraints.

#250 martian

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Posted 22 February 2015 - 05:24 AM

View PostPFC Carsten, on 22 February 2015 - 03:45 AM, said:


I strongly believe that you can.

As I've posted before, I got the 30 points in 46 matches (all but 2 solo queue) but certainly believe that I am an average player at best. While I cannot rule out the possibility that I indeed have had a really incredible strain of luck, I do not believe so either.

You just have to accept PUG rules as martian laid out. Because they work in reverse too: If PUGs see that they have a leading edge, they suddenly become more engaged, so it can be up to you to make that small difference of doing the first kill or really risk something to turn a 1:3 into a 4:3 or something like that. That is what carrying a team means, not doing top damage and getting 4-5 kills.

It might be that you have to do what people call "steal a kill" - yes. Probably. I never do that on purpose and certainly not when my team leads by 3 or more. But when the battle is not yet decided, it is more important to do anything to achieve victory than to cater to one single individual getting their kill.

What I mean is, when I see a one-on-one battle of one blue and one red, I always step in if I am near enough, trying to force a numerical advantage for my team. Even it's a Locust vs. a Direwolf (or the other way around). The sooner you kill that enemy (no matter who of your team does), the sooner you can move on and create more advantageous situations for your team. That, IMHLO, is the path to victory and that is how I play - inside challenge or out: Team victory is the primary objective, the individual comes after.

Because, and that's the important part for challenges: When you ensure victory, chances are high, that 4 or more people on your team get their 1-1-1 requirement fulfilled. When you don't, there's a 100 percent chance, that no one of your team gets anything besides XP and C-Bills (which are considerably reduced compared to a victory as well). Of course, this doesn't always work, sometimes you get killed early on because you took a wrong turn or simply because the enemy team is just plain better.

Think like a champion, play like a champion, get rewarded like a champion.

That's what I always try to tell the PUGs:

"Be active!"
"Show some initiative!"
"Don't wait passively what the enemies do!"
"Force the enemy to adjust your game instead of the opposite!"
"Do not hide!"

Sadly, the PUGs never listen ...

#251 Kissamies

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Posted 22 February 2015 - 05:30 AM

View PostCatra Lanis, on 22 February 2015 - 02:38 AM, said:

They should award 0.5 points for 1 kill, 1 assist and 1 loss. That way people feel they are advancing just a little bit even if they get a streak of losses. Hell they could even up the score to 30 for the Raven and it would still be less painful.

Just a bit? I'd be done by now.

#252 Johnny05

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Posted 22 February 2015 - 05:38 AM

View Postmartian, on 22 February 2015 - 05:24 AM, said:

That's what I always try to tell the PUGs:

Sadly, the PUGs never listen ...


This comment is a little arrogant don't you think?

When you play in a pug group you are a pug. You're not separate, you're not special, you're not above others on your team. When a team mate shoots you in the back trying to get the kill no amount of skill or situational awareness is going to help you and this is the problem.

In this game people have to work together for the win. This challenge works against that goal.

#253 dr lao

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Posted 22 February 2015 - 05:44 AM

@Maverdick, on 21 February 2015 - 10:05 PM, said

They also should add must survive as a condition to get a point. :ph34r:



View PostTemplar 14, on 22 February 2015 - 03:56 AM, said:


They did this once and it was worse.


yeah players would hide and shut down.

Edited by dr lao, 22 February 2015 - 05:47 AM.


#254 Mumuharra

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Posted 22 February 2015 - 05:51 AM

Challenges like these are realy so f***ing demotivating.
Making a hell of game, helping three people for a kill and dont qualify because of no kill.
Its hard to make a more stupid challenge.

#255 That Dawg

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Posted 22 February 2015 - 05:52 AM

I must be in a different elo, or something.
The last battle, I legged the last- disconnect, and a couple of lights showed up, we waited for someone who needed a kill to take it.

#256 Cpt Jason McCarthy

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Posted 22 February 2015 - 06:32 AM

Now I say stop it PGI !
I played 31 matches and qualified only 5 times ! I wasted 5 hours of my time for this stupid challenge.
Stop it ! I 'm not trying to play to feed people more rewards on my back. Because of course their are people that for some reason only get win streaks, when I've actually lost 9 times in a row.
Your matchmaker is ****, Elo is a non-sens.
I'm done with this kind of stupid challenges, they could try to pay me to play I would'nt it's not rewarding at all, just frustration over frustration.

#257 General Solo

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Posted 22 February 2015 - 06:38 AM

Thanks for the opportunity to win free stuff
Just like I can get free stuff by grinding
So why are people complaining?

Time poor money rich
Money rich time poor
Your Choice, every one wins, Free Raven to all girls and boys who can meet he challenge!

(Impatience is a vice - I choose to hurry at my own pace :ph34r:)

Same as you That Dawg

Edited by OZHomerOZ, 22 February 2015 - 06:41 AM.


#258 Mine Turtle

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Posted 22 February 2015 - 06:55 AM

Sometimes I have a feeling that MWO is a korean mmorpg with all its grind and randomness. Such challenges rely mostly on your luck than skill, no matter how much you carry, if you don't have other 11 competent players on your team, you are going to fail. There is already a system in the game that rewards for different activities, why not use this one?

The absence of fairness and logic is the main problem of PGI. And it doesn't only apply to silly challenges. I find it strange that buyers of only top tier packs are considered "loyal" enough to receive bonus mechs. Amount of money you spent doesn't matter. You can spend thousands in mc, a la carte or medium tier packs, but this is not going to reward you.

#259 martian

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Posted 22 February 2015 - 07:12 AM

View PostShadowpunisher, on 22 February 2015 - 06:32 AM, said:

Now I say stop it PGI !
I played 31 matches and qualified only 5 times ! I wasted 5 hours of my time for this stupid challenge.
Stop it ! I 'm not trying to play to feed people more rewards on my back. Because of course their are people that for some reason only get win streaks, when I've actually lost 9 times in a row.
Your matchmaker is ****, Elo is a non-sens.
I'm done with this kind of stupid challenges, they could try to pay me to play I would'nt it's not rewarding at all, just frustration over frustration.


The challenge is doable, really. I am just an average player.
Check pictures here:
http://mwomercs.com/...ost__p__4222588

#260 omessiaho

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Posted 22 February 2015 - 07:47 AM

View Postmartian, on 22 February 2015 - 05:24 AM, said:

That's what I always try to tell the PUGs:

"Be active!"
"Show some initiative!"
"Don't wait passively what the enemies do!"
"Force the enemy to adjust your game instead of the opposite!"
"Do not hide!"

Sadly, the PUGs never listen ...


"Guys, they are completely exposed on the left at G4, lets attack there"
"Seriously, we need to move, we are being surrounded"
"I'm going to move on that flank, lets go!"
This is when I round the corner expecting my team to follow and am stuck alone and die.

Its a great theory but for whatever reason people are super timid, they'd rather sit around in a ball admiring their paint than actually make a move on the enemy. I can roll on the enemy and take one or two out in the back but we will still lose, negating all my effort. 2-3 kills, 500 damage and no point is incredibly frustrating.





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