Jakob Knight, on 22 February 2015 - 05:18 AM, said:
There are probably two reasons.
First is that they are new players to the game, and don't have the experience or resources to achieve victory in CW when it is intentionally populated with the players with the highest experience and available resources (CW was intended to be the 'hard mode/RP' side of the game). I've never seen a game where new players who jump into the endgame content have a high rate of satisfaction at their success rate, and indeed, MWO is rather unique in not only allowing new players to do so at all, but giving them some fairly good 'gear' in the form of starter units that have a fair chance of being useful to the team in that content. Most MMOs that let new players enter end-game/hard mode areas don't provide anything to the players to deal with what they will face, making it not just probable but certain they will fail until they have end-game gear and experience.
Second is that many new players are likely solo players who do not have or do not want teams to play alongside. This is going to be a big disadvantage in a part of the game where teamwork is a vital part of succeeding, moreso than the Public side of the game. Jumping right into CW without a team you can work with is cutting your legs off before you enter the racing field. You might still succeed, but you are facing much longer odds.
Maybe you are not seeing the point.
Imagine there are 100 newbies and 100 experienced players.
Put 50 experienced 50 poor players in each side and it is solved.
See, the skill level of the players can easily be balanced, just distribute the poor and good players evenly.
The same thing about solo and unit players.
If there is a pool of say 100 unit players and 100 solos.
If there are 50 unit players and 50 solos in each side, it is solved.
The problem comes when one side or the other has majority unit players and the other side majority solo.
So you see the problem is not that there are new or weak players, or that some like to play units and some solo.
The problem is that these different types are not DISTRIBUTED evenly!
In other words, the DISTRIBUTION OF SKILFUL PLAYERS AND UNITS AMONG FACTIONS is the main problem, not that there are some skilful and some not. Or whether or not some like to play solo or in units.
Edited by Leeroy Mechkins, 22 February 2015 - 05:48 AM.