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Question From Russ - Does Good, Competitive Matches Trump Player Choice?
#101
Posted 20 February 2015 - 02:52 PM
#102
Posted 20 February 2015 - 02:54 PM
Damocles, on 20 February 2015 - 02:03 PM, said:
Every other option is sub-par.
You're delusional with nostalgia. Every single game would become a horribly stacked 12-0 stomp as the majority of players intentionally try to get on a team with people they know are skilled.
Just allowing map choice alone would destroy any semblance of team balance and ruin this game.
#103
Posted 20 February 2015 - 03:04 PM
Most of BWC is now solo or team dropping on _ANY_ map, in order to get better ELO matching and faster drops. Conquest is as good if not even better nowadays than Skirmish/Assault brawling-wise.
Mixed ELO hurts both the low ELO and high ELO players. High ELO can get frustrated and die early due to low ELO passiveness and counting on the low ELO players to back them up. Then those leftover players die due to death of high ELO.
I still don't know why this game doesn't implement ranks in game visible ranks (*, ^, ^^) based on kills/playtime so that you know who to count on and who to not count on. It would make cohesion much better, as you'd know who is better than you to follow their lead.
All in all, I would give up half of my mechs - not just ability to chose game types - for more closely matched games.
Edited by Kamenjar, 20 February 2015 - 03:05 PM.
#104
Posted 20 February 2015 - 03:08 PM
Kamenjar, on 20 February 2015 - 03:04 PM, said:
Farmer's paradise.
#105
Posted 20 February 2015 - 03:09 PM
I think I would like more Game Modes more.
Assault Mode that isn't a TDM of a different color
Stock Mode
Clan v IS Mode
King of the Hill Mode
The Cool CW Modes added to Public Queue
Just more stuff to do with the Mechs I buy.
#106
Posted 20 February 2015 - 03:09 PM
tortuousGoddess, on 20 February 2015 - 02:54 PM, said:
Just allowing map choice alone would destroy any semblance of team balance and ruin this game.
ths the competitive solos make a loadout for any mode, while the random randies make just "a loadout" and so they will be even more at disadvantage than the high elo players are.
the high elo palyers will complain about how all the noobs with them are stupid, not bring the right loadout or whatever. and the low elo players will not have fun and probabyl scream about hax, and broken MM (while no one even exists)
No truly, the more I think about it, the worse the idea seems to be.
#107
Posted 20 February 2015 - 03:15 PM
Match a 12v12 based on ELO for best possible match. Then provide 6 map/mode random combo choices for the 24 players to vote on, then weighted roll determines map and mode pair that is launched. Gets the best of both worlds and there are many existing games that use this method.
I would add that ELO should break into tiers, probably just 3 but depending on server pop maybe 4 is viable. The ELO match should be an average but preferentially pulling from the Tier (Copper, Silver, Gold) Ala Star Craft 2. This would mean better matches by not only matching team ELO, but reducing the standard deviation of the ELO's on a given team. (IE a Silver player would drop into a team of mostly silvers against another team of mostly silvers)
Add in the current safety valves to loosen MM targets to fill and you should have the best possible situation. Not perfect, but very good and satisfying.
Edited by Jetfire, 20 February 2015 - 03:17 PM.
#108
Posted 20 February 2015 - 03:18 PM
I think choice is fine and all, but if the MM needs it to do its job well then I'd rather we continue to limit player choice for public matches.
Of course, I'd love a much more involved matchmaking system, but this isn't the place for such discussions, nor is it anything like a realistic proposition, especially any time soon.
#109
Posted 20 February 2015 - 03:26 PM
tortuousGoddess, on 20 February 2015 - 02:54 PM, said:
Just allowing map choice alone would destroy any semblance of team balance and ruin this game.
And you obviously never played when it was done that way. We had no stomps, it was usually a very good drop, since we'd play with people we knew on BOTH sides, organized teams would play other organized teams, friends would play friends and sometimes, random people would play random people who got to chatting in the lobby. Gee, go figure, it was FUN enough that it lasted for quite a few years, over a DECADE no less, MW2, MW2:GBL, MW2:Mercs, MW3, MW3:PM, MW4:Veng, MW4:Mercs..all used that lobby system you think would be so horrible. Yeah, we have no clue what we're talking about here.
Elo sucks for team play, BV sucks for anything not involving random dice rolls and even then it's so damn easy to game that it's a joke. Either give us lobbys and let us set up our own drops or find another way to set up the drops, because this current system is not real viable. Too many newbs who are running Trial Mechs are being dropped with top elite players in customized Champions and Clan Mechs, that has just got to be a ton of fun for everyone involved...
Grandpaw, actually, giving players choices is a bad idea, Russ knows this, he acknowledged it last night, but the problem is, once you GIVE the players choices, it's kind of hard to take them away again without really pissing them off. The loss of any players in this game wasn't due to choices being taken away, since that has NOT happened, it was due to PGI trying to placate the LCD crowd who demand more and more, make this better, that's OP nerf it! and are never ever happy. Hell I'm only still playing this because BF2 is pretty much gone anymore and I can't stand BF3 and BF4, WAY too LCD oriented and console friendly. I play more Destiny and CoD:AW Zombies then I do MWO, and I've dropped a lot more money on MWO then both of those games combined. But this is the ONLY Mech game around, so it's not like I got much choice if I want to play Mechs.
Before too much longer, I'll probably write it off, CW is a joke, I'm not seeing any real progress on the HSR situation, PGI has used a godsbedamned CLOUD system for the MWO game servers, and the crowds around here are...distasteful is being extremely polite.
#110
Posted 20 February 2015 - 03:29 PM
Kristov Kerensky, on 20 February 2015 - 03:26 PM, said:
And you obviously never played when it was done that way. We had no stomps, it was usually a very good drop, since we'd play with people we knew on BOTH sides, organized teams would play other organized teams, friends would play friends and sometimes, random people would play random people who got to chatting in the lobby. Gee, go figure, it was FUN enough that it lasted for quite a few years, over a DECADE no less, MW2, MW2:GBL, MW2:Mercs, MW3, MW3:PM, MW4:Veng, MW4:Mercs..all used that lobby system you think would be so horrible. Yeah, we have no clue what we're talking about here.
Elo sucks for team play, BV sucks for anything not involving random dice rolls and even then it's so damn easy to game that it's a joke. Either give us lobbys and let us set up our own drops or find another way to set up the drops, because this current system is not real viable. Too many newbs who are running Trial Mechs are being dropped with top elite players in customized Champions and Clan Mechs, that has just got to be a ton of fun for everyone involved...
Grandpaw, actually, giving players choices is a bad idea, Russ knows this, he acknowledged it last night, but the problem is, once you GIVE the players choices, it's kind of hard to take them away again without really pissing them off. The loss of any players in this game wasn't due to choices being taken away, since that has NOT happened, it was due to PGI trying to placate the LCD crowd who demand more and more, make this better, that's OP nerf it! and are never ever happy. Hell I'm only still playing this because BF2 is pretty much gone anymore and I can't stand BF3 and BF4, WAY too LCD oriented and console friendly. I play more Destiny and CoD:AW Zombies then I do MWO, and I've dropped a lot more money on MWO then both of those games combined. But this is the ONLY Mech game around, so it's not like I got much choice if I want to play Mechs.
Before too much longer, I'll probably write it off, CW is a joke, I'm not seeing any real progress on the HSR situation, PGI has used a godsbedamned CLOUD system for the MWO game servers, and the crowds around here are...distasteful is being extremely polite.
not in mwo, where c-bills matter, and further we now live in the age of epeen, anythign else doesn't matters anymore for most poeple. oeple would porbably even abuse the system for farming c-bills/xp and such.
#111
Posted 20 February 2015 - 03:35 PM
tortuousGoddess, on 20 February 2015 - 03:08 PM, said:
Let me back that out
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SkyHammr, on 20 February 2015 - 03:09 PM, said:
I think I would like more Game Modes more.
Assault Mode that isn't a TDM of a different color
Stock Mode
Clan v IS Mode
King of the Hill Mode
The Cool CW Modes added to Public Queue
Just more stuff to do with the Mechs I buy.
Sure... And then you can get lunch while waiting for a match, or get matched up with a bunch of new players that can't hit the broad side of a barn. There are a lot of players in your or my rank, but it's hard to get them all playing at the same time. That's what the topic is pretty much about and you're not in touch with it, apparently.
Edited by Kamenjar, 20 February 2015 - 03:39 PM.
#112
Posted 20 February 2015 - 03:37 PM
Until we see hard caps on Elo ranges. Example - Elo 2000 player should never ever ever, end up in a game with an Elo 1000. Not to balance Elo average or otherwise. Give people a message when searching that no suitable match was found, perhaps switch to a different weight class to find a better match.
And even with these changes, say we've lost the ability to pick game mode and are forced to any, Elo can't account for joke builds or people who just want to try a new mech build they aren't used to, so those competitive games aren't exactly going to be guaranteed, only the loss of choice.
Without more data we cannot really answer the question.
Edited by AlphaToaster, 20 February 2015 - 03:39 PM.
#113
Posted 20 February 2015 - 03:38 PM
Edited by Moenrg, 20 February 2015 - 03:41 PM.
#114
Posted 20 February 2015 - 03:40 PM
Kristov Kerensky, on 20 February 2015 - 03:26 PM, said:
And you obviously never played when it was done that way. We had no stomps, it was usually a very good drop, since we'd play with people we knew on BOTH sides, organized teams would play other organized teams, friends would play friends and sometimes, random people would play random people who got to chatting in the lobby. Gee, go figure, it was FUN enough that it lasted for quite a few years, over a DECADE no less, MW2, MW2:GBL, MW2:Mercs, MW3, MW3:PM, MW4:Veng, MW4:Mercs..all used that lobby system you think would be so horrible. Yeah, we have no clue what we're talking about here.
Elo sucks for team play, BV sucks for anything not involving random dice rolls and even then it's so damn easy to game that it's a joke. Either give us lobbys and let us set up our own drops or find another way to set up the drops, because this current system is not real viable. Too many newbs who are running Trial Mechs are being dropped with top elite players in customized Champions and Clan Mechs, that has just got to be a ton of fun for everyone involved...
Grandpaw, actually, giving players choices is a bad idea, Russ knows this, he acknowledged it last night, but the problem is, once you GIVE the players choices, it's kind of hard to take them away again without really pissing them off. The loss of any players in this game wasn't due to choices being taken away, since that has NOT happened, it was due to PGI trying to placate the LCD crowd who demand more and more, make this better, that's OP nerf it! and are never ever happy. Hell I'm only still playing this because BF2 is pretty much gone anymore and I can't stand BF3 and BF4, WAY too LCD oriented and console friendly. I play more Destiny and CoD:AW Zombies then I do MWO, and I've dropped a lot more money on MWO then both of those games combined. But this is the ONLY Mech game around, so it's not like I got much choice if I want to play Mechs.
Before too much longer, I'll probably write it off, CW is a joke, I'm not seeing any real progress on the HSR situation, PGI has used a godsbedamned CLOUD system for the MWO game servers, and the crowds around here are...distasteful is being extremely polite.
Yep, delusional with nostalgia. Perhaps you've forgotten that those games didn't require you to play several hundred drops in order to master a chassis and earn enough money to bring out its full potential. You really are delusional if you think that will have no impact on the choices people will make, but I've come to expect that from you. Private lobby only multiplayer systems are a relic from the past where online play had no form of progression and the only motivator was to have as good of a game as possible. Private matches are already a thing if you want to do organized group drops, so get to it if you're so set on it.
#115
Posted 20 February 2015 - 03:44 PM
Zeece, on 20 February 2015 - 07:51 AM, said:
To give context to his question.
Do you want full choices of Mode and Maps at the Expense of Less Competitive Matches (because every choice shrinks the size of the pool of players that the Matchmaker can choose opponents from which means it will have to expand the ELO range to fill a match)
or
Do you want the most Competitive(closet ELO) Matches but at the cost that you can no longer choose maps or modes?
Reference: Current Solo Queue ELO difference 38... Current Group Queue ELO difference 183
Ideally, seeing what map you're dropping on and getting to select from a 4-mech 'ready hangar' to tailor your mech to the map would be more ideal than the selection of maps to play on. I'd rather have Russian Roulette map choice but the ability to choose a mech in order to adapt to it. (You're not going to bring a laser boat mech to a volcano, even in lore...you might have lasers but it would at least be a mixed build.)
#116
Posted 20 February 2015 - 03:48 PM
So no, private lobbies are not the answer. The matchmaker is far more efficient and I can get into a game and dropped with two full teams much faster than I ever could in MW4. So what if some of them are awful blowouts, they only last 5-10 minutes anyway.
Edited by NeoAres, 20 February 2015 - 03:50 PM.
#117
Posted 20 February 2015 - 03:53 PM
tortuousGoddess, on 20 February 2015 - 03:40 PM, said:
Yes, true, we didn't level up our Mechs, but then again, our Mechs worked just like the ones in MWO do unleveled, didn't seem to be an issue for us. We already know the leveling up of Mechs is mostly bs anyway, we have 'skills' we unlock that don't do a damn thing, and we now have quirks that add to the 'skills' on top of that. We don't HAVE any economy, so get rid of all this broken crap and give us a fun game where we can drop in Mechs against other people of our choice, just like all the previous successful versions of MW did. CW is a joke, have you played it at all? I have, a lot, now I avoid it, **** I avoid MWO itself most nights even when I have time to play.
#118
Posted 20 February 2015 - 03:57 PM
Kristov Kerensky, on 20 February 2015 - 03:53 PM, said:
Yes, true, we didn't level up our Mechs, but then again, our Mechs worked just like the ones in MWO do unleveled, didn't seem to be an issue for us. We already know the leveling up of Mechs is mostly bs anyway, we have 'skills' we unlock that don't do a damn thing, and we now have quirks that add to the 'skills' on top of that. We don't HAVE any economy, so get rid of all this broken crap and give us a fun game where we can drop in Mechs against other people of our choice, just like all the previous successful versions of MW did. CW is a joke, have you played it at all? I have, a lot, now I avoid it, **** I avoid MWO itself most nights even when I have time to play.
You think speed tweak and double basics are meaningless? Wow, does that ever explain a lot about your terrible opinions. I know you come on here just to cry and whine about your unrealistic expectations, but seriously, give it a rest and go home.
#120
Posted 20 February 2015 - 05:38 PM
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