Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?
#241
Posted 13 April 2015 - 08:38 AM
#242
Posted 13 April 2015 - 11:29 AM
One example is a confrontation I had with an Urbanmech in my Thunderbolt 5SS (yes, pulse lasers.) I blasted that boy at least three times, aiming center mass, and still didn't manage to kill him - he ran back to his team with all his bits intact. It could have been just a bad day for marksmanship, but that's not the only time this sort of thing seemed to happen to me lately.
So my experience at ~90ms is that it's good overall, but there are... hiccups.
#243
Posted 13 April 2015 - 11:39 AM
This kinda **** makes me so angry, that I want to de-bone coders dog as warning.
Edited by VXJaeger, 13 April 2015 - 11:45 AM.
#244
Posted 13 April 2015 - 01:14 PM
I start to notice minor issues in 140-180 range, I have to start leading my shots a bit more and there is a noticeable delay when shifting targets or changing vision modes/zoom levels but the game is still quite playable. Around 250 or so I start to see occasional warping, or mechs running in place and at 350+ things just fall apart.
#245
Posted 13 April 2015 - 01:18 PM
#246
Posted 13 April 2015 - 02:03 PM
- firestarter,spider,and panther do not register damage in 50 % of the situations,only leg hitboxes seem to exist on these mechs,applies also on stationary mechs. Server load issue?
#247
Posted 13 April 2015 - 02:56 PM
Has been like that since i started using HBK-4H. It´s a pity.
#248
Posted 14 April 2015 - 10:06 AM
My experience somewhat reflects other posters above. Did not read through all 13 pages, but the gist is similar.
The only difference with my experience is the fact that my ping floats between 12 and 15. That's right, no typos; that's twelve to fifteen.
Here's what happens in any match of any game mode:
For the most part, I have no issues hitting what I'm aiming at, be that with energy, ballistics or missiles against players with pings of 150 or less. But as soon as the difference in pings climbs to 150 or more, then the registration and application of said hits becomes problematic.
You see, on my screen, say a Spider will be where I see it, but the server (as I understand things) says that that Spider is NOT where I'm seeing it, and fails repeatedly to update my client of where my target actually happens to be. Therefore, no matter how many times I try to hit players with pings above 150, it very often fails to actually be a hit.
On my screen, the enemy paper doll's armor location(s) will flash, but the color of armor and internal damage never changes. This is especially true when I try to shoot at targets with pings over 200+. Unless they are standing still and/or shutdown, I quit trying to shoot at those targets because I'm wasting my time. And trust me, I've been developing the habit that when hits are not registering, I take a quick look at the name of the player, and his ping on the scoreboard. Very often, this is the reason why I'm not dealing damage.
This brings me to a stunning example of a CW match I had over a month ago. I was in my Battlemaster 1G armed with a LPL and 6 MLs, and an enemy Spider 5K with a bright red right leg was being a distraction while his buddies were moving in to finish me off. Even with all the quirks and ML modules, it never mattered because this guy's ping (checked it after I died), was somewhere around 290, whereas mine was my usual 12 - 15. I managed to hit his right leg with all 6 MLs 7 times! Seven times!
Nothing... nada... zip.
He was jumping around all over the place pricking me with his machine guns, but nothing I did could leg him because no matter how often I shot at him, he wasn't actually where my client said he was on my screen.
I wouldn't even be the least bit surprised if that player thought I was a noob shot, constantly missing him, according to what he was seeing on his own screen.
And what's really sad is that MWO is the only game I've ever played where having such a low ping is a detriment to a player.
Anyways, I hope my wall of text is useful to your investigation into this matter, and hope a solution comes forth from this experience.
Thank you.
Caine
#249
Posted 14 April 2015 - 02:48 PM
Once the start-up sequence was complete, a note popped up in all chat ...
Quote
(or something to that effect)
My ping for the match was ~381. A very stable 381, I might add ... so little fluctuation that I was very concerned that I might not actually be connected to the match. I noticed that every 'mech on the mini map and in sight was warping, hopping around about every half second, so I disconnected and reconnected, thinking it might just be me.
When I rejoined the match, the symptoms were precisely the same.
Jon - If you want to track down the game logs, the match occured at about 1100Z, 14 Apr, was on Viridian Bog, and I know got 2 kills and I think I did about 580 damage.
But, yeah ... on topic ... 381 is not reasonably playable. I'm a very patient guy, but a night of this would have me wanting to break something.
#250
Posted 15 April 2015 - 12:02 AM
VXJaeger, on 13 April 2015 - 11:39 AM, said:
This kinda **** makes me so angry, that I want to de-bone coders dog as warning.
That is weird. I have never had anything below 188 (Usually, 230ms), and everything is fine. I can land and predict my hits. Everything is smooth!
#251
Posted 15 April 2015 - 01:08 AM
180-220ms
220-260ms
I noticed impossible to hit the target, because ping are constantly changing. (
Edited by Volkodav, 15 April 2015 - 01:09 AM.
#252
Posted 15 April 2015 - 03:22 AM
#253
Posted 15 April 2015 - 06:15 AM
#254
Posted 15 April 2015 - 06:21 AM
Jon Cunningham, on 10 April 2015 - 09:27 AM, said:
If you can swap to Internet Solutions, I recommend it! We have priority routing with them for our title.
If you have contact details for your ISP, send them my way.
Just thought I would mention that the NEW Telco provider running Fibre in South AFrica is run by Dark Fibre Africa http://www.dfafrica.co.za/contact/ ........... They have a ping to the US of under 175. Most of the new fibre lines are being installed by them.
#255
Posted 15 April 2015 - 11:16 AM
Apart from that Excellent.
#256
Posted 15 April 2015 - 12:59 PM
Where are the server located?
Montreal?
#257
Posted 15 April 2015 - 02:28 PM
lunticasylum, on 15 April 2015 - 12:02 AM, said:
Last 3 days have been so bad, that today even NARC-probes flew right through enemies
Not to mention few disconnetcs, module violations etc.
Worst time is between 20-22PM EEST=10-12AM PDT, only lockable weapons work during that period.
#258
Posted 15 April 2015 - 05:19 PM
Did the servers get moved in March? Seems a lot of us have encountered this increase in ping.
#259
Posted 15 April 2015 - 05:45 PM
#260
Posted 15 April 2015 - 07:13 PM
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