Jump to content

So 4 Clan Getting Quirked Are!


160 replies to this topic

#21 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,764 posts
  • LocationOutreach

Posted 04 March 2015 - 08:23 PM

The adder has its own issues (heat) but the other 3 mechs, Ice Ferret, Summoner, and gargoyle all have one main issue that unites them.

Pod space.

Ice Ferret. 9.5 tons

Summoner. 22.5 tons

Gargoyle. 21.5 tons

They basically NEED god teir quirks because they cant run very many weapons, so the weapons they DO run need to be valuable. (Super rapid fire ACs, Low heat PPCs with high velocity, low heat/burn time lasers, etc).

#22 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 04 March 2015 - 08:28 PM

The Summoner may be a bit subpar, but I think the Mist Lynx needs quirks too. Badly, especially to counter this trial rotation. Maybe add that alongside? Maybe even add Nova too to the quirk set? That would be better in my opinion as Nova is also suffering due to huge mech size etc. The Warhawk is ok for the time being. Harder hitting, more armor, more missiles or stronger energy if one wishs. Better ballistics too (dual AC20s of sorts, dual gauss, etc).

#23 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 04 March 2015 - 08:28 PM

View PostAndi Nagasia, on 04 March 2015 - 08:19 PM, said:

OK OK OK im retracting my Gargoyle statements,
but i still think the Nova should be Quirked before the ice Ferret,


Nova has some acceptable heat quirks; what it really needs is armour.

Ferret has nothing yet; something is better than nothing. It will be obsoleted by the ShadowCat otherwise.

#24 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 04 March 2015 - 08:30 PM

AHAHAHAHAHAH THE ADDER IS GETTING QUIRKED?!?!

Sorry, but I can already give most pilots a run for their money in my STOCK Adders. Oh the glory that will be the Adder once it gets quirked!

#25 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 04 March 2015 - 08:31 PM

I think the choice of the Summoner is appropriate, given that it has one of the most continually vocal groups advocating for improvement. "The State of the Summoner" thread has been around for a long time and isn't going away.

The Adder obviously got picked because it doesn't have much of a purpose other than being a light gunboat that runs too hot. That, and it was the giveaway from the challenge. Russ had been hinting at it getting improved for some time now.

The Gargoyle is a little more interesting, as it's not a good mech, but it's not a complete waste either. It CAN have good rounds and find a somewhat useful place, but suffers lack of weapon tonnage. I'm hoping for heat gen buffs. Also bonus: Movement profile needs lowered from huge.

The Ice Ferret is probably the best of the group, but needs some love because of limited hardpoints. That "D" variant coming out in April will help with an extra energy hardpoint, but will lose it's purpose once the Arctic Cheetah comes out and has the same speed, but also jumpjets, ECM and more potential firepower due to more hardpoints. I'm hoping for armor and heat gen buffs, but cooldown buffs would be very nice too.

I personally expected the Mist Lynx and Nova would be getting quirks, as they are probably in the worst shape at the moment. Both too slow, hot and fragile.

View Postpbiggz, on 04 March 2015 - 08:23 PM, said:

They basically NEED god teir quirks because they cant run very many weapons, so the weapons they DO run need to be valuable. (Super rapid fire ACs, Low heat PPCs with high velocity, low heat/burn time lasers, etc).

God tier is going way too far. I own all of these mechs except for the Summoner, and they aren't tier 5. They likely settle between tier 3-4.

None of them need Thud-level stupid quirks.

Edited by Greenjulius, 04 March 2015 - 08:44 PM.


#26 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 04 March 2015 - 08:33 PM

maybe Russ will remember to change the gargoyle's movement profile!

#27 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 04 March 2015 - 08:35 PM

View Postpbiggz, on 04 March 2015 - 08:23 PM, said:

The adder has its own issues (heat) but the other 3 mechs, Ice Ferret, Summoner, and gargoyle all have one main issue that unites them.

Pod space.

Ice Ferret. 9.5 tons

Summoner. 22.5 tons

Gargoyle. 21.5 tons

They basically NEED god teir quirks because they cant run very many weapons, so the weapons they DO run need to be valuable. (Super rapid fire ACs, Low heat PPCs with high velocity, low heat/burn time lasers, etc).

i can understand, but i still the Nova is worse off than the IceFerret,
yes the IceFerret has the hardpoints of a light and not much tonnage, but its also the fastest ClanMech,
the Nova is as slow as ClanHeavies, carries only 16Tons of weapons and have hardpoints to spare,
also all its arms have the same 5% Quirk so their is no reason to take less, you have to take 12E,

View PostMcgral18, on 04 March 2015 - 08:28 PM, said:

Nova has some acceptable heat quirks; what it really needs is armour.

Ferret has nothing yet; something is better than nothing. It will be obsoleted by the ShadowCat otherwise.

that may be true but thats coming in June/July, thats several months away,
so not even a good reason at this time, as all Clan quirks will be out by then,

#28 Sigilum Sanctum

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,673 posts
  • Twitter: Link
  • LocationSouth Carolina

Posted 04 March 2015 - 08:45 PM

Maybe this will make me fork over money for the Summoners because I really want to run them, but nothing I can think of in smurfy is worth while for me...

#29 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 04 March 2015 - 08:50 PM

You guys who think the Nova is worse than the Ferret are literally smoking crack.

#30 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 04 March 2015 - 08:59 PM

View PostSoy, on 04 March 2015 - 08:50 PM, said:

You guys who think the Nova is worse than the Ferret are literally smoking crack.

im just saying that i feel the Nova should have been first, i do think the IFR needs help too though,

Also

View PostSoy, on 04 March 2015 - 08:50 PM, said:

Russ Bullock@russ_bullock 20m20 minutes ago
@AndiNagasia @pBiggZz @cimarbs look we flat out based it on 4 least played - boom.


#31 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 04 March 2015 - 09:00 PM

I didn't think the Adder was played less than the Lynx...I mean they just gave it out!

Edited by Brody319, 04 March 2015 - 09:11 PM.


#32 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 04 March 2015 - 09:03 PM

I find myself nodding my head at those choices but I'll be fanned if I can think of quirks that 5 would fix them.

Adder: the main problem I have with the adder is that a scarecrow does everything an adder does. Same speed equal to better SharePoint. Better armor. Adder is slightly more agile but it doesn't really matter. It would be hard to quirk it to the point it performs as well ad a scarecrow without making the adder a superior choice.

Ice ferret: I actually like this mech as a light Hunter. Quirks will just enhance what it already does. I would agree with the opportunity that a nova would be a better choice. Of course the problem with the nova is ghost heat. Nothing else really.

Summoned: this is another mech I don't see quirks helping too much. Hardpoints and permanent jump jets are what kill it.

Gargoyle: I would. Like to see them reduce the movement class category on this mech and see how it performs then. It would still be th at pressed to compete with a timberwolf. Quirks would help this m each if they made that change

#33 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 04 March 2015 - 09:06 PM

View PostBrody319, on 04 March 2015 - 09:00 PM, said:

I didn't think the Adder was played less than the Lynx...I mean they just gave it out!

That has me puzzled as well...the Adder is Sadder that it's Badder, but at least it doesn't get its only weapons blown off in seconds (if built properly). It also just has a lot more pod space to work with in general.

But oh well, I think Pumas are the cutest light and I have MW4 nostalgia for them, so I say pile on all of the Tier 1 quirks they can! :D

Edited by FupDup, 04 March 2015 - 09:07 PM.


#34 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 04 March 2015 - 09:06 PM

View PostAndi Nagasia, on 04 March 2015 - 08:59 PM, said:

Also


I believe that "lowest played" 100%.

#35 Glaive-

    Member

  • PipPipPipPipPipPipPip
  • Storm
  • Storm
  • 951 posts
  • LocationIn a cave

Posted 04 March 2015 - 09:11 PM

View PostThomasMarik, on 04 March 2015 - 09:03 PM, said:

Of course the problem with the nova is ghost heat. Nothing else really.


I dunno man, I run some builds that avoid ghost heat but are still pretty decent.
Novas are quite slow for their size and have horrible hitboxes. They need armor quirks more than anything IMO.

Edited by armyunit, 04 March 2015 - 09:11 PM.


#36 Setun

    Member

  • PipPipPipPipPip
  • The Clamps
  • The Clamps
  • 172 posts
  • Google+: Link
  • Twitch: Link
  • LocationFlorida

Posted 04 March 2015 - 09:13 PM

In no way is the Warhawk one of the worst clan mechs out there. That thing is beast mode with a good build (aka don't LRM boat it)

#37 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 04 March 2015 - 09:15 PM

View PostSetun, on 04 March 2015 - 09:13 PM, said:

In no way is the Warhawk one of the worst clan mechs out there. That thing is beast mode with a good build (aka don't LRM boat it)


Wubhawk said:

I fear nothing for I am fear incarnate!

I think...


#38 Lexx

    Member

  • PipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 740 posts
  • LocationSlung below a mech's arm shooting nothing but dirt

Posted 04 March 2015 - 09:15 PM

Only 2 clan mechs are getting buffed, the Timber wolf and Stormcrow are getting nerfed.

#39 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 04 March 2015 - 09:17 PM

View PostLexx, on 04 March 2015 - 09:15 PM, said:

Only 2 clan mechs are getting buffed, the Timber wolf and Stormcrow are getting nerfed.


citation needed

#40 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 04 March 2015 - 09:17 PM

View PostSetun, on 04 March 2015 - 09:13 PM, said:

In no way is the Warhawk one of the worst clan mechs out there. That thing is beast mode with a good build (aka don't LRM boat it)

I think there are some people on these forums that don't play enough IS mechs, and have a very skewed view on the 'hawk. Sure, it's not a Direwolf. It can never be. What it can do well however, is wub like there's no tomorrow.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users