Gyrok, on 09 March 2015 - 05:58 PM, said:
1.) People who refuse to join a group are at an immediate disadvantage against an organized group.
2.) Groups focus on Community Warfare as the one thing in game they can impact directly. So, it is their most focused point unless they are strictly leagues or something.
3.) PUGs focus on Community Warfare as the one thing in game they can impact directly.
4.) Groups need something to do besides group queue, and catering to PUGs dumbs the game down to the point you lose the organized player base. The ones who spend money, and drive longevity for many players...those guys.
5.)PUGs need something to do besides PUG queue; however, any time they are pitted against organized groups, the skill advantage, and communication advantage, will generally overwhelm them.
6.) Splitting queues for CW is a non-starter because, frankly, the player base is too small to do both.
Therefore, people need to join groups. Organized gaming is more fun for everyone, and not every unit is a fit for everyone; however, it will improve the experience, increase longevity in the game, and provide real results in player development above and beyond what the solo queue could possibly accomplish.
In fact, CWDG prefers people come in with little to no experience over bad habits, bad builds, learned from the solo queue. That experience is so detrimental to player development we would rather you be a complete newbie and learn from scratch. Honestly...
About money. I nearly 100% pug, and I have purchased every mech pack in game(cept founders cause i didnt know it existed) and almost every hero mech.
Please stop saying that group players are supporting the game. They buy ****, sure, but there are plenty of hero mechs etc running around in pug land. The money argument is so exagerated and blatently scewed. I am tired of seeing it.