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So 4 Clan Getting Quirked Are!


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#81 MauttyKoray

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Posted 04 March 2015 - 10:55 PM

View Postred devil2, on 04 March 2015 - 10:50 PM, said:

The Adder needs important quirks for heat management but it's not that bad. I play it sometimes with 2x ER PPC only and, even if shutdowns itseft after the 3rd PPC, when mastered it's easy to do 400-500 dmg per match. Not much, I agree, but still good numbers for a 35t (actually 34t) dubbed "the badder", the worst clan mech by many players.
Also, if you play with ER LL or SRM doing damage is even easier.

The only problem is the hit detection: every hit counts in this mech, and it's very annoying when the damage is not registered (such as when you hit a D-DC or an Hellbringer with ECM alone and you don't shut it down).

Wait....what? Do you alpha strike EVERY time? You can shoot 4 ERPPCs without shutting down, or 2 alphas. Honestly if you chain fire them its more demoralizing to the enemy, especially if you have them out range/out maneuvered.

#82 STEF_

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Posted 04 March 2015 - 11:02 PM

These are my thoughts:

Summoner: just curious about how pgi wants to improve it, 'cause the buffs it has received were very poor.
(a strong JJ buff, so to poptart with it?)

Ice ferret: the only way I see good buff, it will be strong cooldown and heat quirks for its energy hardpoints: so to have a multiplier effects upon its few hardpoints.

Garg: the same: it has too few hardpoints, so multiplier effect thanks to cooldown and heat quirks.

Adder: just curious, since its problems stand in low speed and hitboxes


BUT BUT BUT:

the true news is another!!!

Dear PGI.... do you really think that NOVA and Mist LYNX are ok?
Just asking, because .... I hardly remember to see them and to use them.
I like them, because I love them..... but I'm not so blind I cannot see that they have big problems and are difficult mechs, outside pugland.

Nova needs love.
And who will use lynx anymore, with cheetha coming?

#83 Navid A1

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Posted 04 March 2015 - 11:05 PM

View PostMauttyKoray, on 04 March 2015 - 10:48 PM, said:

This is a 'slightly' better than usual game for the damage, its usually more around 500ish as long as its not Mordor. Kills generally run 1-3 because I'm a support fire mech technically. This is a Stock Adder...not even the armor is changed, its 100% stock.
Spoiler


Spoiler


but seriously... Adders need quirks... a lot of quirks.

Edited by Navid A1, 05 March 2015 - 05:57 AM.


#84 Cyborne Elemental

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Posted 04 March 2015 - 11:08 PM

Adder - Armor and structure over the entire thing, Acceleration & turning speed boost, heat gen quirks.

Myst Lynx - I'll leave to the professionals

Nova - Arm & Leg & CT structure bonuses, turning speed boost, Per Omni specific (based on stock) quirks for heatgen ect.

Ice Ferret - heat gen quirks would be good

Summoner - Unlockable JJ's, access to Endo-Steel maybe, Cooldown bonuses & a torso energy point.

Really disappointed that Nova had no mention.

Edited by Mister D, 05 March 2015 - 02:31 AM.


#85 ScoutMaster

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Posted 04 March 2015 - 11:10 PM

The only reason people think some of the clan mechs are bad is because most people have a scaredy cat playstyle where they try to get as much damage done without taking fire and without having a consistent damage output.
From what I have witnessed, most people play the game in a peek and shoot or sit back and shoot style of play.

Mechs like summoners and gargoyles are meant to spearhead the attack, maneuver and apply constant damage to the enemy.

Novas are not to be played like stormcrows. They are to be used for jump sniping and taking out closeby isolated targets with their amazing firepower ( 12 energy hard points is about 70 damage )

Also, why can't you type here without having half your letters not register?

#86 Soy

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Posted 04 March 2015 - 11:20 PM

View PostScoutMaster, on 04 March 2015 - 11:10 PM, said:

The only reason people think some of the clan mechs are bad is because most people have a scaredy cat playstyle where they try to get as much damage done without taking fire and without having a consistent damage output.
From what I have witnessed, most people play the game in a peek and shoot or sit back and shoot style of play.

Mechs like summoners and gargoyles are meant to spearhead the attack, maneuver and apply constant damage to the enemy.

Novas are not to be played like stormcrows. They are to be used for jump sniping and taking out closeby isolated targets with their amazing firepower ( 12 energy hard points is about 70 damage )

Also, why can't you type here without having half your letters not register?


Wow look someone who actually gets ****. Grats, cookie.

#87 charov

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Posted 04 March 2015 - 11:26 PM

View PostMauttyKoray, on 04 March 2015 - 10:55 PM, said:

Wait....what? Do you alpha strike EVERY time? You can shoot 4 ERPPCs without shutting down, or 2 alphas. Honestly if you chain fire them its more demoralizing to the enemy, especially if you have them out range/out maneuvered.

If you are playing peek-a-boo then yes: out of cover, alpha, fall back. Especially if you are flanking and the enemy is unaware, otherwise I chain. How many ER PPC you can fire depends also on the map.

#88 Duke Nedo

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Posted 04 March 2015 - 11:53 PM

Gargoyles - guessing some heat management quirks? Hopefully also -1 archetype level.

Summoners - again? Guess some more agility wouldn't hurt, and reassign some of the useless quirks from the first go.

Ice ferret - fine, probably heat management again, sort of makes sense.

Adder - Dunno if needed, I find the Adder a rather good peek-a-boo mech... but some heat management will help it greatly, or some armor perhaps. I like the Adder niche so hopefully not speed boost.

Wonder which IS-mechs get love? Could perhaps look like one light, one medium, one heavy and one assault.... let's guess: commandos, trebs, dragons|catapults and victors|highlanders.

#89 Ursh

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Posted 05 March 2015 - 12:00 AM

I bought 3 summoners when they were available for cbills, because I'm a masochist. I finished speed tweak in all 3 of them and then shelved them to wait for quirks.

Hope it was worth the wait.

#90 Samhayne777

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Posted 05 March 2015 - 12:11 AM

View PostAndi Nagasia, on 04 March 2015 - 08:19 PM, said:

OK OK OK im retracting my Gargoyle statements,
but i still think the Nova should be Quirked before the ice Ferret,


yes , i Agree.... Nova needs Love FIRST.

#91 Anarcho

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Posted 05 March 2015 - 12:29 AM

Whaaaaaaaat????? Cmon! Seriously???? I am waiting a Nova full quirck pass since they announced the quirk system! Wtf???? Gargayle is very playable as it is now, Nova is in a DESPERATE need for armor/structure bonuses!

#92 ScoutMaster

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Posted 05 March 2015 - 12:51 AM

LMAO

It's hilarious, I'm already consistently pulling top damage in those mechs.

2xnova-2xsummoner______adder-2xnova-direwolf_____2xadder-summoner-direwolf

Those are my current drop decks.

Please buff them for all I care, I'm only going to be even more of a monster on the battlefield.

Edited by ScoutMaster, 05 March 2015 - 12:54 AM.


#93 Creovex

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Posted 05 March 2015 - 12:53 AM

View PostUrsh, on 05 March 2015 - 12:00 AM, said:

I bought 3 summoners when they were available for cbills, because I'm a masochist. I finished speed tweak in all 3 of them and then shelved them to wait for quirks.

Hope it was worth the wait.


I found them easier to level then the Timberwolves. Why? I play the fast in and out, hit and run play style that this mech is designed for. The armor is solid and it really takes a play style change. Then again it plays like an upgraded medium rather then a heavy so keep that in mind.

#94 Wrathful Scythe

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Posted 05 March 2015 - 02:21 AM

Am I the only one who thinks that this pace is darn slow? How long does it take to chance a few values? Don't say to me that PGI is testing the quirks beforehand because recent quirks were pretty random. I would love to see more than just 4 mech beeing looked at because it will be a long time till the next pass.

Also, I bet those quirks will be minimal at most. 5% srm cooldown for Ice Ferrets or something on those lines. Might be pessimistic to say and honestly, I am a little salty because my PPC Warhawk doesnt get its quirks. But lets be serious, clan is still beeing viewed as OP and the number of people who think "every clanmech > every IS mech" Is still high.

#95 Kmieciu

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Posted 05 March 2015 - 02:27 AM

View PostSoy, on 04 March 2015 - 08:50 PM, said:

You guys who think the Nova is worse than the Ferret are literally smoking crack.

Nova has a great offensive potential. It can mount 6 ERSL + 5 ERML with 22 DHS for a great medium and short range poke. It can dish out 65 damage within 1.5 seconds with no ghost heat. It has decent JJ performance. Did I mention 10% heat reduction?

The only downside is the low durability, compared to a Stormcrow.

Edited by Kmieciu, 05 March 2015 - 02:33 AM.


#96 Soy

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Posted 05 March 2015 - 02:35 AM

Ok, I mean if the only downside is that it isn't a borked Crowbox... I mean..... I don't really compare mechs that much, I just know it has a unique potential that is definitely just below the holy trinity. That's fine to me, if they wanna buff it or nerf this or that, w/e. :)

#97 Duke Nedo

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Posted 05 March 2015 - 03:21 AM

If they did base it on which mechs are played the least it has nothing to do with which is the worst robot... Mist Lynx is cute, and have fun JJs, Nova is also a fun ride even if it's challenging... + these two already got some love. For me the odd man out is the Summoner, perhaps they wanted a 1-1-1-1 distribution or something?

#98 Curccu

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Posted 05 March 2015 - 03:57 AM

Looks like I have to stop playing my Mist Lynx so much, then it can get quirks too!

#99 Corbenik

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Posted 05 March 2015 - 03:57 AM

Well at least my already acceptable and working Adder might be even more better now =x also yea i barely see any gargles and Ice Ferrets in puglandia and when I do i need to find them right away because they get killed right away.

#100 Mcgral18

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Posted 05 March 2015 - 04:05 AM

View PostSoy, on 05 March 2015 - 02:35 AM, said:

Ok, I mean if the only downside is that it isn't a borked Crowbox... I mean..... I don't really compare mechs that much, I just know it has a unique potential that is definitely just below the holy trinity. That's fine to me, if they wanna buff it or nerf this or that, w/e. :)


No, it's worse than that. It's old Dragon and Awesome hitboxes combined; with a jutting CT as well as gigantic arms, legs and large STs on top of everything else.

It's not just not God tier hitboxes, it's some of the worst hitboxes in the game.


You overestimate it greatly. I've had some good games, but I'm not blind to its very large downsides. 9 kills and 1300 damage is my current record with 12 ERSLs. That's with plenty of Terribad games due to getting you 48 IS+A arm getting one shot because it's bloody large.

Edited by Mcgral18, 05 March 2015 - 04:18 AM.






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