I came to play and have fun and relax in MWO today, as always.
Found pug behavior (i don't like playing in groups. My bad, i know

Last challenge was bad, but this is even worse!
I really enjoy playing this game, but i guess I'll pass for this weekend.
I don't really want to spend about 10 hours (probably more) of this kind of gameplay to get an Adder.
I actually don't really want to spend one minute of my sparse free time in this hell hole.
In other games that I have played, challenges brought up the best of the game, making you feel like you were struggling for something with your teammates.
You had fun, because everyone was playing to their best, and you felt compelled to try and do the same.
At the end of the challenge, you often wanted to play more, because you had a great time!
Here, it seems like it just brings out the worst of the community.
I like the idea of challenges, and free stuff. But if i have to sacrifice fun and enjoyment of the game for it, i guess it's not worth it.
I think the problems come from 2 main things:
1- challenge formula: kills+assist+ (sometimes) wins. These bring the need to either play selfishly or go home with nothing. And if your team sucks, you might either not get assists, or not get a win (when that is important). So:
-you have to play like an ***hole.
-if your team sucks (or is made out of other ***holes) you are wasting your time.
Is it just me or something is really wrong?
Moreover, we all know that if something is "free", lots of players will set themselves the goal to get it at all costs. That's just human behavior, i guess.
2-short time limit: We all want to get it done. We have only 3 days to do it. No one is playing the game to have fun. We all are on a rush. "Gotta get points before it's too late."
And when you need 50 points, you know it is going to take forever to accomplish.
Moreover, if you have stuff to do (you know, real life? what most people have?) you probably have very little time to waste.
So most people does what it takes to accomplish the challenge as fast as possible, and as soon as it's done, feel completely burnt out, because little to no fun was had.
Is it worth it to have lots of players playing the game during challenges if this burns them out of the game?
Do you really want your players to feel like they are working a job?
I understand that some players might enjoy this, and think that as it's a challenge, it has to be "challenging". But I think there is a great difference between "challenging" and "busy work".
Even worse, is it a good idea to make the game terrible for who is not interested in the challenge? Lets say a new player comes to try the game in these days (in the weekend? how dare he!). Do you think he or she will ever come back? I sure wouldn't.
Is it that hard to find a challenge formula and time limit that dosen't turn players into rabid madmen?
In the meanwhile, I'll play something else. And one day on one of these occasions I might play something I enjoy more than MWO, and never come back (if you get what I mean).