Jaeger Gonzo, on 05 March 2015 - 04:38 PM, said:
The fact is that you dont understand simple things so dunno who stupid is, I also believe that open insulting other players like this will not drive you too far.
yey boys over the net get excited
Im excited about even super buffed clans to star vs lance balance. Damn I even played stock games balanced like this. And it was blast, simply best exp that MWO has me offered. So in matter of facts some of us just know how asymmetrical games looks like and how damn fun they are for both sides.
From how you articulate yourself and the fact that you are so narrow minded with the viewpoints that you present gives a lot of validity to my first statement about my observations regarding you from your first post.
The fun thing about MWO is making builds that suit the role and playstyle you have as a player and that your team requires for a specific map/game type.
Homogenous mechs and roles would defeat the purpose of ever having the 180+ variants of mechs we currently had in game, if ever weapon/mech etc functioned the same way and had the same weapons and whatnot the game would be without diversity and we would see even fewer different strats from match to match. Assuming that is what you meant by asymmetrical regarding clans vs IS.
Jaeger Gonzo, on 05 March 2015 - 04:59 PM, said:
The problem your thinking is that you think about what we have now. Balance are just numbers. Look at quirks. Now you see that 10v12 would be too much, what about if we nerf those ridicule over quirked quirks anyway, what then?
Your way of thinking guys are too narrow.
Sure stock games are different and we did not run all SH vs clans.
But those games really show how asymmetrical looks like. Where one side have tech, other one numbers. And we know it was damn fun. Other balancing things are just secend important, they are just numbers as quirks.
For example if you had 12 pinpoint damage mechs pick a target and alpha it while the 10 man team did the same the 12 man will whittle down the 10 at a faster rate assuming everyones pinpoint damage is the same and they all hit.
After this post I am wondering if you understand what asymmetrical means... when you say asymmetrical do you mean fair in terms of cannon and stock loadouts? If clan weapons went back to their original values that they had when introduced I think all clan players would be fine with 10v12 but once again PGI has said that they are making 4v4 and 8v8 game modes.
Jaeger Gonzo, on 05 March 2015 - 05:11 PM, said:
Its funny as people say "but then clans will be OP, they will farm IS" and then you got "12 always better then 10".
Both those claims are simply not true. It was tested.
Flawed game mechanics you got currently as they just cant balance the sh/it. Asymmetrical surprisingly is usually way easier to balance, what is maybe even more important, is more interesting and fun.
Uhhhh what? I think you have a typo or some flawed logic here. If clans were buffed back to their previous values and IS had 12 how can you then say clans will farm IS but 12 is better than 10?
Once again, what the heck do you mean by asymmetrical? Asymmetrical in terms of balance regarding what? Damage? Loadouts? ECM? Are you proposing homogenous drop decks where everyone has to use the same mechs, what?
Jaeger Gonzo, on 05 March 2015 - 10:55 PM, said:
I know that you dont know, but we know. We played it and tested multiple times asymmetrical games and its work and was blast to play. Funny thing look below as Mischief claiming exactly opposite. Two of you are wrong. Thing was tested and proven.
I switch a coin and say what if playing clans in asymmetrical settings would be even intentionally more challenging. You got your better stuff, now show us you are better pilot. How that would do to so afraid migration? So being masochistic, as you say would be on clan side instead.
In fact the worst situation you got just now. Current things fit better to what you are describing. Clans since the beginning are just plain better without really any drawbacks, yet I still see IS players around.
But really, thing was just tested. Asymmetrical games work, are great fun with far deeper tactical bottom and are fun for both sides.
What are these tests you are referring to? Do you work for PGI? Are you a tester they constantly go to? From your articulation of the english language it is hard to make out what the heck you are saying half the time with your poor grammar and improper word usage/interpretation.
Do you even know what asymmetrical means? If you are using it in an abstract sense perhaps you should explain that?
Also a lot of competent players agree that while there are differences in strengths between IS and Clan that one is not significantly more "OP" than another. It seems that IS has a larger representation of inexperienced or mediocre players.