Wingbreaker, on 20 February 2015 - 05:36 AM, said:
I mean, I suppose in theory that works, but in practice if you haven't got your own cooridor secured, you're only looking for trouble. Both with the algorithim and with any of your neighbors who think they might nibble at you too. And then, well, you've got problems, because you probably can't hold together enough 12 mans to roll them back.
Then, like I said, the algorithim can really **** you over if you attack and let someone take your planet at the same time. You start getting pockets in your space, and eventually it just rolls back to those attack points that they just took.
Beyond that, there's the population factors. When you make an attack, you're facing whatever that faction wants to send at you. Granted, most of your experience is likely only with inner-sphere units. But it's a real surprise to some factions when they think "Oh, CJF is a small faction, we'll attack them!" And run into a Steel Jag 12 man because they roused the clan defense.
When you're hitting your defense markers, you have the real option of splitting your best players off to pug whisper, as long as you're sure you're not going to end up lined up against a comp team.
In all, it's just...better to keep your defenses up. That being said, there is something to be said for completely forcing a team to ghost drop. It's boring as **** to run those 80-110 minutes, and there's nothing saying they aren't just going to zerg your CAs down.
What you are failing to over look is the IS has two parts, where the clan doesn't, If the Northern Houses attack clan worlds, and the Southern Houses defend against Clan attacks, the Clans tend to lose ground and not gain any.
This would be the ideal scenario IF the IS Factions would all work together against the Clans, however this scenario is like the "Perfect Plan" it is a myth that can never be attained.
So what we need is just a good plan, and devote ourselves fully to it, so we get as close as we can to Perfect, while knowing we will never BE perfect.