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Pgi, Why I, Bishop Steiner, And My Uber Important Wallet, Won't Be Buying The Gladiator Pack For Wave Iii


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#81 Soy

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Posted 01 March 2015 - 06:01 PM

View PostBishop Steiner, on 01 March 2015 - 06:00 PM, said:

How about post a valid counter argument? That isn't about the world the way you 1%ers see it.


My counter argument?

Is that you post this sort of trash cuz you have an agenda. Unyielding amounts of it.

If I may take a cue from you and make wildly obnoxious assumptions, I think it has to do with you sucking ass at any mech that uses JJs.

Stop calling me a 1%er, I haven't tried in MWO since you still wore diapers. If it's an attempt to invoke self-efficacy, you got a long ways to go.

Edited by Soy, 01 March 2015 - 06:02 PM.


#82 Bishop Steiner

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Posted 01 March 2015 - 06:01 PM

wonder when the other nub will figure out I muted him ages ago? Post away, little man, post away.

#83 Lulz Kev

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Posted 01 March 2015 - 06:01 PM

I'm glad someone of your status posted something like this.

I understand PGI needs to make money to keep the game afloat. If they keep pumping out half thought content that needs to be reworked as soon as its released, its only going to add to the back log of issues at hand.

After the resistance, urban mech, and wave 3 packs they hopefully have enough money banked up to spend the next few months fixing bugs, revisiting and balancing core gameplay issues, improving UI and various other graphical items to get this game where it should be. The games been out 2-3 years and probably more in development. There shouldn't be beta logos slapped on anything and every core aspect of the game should run flawlessly.

I appreciate the direction they've been going since the split with IGP, I just don't want them to bite off more then they can chew and end up traveling down the same path. Releasing mech packs before even finishing the concept art with quite a bit of gameplay issues isn't a good idea.

#84 El Bandito

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Posted 01 March 2015 - 06:02 PM

View PostBishop Steiner, on 01 March 2015 - 06:00 PM, said:

so 28 tons of weapons...... that's gonna be one hot, and underarmored Executioner, bro.


View PostOzealot, on 01 March 2015 - 06:00 PM, said:

But Bishop said it has only 25t of podspace which is one of the reasons he isn't buying it!


My mistake, I meant CLPLs + CERML, cause of their duration similarity. Still 54 damage in one location. Now you cannot argue back. ;)

Edited by El Bandito, 01 March 2015 - 06:03 PM.


#85 Tarogato

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Posted 01 March 2015 - 06:02 PM

View PostBishop Steiner, on 01 March 2015 - 05:48 PM, said:

simple answer? Take a heck of a lot more work to program than my suggestion? It would be great to have, and could even work well in conjunction, but we got to realize that with a small cash strapped studio, there is what we want, and what we can realistically get. I don't think what Kon is saying is a "quick and dirty" enough fix with everything else on their plate currently, whereas my JJ suggestion is literally altering parameters on code ALREADY EXISTING in the game, and the removal of a few lines of nerfs.

Think of it as triage. It in no way invalidates Kon's idea, just is a heck of a lot faster and easier to implement, solves a chunk of the same issues, and in the end, would dovetail nicely with his when they do get the time/resources to consider.
I had no idea what quick and dirty fix you were referring to was, I had to go look at your profile and see if you started any threads recently on the topic of jumpjets, and I found you had. Maybe you should have linked that thread in your OP here since the two are tied together and you started cross referencing it.

But still, I demand to know from PGI why we have 3x normal gravity and all maps are forced to have the same gravity. I don't care what the limitations or how hard it would be to change all this, I just want to know *why* can'twe change it? Why *won't* they change it? I've never seen the details behind it, and I sure would like to know them.

#86 Bishop Steiner

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Posted 01 March 2015 - 06:05 PM

View PostSoy, on 01 March 2015 - 06:01 PM, said:

My counter argument?

Is that you post this sort of trash cuz you have an agenda. Unyielding amounts of it.

If I may take a cue from you and make wildly obnoxious assumptions, I think it has to do with you sucking ass at any mech that uses JJs.

Posted Image
well, by your definition of "being good with JJs" being hopping around like a toaster pastry, I am sure you are correct.
But thanks for proving my point...when you have to stoop to cheap insults, well it's a true sign you got nothing.

Bravo.

View PostEl Bandito, on 01 March 2015 - 06:02 PM, said:




My mistake, I meant CLPLs + CERML, cause of their duration similarity. Still 54 damage in one location. Now you cannot argue back. ;)

that looks better.... I was actually kinda hoping you had a super secret build going there......

View PostTarogato, on 01 March 2015 - 06:02 PM, said:

I had no idea what quick and dirty fix you were referring to was, I had to go look at your profile and see if you started any threads recently on the topic of jumpjets, and I found you had. Maybe you should have linked that thread in your OP here since the two are tied together and you started cross referencing it.

But still, I demand to know from PGI why we have 3x normal gravity and all maps are forced to have the same gravity. I don't care what the limitations or how hard it would be to change all this, I just want to know *why* can'twe change it? Why *won't* they change it? I've never seen the details behind it, and I sure would like to know them.

valid question, but just FYI, "demanding"? It's against the ToS you agreed to in the EULA, so maybe ask 'em nicely? ;)

#87 Soy

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Posted 01 March 2015 - 06:05 PM

View PostBishop Steiner, on 01 March 2015 - 06:03 PM, said:


well, by your definition of "being good with JJs" being hopping around like a toaster pastry, I am sure you are correct.


So you get **** on by toaster pastries?

Agenda on full display.

#88 Bishop Steiner

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Posted 01 March 2015 - 06:07 PM

View PostSoy, on 01 March 2015 - 06:05 PM, said:


So you get **** on by toaster pastries?

Agenda on full display.

sure, there you go. Or I find the game play style really boring, as do the majority of players it seems, so actually would rather see some diversified gameplay going. (kind of like now, as opposed to when the compies had their way)But of course, that concept is too tough to grasp, because in your agendized mind, only Compies can have a clue how to balance or play a game.

Just be kind of nice to see a mech devoting 8 tons to JJs actually, IDK, jump? But hey, crazy thought there.

Keep on strokin, compadre!

Edited by Bishop Steiner, 01 March 2015 - 06:08 PM.


#89 Soy

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Posted 01 March 2015 - 06:10 PM

I feel like I'm talking to a wall.

A retarted wall, of course.

Edited by Soy, 01 March 2015 - 06:10 PM.


#90 MadLibrarian

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Posted 01 March 2015 - 06:17 PM

I agree, polish polish polish, please.

#91 Bishop Steiner

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Posted 01 March 2015 - 06:21 PM

View PostMcgral18, on 01 March 2015 - 06:20 PM, said:


But isn't it just so tempting to press that button? Who knows what he could be saying!

it's actually more fun to let him rant, and then gnash his teeth even more because I won't deign to answer. Since it's pretty obvious he needs my attention to achieve some sort of validation in life.

Plus there are more than enough good posts to attend to worry about it. :)

Edited by Bishop Steiner, 01 March 2015 - 06:22 PM.


#92 CocoaJin

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Posted 01 March 2015 - 06:22 PM

View PostMystere, on 01 March 2015 - 05:52 PM, said:

Atmospheric drag is negligible at the heights we are dealing with.


What heights are that? We are operating at essentially ground level...so unless we are at high-altitude locales, atmospheric drag is going to be at its worst at ground level.

With most maps displaying gravity levels approximating(and frequently greater than) Earth's, it wouldn't be unreasonable or surprising to expect atmospheric drag to be roughly equal to, if not, significantly greater than Earth's.

It's all about air density...and that's going to be greatest at or near the surface. We'd have to be JJing thousands of feet/meters above the surface before air density diminishes significantly.

#93 Lulz Kev

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Posted 01 March 2015 - 06:26 PM

Someone's gotta do it. Might as well be the guy who bought every package. If people have the same opinion as him why does it matter?

What are for forums for if not to get the community together and discuss similar / different opinions to better the game?

I see nothing wrong with his reasoning.

Edited by DTF Kev, 01 March 2015 - 06:29 PM.


#94 Bloodweaver

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Posted 01 March 2015 - 06:27 PM

View PostOzealot, on 01 March 2015 - 03:05 PM, said:

JJs (and fall damage-mechanics) are way better than anytime before.

lol

#95 Soy

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Posted 01 March 2015 - 06:29 PM

View PostOzealot, on 01 March 2015 - 06:26 PM, said:

You are actually trying to stir up the masses here and influence them towards not investing into the game like you do.

Additionally, you are trying to blackmail PGI into some severe changes of game mechanics that go along with your own expectations hereof. And to support your claim, you are rallying people, abusing your questionable prominence on the forums.



BISHOP -

Posted Image

Edited by Soy, 01 March 2015 - 06:30 PM.


#96 MavRCK

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Posted 01 March 2015 - 06:35 PM

View PostKoniving, on 01 March 2015 - 04:08 PM, said:

Which one might add... that the force of gravity in MWO is after several tests:
Approximately between 29 to 32 meters/sec.
Earth's gravity is 9.807 meters/sec.
The stated gravities of the different maps are: (where 1 represent's Earth's gravity)
HPG: 1.2
Alpine Peaks: 1.1
Mining Collective: 1.0
Canyon Network: 0.9
Caustic Valley: 1.2
Forest Colony: 0.8
Frozen City: 0.9
River City: 1.0 (which is impressive considering it's a moon. Look in the sky to that big planet!)
Tourmaline Desert: 0.9
Viridian Bog: 1.0
Crimson Strait: 1.1
Terra Therma: 1.1
Boreal Vault: 0.9
Hellebore Springs: 1.2
Sulfurous Rift: 1.0

The true gravity factor on all maps?
Best case:
1 : 9.807 = 2.9570714795554 : 29
2.957 times the Earth's gravity.

Worst case:
1 : 9.807 = 3.2629754257163 : 32
3.263 times the Earth's gravity.

It's kinda why fall damage had to be adjusted multiple times. And why poptarts don't have that physics reaction you'd expect, where a heavy object full of resistance to motion would resist the downward pull while the inertia dissipated, hover in the air after the lift is gone, and then slowly begin to accelerate "Past the window, downward." (Monty Python reference), giving you a nice fair window to shoot an enemy poptarter down.

The reason for this, as given by Sean Lang in the past: "It didn't feel right to fall so slowly." Well, that's because this isn't a human-sized first person shooter, the Victor in MWO is over 15 meters tall!.


SNIP!!





Trev had a great explanation just as Kon said above -- the gravity in game values have been adjusted so that the behaviours are wacky.

Another balancing issue...

#97 Soy

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Posted 01 March 2015 - 06:38 PM

Things like Gravity, borked flutter animation, jj heat, etc are definitely things that are worth looking at critically.

Absolutely.

#98 Kilo 40

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Posted 01 March 2015 - 06:43 PM

ITT: people who don't remember how crappy game play was with poptarting.

#99 Lulz Kev

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Posted 01 March 2015 - 06:47 PM

Well they shouldn't of completely destroyed it as an option. Small adjustments to JJs and ballistics / PPCs would of been fine.

But they crippled JJs, ruined PPCs, and added firing mechanic to gauss.

#100 Fate 6

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Posted 01 March 2015 - 06:49 PM

View PostOzealot, on 01 March 2015 - 06:13 PM, said:

So you have nothing.

When people don't agree with Bishop that's just what he does. In his world he is always right and everyone else is dumb. In his world he is also Lord High Commander of the Hypocrites.





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